S.T.A.L.K.E.R - Lost Alpha [RePack] SeregA-Lus

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Added on August 9, 2014 by -PUNISHER-in Games > PC
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S.T.A.L.K.E.R - Lost Alpha [RePack] SeregA-Lus (Size: 5.85 GB)
 directx_Jun2010_redist.exe95.63 MB
 Xvid-1.3.2-20110601.exe10.27 MB
 vcredist_x86.exe6.2 MB
 OALInst.exe790.52 KB
 DATA.bin5.7 GB
 data-sound.bin41.75 MB
 setup.exe6.66 MB
 data-text.bin271.1 KB
 autorun.inf41 bytes


Description




INFORMATION:
Year: 2014
Genre: Action
Developer: GSC Game World
Publisher: Dez0wave
Publication Type: Repak
Game Version: 1.3003
Language: Russian | English (change language in the game options)
Language: English (Some Russian sounds)
Tablet: enclosing

SYSTEM REQUIREMENTS:

✔ Operating system: Windows XP / Windows Vista / Windows 7 / Windows 8
✔ Processor: Intel® Core ™ 2 Duo 2.4 GHz
✔ Memory: 4 GB
✔ Video: 1024 Mb / nVIDIA® GeForce ™ / ATI Radeon®
✔ Sound Card: Sound device compatible with DirectX® 9.0
✔ Free space on hard disk: 17 GB

DESCRIPTION:
Lost Alpha - modification of the global game STALKER: Shadow of Chernobyl (which is independent of the original game), developed from 2007-2008, the English international team of developers «Dez0wave Team». The main goal of the modification - a reconstruction of "the very Stalker" - or rather, appearance of the game period of 2003-2004. Is the longest period in the development of the project in the universe Stalker (except the Stalker).

Features:
• 27 completely new locations.
• Some locations are made from scratch.
• A new story based on the story of PM.
• Additional plot.
• Free-Play after the end of the main plot (some quests appear only after the end of the story •).
• AI.
• NPC avoid anomalies, but may be wrong.
• NPC see physical objects.
• emissions.
• Random emissions.
• «Underground» Emissions.
• Special shelter from emissions, to facilitate survival.
• NPC use of asylum.
• During emissions birds killed and the monsters "go crazy."
• To use the flashlight batteries are needed.
• Lantern need to hang on a belt.
• Sleeping through a sleeping bag in certain places.
• Ability to communicate through the PDA.
• Almost completely new PDA.
• Player.
• Repair and upgrade weapons.
• Strong change r1 and r2.
• Increased the range of drawing grass (special issue with a console command for this is still open).
• Use the change FOV, by default it will be 67.5.
• Round-sight with the ability to change the standard through the console command.
• Menu-style assembly in 2005.
• HUD in the old style.
• New weapons: 3 unknowns barrel, 3 small homemade guns, the old AK-74, perhaps the old FN-2000.
• Weapon upgrades.
• Rocking weapons.
• Ability to kill crows.
• Returned all carved mutants.
• Recreate the green dwarf.
• Returned rat.
• Several new monsters.
• Vehicles purchased from merchants.
• rack for transport and the need to use the fuel.
• Opening car doors.
• More realistic physics, including ragdoll.
• New group "Sin."
• Traces of bullets on the bodies.
• Detectors anomalous zones.
• The time of year - summer.
• Ability to interact with the military.
• A new weather system.
• Old texture weapons.
• The set of sounds you use environment.
• The combination of Artifacts.

Information on the locations:
Overall, the look of the game reminds the assembly in 1935, and many bugs have been fixed. This is achieved, according to preliminary information, without alteration of existing locations and creating them anew. Wooded areas on the locations as compared to the final version of the game will be more.
Most locations - it is recycled content GSC, but Dark Hollow and Dead City created from scratch on the basis of indirect material (mini-map of the game, the old design documents, loading screens).

