Scraps Builder

seeders: 3
leechers: 1
Added on September 1, 2014 by AMERICANDADin Games > PC
Torrent verified.



Scraps Builder (Size: 131.18 MB)
 mscorlib.dll2.47 MB
 SYSTEM.dll1.6 MB
 System.Xml.dll1.21 MB
 Assembly-CSharp.dll594.5 KB
 UnityEngine.dll577 KB
 ulink.dll550.5 KB
 ICSharpCode.NRefactory.dll516 KB
 uGameDB.dll391 KB
 uLobby.dll292.5 KB
 System.Core.dll292.5 KB
 DefaultWsdlHelpGenerator.aspx56.83 KB
 MACHINE.config16.85 KB
 Compat.browser1.57 KB
 DefaultWsdlHelpGenerator.aspx59.04 KB
 MACHINE.config26.98 KB
 WEB.config11.41 KB
 settings.map2.56 KB
 config.xml25.21 KB
 BROWSCAP.ini304.67 KB
 config.1.65 KB
 mono.dll2 MB
 ArabicSupport.dll13 KB
 unity default resources.1.52 MB
 unity_builtin_extra.347.02 KB
 Keys.cfg587 bytes
 axisKeys.cfg209 bytes
 Romanian.txt37.32 KB
 Dutch.txt18.08 KB
 Norwegian.txt17.95 KB
 danish.txt17.77 KB
 swedish.txt17.6 KB
 english.txt16.71 KB
 testMap.unity4.82 MB
 Gavin (default).scraps4.84 KB
 Timmy (default).scraps2.13 KB
 sharedassets4.assets64.39 MB
 sharedassets1.assets.ress16.5 MB
 sharedassets3.assets8.07 MB
 Resources.assets5.41 MB
 LEVEL3.4.44 MB
 sharedassets1.assets1.47 MB
 sharedassets2.assets654.22 KB
 MAINDATA.248.17 KB
 sharedassets0.assets179.1 KB
 LEVEL2.20.47 KB
 SCRAPS.exe11 MB
 Readme.txt21.54 KB
 licence.txt4.36 KB


Description

image

Scraps Builder

General information:

Genre: Arcade, shooter, racing, sandbox
Developer: Moment Studio
Publication Type: Pre-Alpha
Language: English
Language: English
Medicine: Not required


System requirements:

♦ Operating System: - Windows XP or later
♦ Memory: - 512Mb
♦ Video: - any supporting Shader Model 2.0
♦ Hard disk space: - 135Mb


Description:

     Scraps - arcade racing with Postrelushki on fully customizable combat vehicles!
Build a fighting machine, and go to battle with other players.


Updated to version 0.2.11.0

Changelog

2014-08 - 0.2.11.0
- Damage and damage effects
- Area effect + visible shockwave for projectile weapons
- Wreckage (collectable)
- Added undo (Ctrl-Z) on the Build screen
- Added new half-block and slope block parts
- Available weapon rotation range updates automatically when parts are destroyed in-game
- Vehicles now have a size limit of 20m in any direction from the centre of the chassis (so max 40m wide etc). This is a safety measure to ensure that vehicles will not overlap each other, for example when spawning at different spawn points. Existing vehicles that are larger will be truncated when loaded.
- Lowpass filter on the music while using some sub-screens
- Unified object pooling system for improved performance. Things like explosions are now pooled and re-used instead of always instantiated
- Tweaked some part stats
- More sound effects
- Updated part drop effect on the Build screen
- Entries in the language list are now always in that language
Bug Fixes:
- Fixed another aiming bug
- Various other fixes
2014-06 - 0.2.10.5
- Added Danish language translation text
- Increased machine-gun ray visibility
Bug Fixes:
- Fixed text caret offset bug
- Fixed a couple of visual glitches with the Small Mechine Gun and Medium Cannon
- Adjusted snap point checking a little
- Fixed SMG rotation where it could end up updide-down
- Fixed a large cannon rotation bug
2014-06 - 0.2.10.4
- Updated engine from Unity 4.2 to 4.5
- Added Dutch and Norwegian language translations (likely to be some issues with layout in some places, but the text is there)
- Canged weapon default link state to All instead of None
- In-game camera control tweaks
Bug Fixes:
- Fixed projectiles flying through the glass on edge walls
- Fixed a texturing bug on the medium chassis
- Fixed centre of mass bug with rotated parts (thanks Carbon on the forums for finding this and the one below)
- Fixed a bug with snap points being disabled in places where armour could actually fit
2014-05 - 0.2.10.3
Bug Fixes:
- Fixed a bug with screen resolution settings

