S.W-Empire at War & Forces of Corruption Direct-Play {Dotcom1}seeders: 0
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S.W-Empire at War & Forces of Corruption Direct-Play {Dotcom1} (Size: 1.55 GB)
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Star Wars: Empire at War + Forces of Corruption.Direct-Play
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- !!!!!!!!!!!!!!!!!!!!!!!RIPPED NOTHING PLAY EVERYTHING!!!!!!!!!!!!!!!!!!!!!!!!!! Publication information ----------------------- Developer(s) Petroglyph Publisher(s) LucasArts Game engine Alamo Release date February 16, 2006 Genre Real-Time Strategy (RTS) Modes Single player, multiplayer Rating(s) ESRB: Teen (T) OFLC (AU): M USK: 12 Platform(s) PC (Windows), Mac OS X Chronology ============================================================================== Star Wars: Empire at War, (sometimes abbreviated to simply EaW), is a real-time strategy (RTS) game that takes place in the Star Wars universe. Promising to end the perceived mediocrity of past Star Wars RTS games (like Star Wars: Force Commander and Galactic Battlegrounds), Empire at War started from the ground up. The game was developed by Petroglyph, comprising many former members of Westwood Studios (known for the Command and Conquer series). This company has developed a completely new engine specifically for EaW known as Alamo. It uses several higher-end shader effects such as soft shadows, specular lighting, and particle effects for dust clouds and explosions. The game spawned an impressive mod community, and was followed-up by an expansion pack, Star Wars: Empire at War: Forces of Corruption, taking place between the aftermath of the Battle of Yavin and the Battle of Endor. The game features a brand new style of play to make things a bit more realistic. Instead of building workers, gathering resources, and recruiting individual units, players are granted resources based on how many planets the player controls. Controlling worlds increases a player's cash flow and provide unique bonuses depending on the planet (ex. Armor increases, discounted prices, special unit production.) Battles are carried out both on a planet's surface and in orbit. Whoever controls the planet's surface, controls the planet itself. There are different factors to keep in mind depending on your status as an attacker or defender. Attackers must secure Landing Points to increase the number of units they deploy, while Defenders may deploy up to 10 "units" on a planet immediately. Attackers have their advantages, though. They may call in bombing runs if they have Bombers in orbit. Likewise, ground-based installations (like the ion cannon and Hypervelocity gun) can fire upon units in orbit during space tactical battles. Unlike in Star Wars: Galactic Battlegrounds, shields will form an actual physical barrier that must be penetrated and protect bases from artillery and bombing runs. Assorted building pads litter the playing field in both space and land battles. These pads allow the player to build useful structures (e.g., turrets which can easily destroy enemy mechanized units.) EaW takes place during the time between Episode III and Episode IV, concluding with the construction and possible destruction of the Death Star. Empire at War features three factions, although only two are playable. These factions are the Rebel Alliance, the Galactic Empire, and the Black Sun Units in this game are a mix of Clone Wars-era and New Order-era. The Empire's advantages include powerful ships and swarms of TIE Fighters, while the Rebels, on the other hand, must rely on swifter ships and Raid Fleets (Small ground troop fleets that can bypass space defenses.) Like many RTS games, Empire at War features a "Rock-Paper-Scissors" unit usage style—for every unit there is a counter-unit Brett Tosti, the LucasArts producer, has stated that this encourages players to create diverse armies and fleets with units that counter other units, as opposed to building a bunch of "super units". Players are also able to call on reinforcements during battle, including heroes like Darth Vader and Obi-Wan Kenobi. Players can also construct planet-borne ion cannons, factories, and space stations. Over forty locales are featured including Yavin 4, Tatooine, Dagobah, and others from the movies and Expanded Universe. Much to the players' dismay, even if you mass a fleet on Alderaan's orbit, you cannot stop the destruction of Alderaan. It will happen no matter what. After the destruction, your fleet will automatically fly to a nearby star system. ============================================================================== ================================================ Star Wars: Empire at War: Forces of Corruption -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- was announced on May 9, 2006 at E3. It is an expansion of Star Wars: Empire at War. The expansion adds several new maps and units, as well as an additional storyline revolving around the conquest of Tyber Zann and new types of gameplay, including playing as the Zann Consortium, a powerful crime organization and syndicate. It was released on October 24, 2006 in North America. Campaign The campaign follows the conquest of the intergalactic crime lord, Tyber Zann, and his underworld organization, the Zann Consortium between the events of the destruction of the first and second Death Star and right up to the climactic theft of the Eclipse, an Eclipse-class Star Dreadnought. Tyber Zann corrupts planets with his Defilers in order to obtain information of the other two factions, sabotage, and to gain credits. Galactic Conquest Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few major changes. Land skirmish battles feature a new base building mechanic – outposts. Outposts can be captured like buildpads. Once captured, outposts build one of 3 structures, depending on the faction. The Mining Facility and Hutt Palace can be built by any faction while the other structure is unique to each faction: Repulsorlift Jammer (Zann Consortium only), Uplink Station (Rebellion only), and Magnapulse Cannon (Empire only). Multiplayer Mulitplayer has advanced since the original game, bringing in new maps and new teams. Players using the same version as you appear in blue, orange for password only games and red for locked games. --------------------------- Minimum System Requirements --------------------------- -------- Computer -------- Required: 100% DirectX 9.0c compatible computer --- CPU --- Required: Intel Pentium 1.0 GHz or AMD Athlon 1.0 GHz Recommended: Intel Pentium 4 2.0 GHz or AMD Athlon XP 2.0 GHz ------ Memory ------ Required: 256 MB RAM Recommended: 512 MB RAM ------------- Graphics Card ------------- Required: 32 MB 3D Graphics card with Hardware Transform and Lighting (T&L) Capability Recommended: 64 MB 3D Graphics card with Hardware Vertex and Pixel Shader (VS/PS) Capability ---------- Sound Card ---------- Required: 100% DirectX 9.0c compatible PCI, USB, or Onboard Audio Device ------ CD-ROM ------ Required: 8X Speed CD-ROM drive Recommended: 16X Speed CD-ROM or DVD-ROM drive ------------ Input Device ------------ Required: Keyboard and mouse ------- DirectX ------- Microsoft DirectX 9.0c (August 2005) is included on this CD. You will be prompted to install DirectX during the installation of this game if this or a more recent version isn't already properly installed on your system. NOTE: DirectX may require the latest updates for your operating system. This may also include the latest drivers for your motherboard, sound, and video hardware. READ INFO BERFORE PLAY PLEASE SEED Thanks for downloading Dotcom1_Torrents Related Torrents
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