In total there are 28 locations:
• Cordon:
Location-base: old version of Cordon (for example in the assembly 1935)
Changes: apparently, not cardinal. The northern part is lengthened. Fixed bugs geometry. Added reservoirs, although a full-fledged river speech maybe not.
Known objects: the familiar locations prototype. Military checkpoint near the village merchant, railway bridge, plant - something that has been in any material modification.
What awaits us there: stalkers and military, at least. Helicopter patrols the southern part of the location twice a day, morning and evening. Military checkpoint (or rather - its population) left unchanged, but resist the garrison will be much harder. The checkpoint is a personal computer is likely to IBM-compatible, running some operating system «The Smart OS». The village is near the merchant is no longer a safe place, although it seems to be present mechanic (in the famous "basement Toad") as well as something like a stalker camps in one of the houses.

• Landfill:
Location-base: old version Landfills (example in the assembly 1935).
Changes: well obviously not radical. Expanded parking technology. Daylight Cordon was lengthened and filled as vegetation and debris. Fixed bugs geometry.
Known objects: piles of garbage, parking of vehicles
What awaits us there: information not found (author conjectures: probably bandits).

• Agriculture:
Based on the version, in which dungeons and aboveground parts of a single (for example in the assembly 1935). May expand the number of inputs. In general, the location does not differ from the final version.

• Great Metal Factory
Question called open, the title is given a working version. The reason - to avoid confusion, as the word "germ" (a second version of the name is Bar-Rostock) is already in the name of another level (see. Below). Basis - or combined location bar and wildlife territory of the final game, or (most likely) a single location (for example in the assembly 1935). Significant expansion of the territory. Added many new objects and vegetation. The issue with the Bar has long been open since there are two opposite in meaning screenshot - on older imprinted itself on the bar and minimap many marks of stalkers, and at a later date (removed less than 40-50 meters from the location bar), only two enemy. All clarified comment Dezodor-and "Location Rostock-Bar is a safe place, but not forever, just for a while. Safe places change ... Well, not always, but in the process of change through the story. "In addition, it was announced that the game will not be a bar.

• Plant Rostock
Based on the eponymous network map of the final game and maybe the second version of the location bar (also known as "Factory Village," an example of the assembly 1865). Location significantly expanded and revised, as has long been a "testing ground." The main objects of this plant, rural and apartment buildings, as well as a small swamp.

• Dark Valley:
Founded probably an old version of locations (for example in an assembly level 22hh). More information is not available. By possibly outdated information on location is the base group "Monolith".

• Building site:
Based on the original version of the Dark Valley (example in the assembly 1865).

• Dark Hollow:
Location Base: NO. Dark Hollow is a development "from scratch" on the basis of the following locations Darkscape in the final version of the game (ie - silhouette with global map and boot screen).
Changes: apparently, the location is radically different from the version GSC (build 2571), which at the time of detection, Dark Hollow as a whole has been completed. There are a number of objects on the "prototype" is not found.
Known objects: the railway bridge, a gas station, a few villages, abandoned military training ground on which tested some settings later implemented in the form of a generator.
What awaits us there: according to preliminary information, the camp group "Sin" and a trader. Quest with the pursuit of the vehicle, possibly implemented in here.

• Army Warehouses:
No information available, probably not much different from the version of the final game. Also, perhaps, at a military base will be mercenaries.

• Dead City:
Is a made ​​from scratch location. Compared with the original location (for example in assemblies in 1935 and 2571), the location of the main objects are not changed, but there were a lot of new parts. The main innovation - the river.

• River:
At this location experiment was conducted "winter texturing"

• Marshes:
Based on original locations (for example in the assembly of 1935). More information is not available. [9]

• Amber:
Based on the original version of the location (for example in the assembly 1935). Extensively revised [10], added water and vegetation. Also expanded the camp scientists. Dungeons are likely to remain united with the outside, but no information about them (maybe some screenshots with unidentified groundwater levels dropped it there).

• Abandoned Factory:
Original name - Concrete plant, later it changed. Location is Amber from the final game, heavily processed. In particular, the added vegetation and ponds, more space became available at the factory. The reason for the location - perhaps the need to dock the laboratory X-16 with above-ground locations.