2014-05 - 0.2.10.2
- Added basic multiple language support
- Improved exception handling for some file operations
- Added game credits button on the main menu
- Improved engine sound when going over max speed (eg travelling down steep hills)
Bug Fixes:
- Fixed a graphics options bug with view distance
- Fixed a bug with ground landing effects playing when they should not
- Fixed a bug with ground movement effects not playing when they should

2014-04 - 0.2.10.1
- Workaround for a crash that could occur when loading a vehicle

2014-04 - 0.2.10.0
- Weapon tracers are now a post-render effect. Improves visibility at distance, and faster to process
- Added camera shake effects
- Added more terrain dirt FX
- Removed skidmarks effect: The code was always bad (complex and performance-intensive) and it also did not port well to the way I'm doing FX now (vehicles used to create their own terrain FX, now the terrain creates FX for any objects on it). Skid sounds and smoke remain.
- Some graphics tweaks
- Added a screenshot key (F2 by default).
- Price is now in scrap (S) instead of dollars ($)
- Further performance improvements for loading complex vehicles, and picking up or removing lots of parts at once
Bug Fixes:
- Fixed view clipping through some objects. General improvements to looking around in-game
- Part tooltips now show mass in the selected way (kg or lb), instead of always kg
- Added workaround for a bug which caused weapon hit effects to sometimes appear in the wrong place
- Minor engine sound fixes

2014-03 - 0.2.9.5
Bug Fixes:
- Fixed a bug with picking up parts in stacks which would leave the parts on the vehicle but remove their mass

2014-03 - 0.2.9.4
- Stopped mouse being grabbed on the initial loading screen
Bug Fixes:
- Fixed a vehicle spinner bug
- Fixed jittering of snapped (but not placed) parts while the vehicle is moving

2014-02 - 0.2.9.3
Bug Fixes:
- Fixed a weapon rotation range calculation bug
- Fixed in-game camera clipping through objects and doing other weird stuff

2014-02 - 0.2.9.2
Bug Fixes:
- Fixed a minor bug with part snapping and rotated parts

2014-02 - 0.2.9.1
Bug Fixes:
- Fixed a large cannon weapon rotation bug

2014-02 - 0.2.9.0
- Significant internal code cleanup and refactoring to make way for smooth future development
- Major performance improvements for building very large vehicles. Still room for further improvement
- Vehicles no longer need to freeze to a flat position while adding parts
- Bullets no longer look like they're firing with casings attached:]
- Vehicle speed readout is now the total magnitude of your speed, not just the forward / backward speed
- Improved snap point availability checking
- Minor save file format changes (old vehicles are still compatible)
- Improved the "tilt check" that automatically freezes the physics on the build screen if the vehicle tips too much
- Removed two of the medium chassis front-side snap points as they were impossible to actually use except for placing armour (which clipped with the wheels when turning). Tried moving the wheels instead but they can not * quite * fit with room to turn in the 1.25m space available.
- Power now starts fully charged, instead of fully depleted
Bug Fixes:
- Rewrote the whole weapon available range calculation system to use a new method. The old system was initially simpler, but seemed to have endless edge-case bugs
- Fixed ramp position bug on test map
- Fixed double-clicking on the save / load screen not working when the grid was scrolled down
- Fixed suspension being linked when a vehicle is loaded if a vehicle was saved with suspension unlinked, but front and rear suspension values ​​the same
- Fixed SFX volume preview always playing at the old volume level
- Fixed dropdowns closing when the scrollbar is dragged with the mouse
- Fixed vehicle view zooming in the background when mouse-wheel scrolling in a save / load dialog
- Other minor fixes and, let's be honest, probably new bugs too. Lots of internal code changes here

2014-01 - 0.2.8.1
- Fixed icon corruption on Mac that could also cause a Finder crash (argh!)
- Fixed mph option not working (km / h always shown)

2013-12 - 0.2.8.0
- Nicer outline shader for people using 4X or 8X MSAA. Also fixed lighting on the ramp
- Power / capacitor values ​​now use scientifically correct units. Edutainment!
- Weapon hover tooltips show power drain
- Ramp is a bit wider
Bug Fixes:
- Fixed icon image corruption on Mac
- Fixed two more rotation range calculation bugs. These include a fix for weapons spinning where they should not at low framerates.
- Fixed overlay not showing when returning from Test to Build
- Fixed vehicle not being destroyed correctly when going from test map to main menu
- Fixed parts staying highlighted when going from build screen to game

2013-11 - 0.2.7.0
- Downgraded Unity version back from 4.3 to 4.2. 4.3 seems to have some performance issues
- Added cowcatcher
- Added auto-snap to sides for cowcatcher and small machine gun
Bug Fixes:
- Fixed a bug in the screen res code - 800x600 should be the minimum resolution, not 1024x768
- Fixed an invisible bug in the build system
- Fixed a couple of weapon models having the wrong pivot point