• X-16:
Based on the eponymous location of the final game, as well as versions of assemblies level 22xx (with green lighting of the main hall). Adapted lighting, new premises.

• Radar:
Based on the old version (for example in assemblies 1835-1935), and the final version of the game. On the location will be present as a trash heap (in the center) and coniferous forest (on the edges). Removed some fences.

• Pripyat:
Based on the eponymous location of the final version. Added vegetation, removed the barricades, also added an apartment in which to go. Perhaps cleaned house, overlapping view of the central part of the city (added, for technical reasons).

• Chernobyl:
Basis - or the combined northern and southern parts of the final game, or a single location (for example in the assembly 1935). Added vegetation removed generators. Involved outside stairs, including on the BT-1.

• Generators:
Based on the location of the assembly 1935 Added vegetation, installation included.

• A large village:
Dezodor: «ours (level) is totally different, we only kept parts of the original terrain ...» («Our level of a completely different, we have preserved parts of the original location ...").
Location Base: deadmil, not included in the final game and is not found in the prior art assemblies. Location connects not Deadcity and Military (like the original) and some other levels.
Changes: cardinal, since the original was a completely empty location. It is not known whether taken as a basis the original geometry or its re-did. Added a set of objects and vegetation.
Known objects: the church of the Clean Sky with reworked internals. It is worth noting that in the game, there is another church, homemade, do not confuse them.
What awaits us there: no information.

• Neighborhoods Pripyat:
Homemade location. Of objects known typical road sign with the word "Pripyat" (NOT the famous stele-pointer [14], although there is a possibility and it is). We also learned that the location will be in the bar of the old version of the location of the "Bar" (an example of the assembly 1865) and some of the objects of the NIC's final game.
Most likely, at this location there is a second church.
Hearing about using as a base location milrad not confirmed, and most likely incorrect.

• X-18:
No information available. Perhaps mixed version and the final version of assemblies (most likely due to assembly in 2232 and 1865). There are both light and dark areas completely.

• X-10:
Under the Radar. No information available.

• X-7:
No information available. Possibly homemade.

• Sarcophagus:
The sarcophagus was taken, it seems, from the final version of the game, but has undergone some alterations. It was added a few rooms.

• X-14:
No information available. Perhaps it Warlab (conclusion made ​​by process of elimination).

• Pripyat Undergrounds:
It looks like the reincarnation of the same name the location of the concepts CHN. At a minimum, as part of the location of the present hospital ERs. Very dark and confusing.

• X-2:
No information available.

• Forest:
Location surprise, came to be known only by the screenshots, laid out with a calendar for December 2012.

Official patch 1.3003:
* Due to changes in the plot and the engine, after installing the patch, be sure to start a new game.
* Previous conservation will not work.

General:
Fix a crash after scenes with the Doctor in the swamp. (Can not open video stream)
Fixed a variety of other missions, like the plot, and random.
Some of them are:
Fixed problems with the "sin" in the mine.
Fixed a crash type "can not open xxx_xxx_xxx".
Fixed crash when talking to the military at the Chernobyl nuclear power plant.
Fixed a crash on the generator.

Added new quest mark on the map.
Weight of some quest items reduced to zero.
Fixed relationship between the monsters and the NPC.
Increased range from the merchants; secret traders remain in place longer.
Changing weather is now working as it should. Sundial is now much less.
Increased variability of the sounds of shooting.
Fixed sight increase in modified TRS-301 "Sniper."

Redesigned in order to make the balance of the gameplay more fun:
Weapons do less damage the NPC and YY.
Completely redesigned damage of all weapons.
Muffler now or increase damage (as in real life), or does it have no effect. Varies from weapon to weapon.
Increased efficiency of silencing, the ability to stealth greatly expanded.
Improved reaction NPC.
Increased accuracy NPC.
Increased survivability monsters.

Installation:
01 Start Setup
02 Follow the instructions & Install.
03 Play

"People additions / Fixes"

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S.T.A.L.K.E.R - Lost Alpha [RePack] SeregA-Lus

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