2013-11 - 0.2.6.0
- Texture improvement on terrain
- Changed graphics to a more cel-shaded style
- Added skid smoke and dirt particle effects
- End caps for edge walls
- Revamped main menu (still very basic)
- Added a long straight to the test map
- Added a sweet ramp
- Wheel grip now changes based on terrain
Bug Fixes:
- Fixed engine sounds starting briefly at high RPM instead of idle
- Some screen res stuff

2013-10 - 0.2.5.0
- Just a few minor tweaks to things
Bug Fixes:
- [Build screen] Hopefully fixed the occasional random freezing of physics
- [Build screen] Stopped tooltips staying up when people drag things instead of clicking them
- Fixed some more weapon available range calc stuff
- [Game] Ever had a weapon just kinda randomly spin around instead of aiming where it should? Fixed that too

2013-09 - 0.2.4.0
- Fixed up 3D sound settings
Bug Fixes:
- [Build screen] Fixed hovering over weapons affecting the results of the cockpit visibility test
- Reinstated the two mysteriously missing snap points on large engine
- [Build screen] Fixed build screen lighting
- [Game] Fixed the small blip of audio that happened when pausing, minimising and then restoring
- [Build screen] Fixed weapon range display showing up through other parts (the code for this was really dumb - what was I thinking?)
- Improved weapon range calculations so weapons should not slightly clip through stuff anymore (maybe)

2013-09 - 0.2.3.0
- Tweaked projectile weapon FX, mostly to make them more visible at a distance too
- Some minor performance fixes
- Weapon checks if they can fire now correctly take the barrel width into account
- Tweaked weapons
- Improved sound manager
Bug Fixes:
- Fixed bug where on first run on some Macs, the cursor would be offset from where the mouse actually was (Please let me know if this still happens to you)
- Fixed being able to place a weapon barrel overlapping a Red Zone, but not place a Red Zone overlapping a weapon barrel
- Fixed cannons that can not fire still being able to rotate on the Y axis (and clip through anything!)
- Fixed several bugs that made setting key bindings a bit dodgy
- Fixed equal-and-opposite force when firing weapons always pushing from the center of the vehicle instead of the gun's firing position
- Fixed projectile hits also adding force to the center of objects instead of where they hit!

2013-08 - 0.2.2.0
- Improved level boundaries
- Improved projectile collision calculations
- Beefed up bullet effects a little bit
Bug fixes:
- Fixed vehicle physics rarely freezing when they should not on the build screen (I think ...)

2013-08 - 0.2.1.0
Changes:
- Made the in-game "gun can not fire" sound louder
- Made it clearer when guns can not fire on the build screen
- When deleting all user data, deleting user vehicles is now optional
Bug Fixes:
- Fixed an issue with the automatic weapon range calculation
- Fixed armour snapping to the wrong angle in certain situations

2013-08 - 0.2.0.0
Changes:
- General code cleanup
- Moved GUI power bar to the bottom
- Moving parts on vehicles can now collide with the vehicle
- Hovering over weapons on the build screen now displays their available firing area
- Weapons now automatically reduce their range to not collide with or hit your own vehicle when firing (if possible)
- Parts are now tinted when hovered over to indicate which will be picked up
- Improved part snapping on the build screen.
1. Parts can now snap to points which are visually behind other objects.
2. Parts can now snap to positions where a snap point is available but the part will collide with something - the part can not be placed but it helps to see why not. This is optional and currently off by default - it's in the Game Options. Feedback on which system works better is welcome.
- Added audio volume controls to Options screen
- Added 2x1 extender part (such an exciting new part)
- Armour now auto-snaps to the angle required instead of having to be manually rotated. Note that saved vehicles will now be missing their "side" armour due to that part being removed
- Turned save file encryption back on due to concerns about potential cheating in the future
- Moving parts (eg rotating weapon barrels) are now allowed to intersect red zones at the build stage (eg above the cockpit hatch)
- Other minor improvements and performance tweaks
Bug Fixes:
- Stopped parts being able to intersect wheels on the Build screen
- Fixed collider sizes on medium engine and armour, which were incorrectly preventing them being placed in some situations
- Fixed some weapon rotation issues with clipping or rotating about the wrong point
- Fixed parts not being marked as inventory and hence doing unnecessary setup
- Fixed red zone box Z positioning on the Build Screen
- Fixed suspension always becoming linked when entering test mode and returning
- Fixed rear suspension value not loading from saves
- Can now edit the vehicle name in the save dialog after clicking on an entry
- Fixed the default vehicle files not being copied across after clearing all data
- Fixed Ctrl-key commands not working in Mac OS
- Fixed a new music track not starting when the old one finishes
- Other minor fixes

2013-06 - 0.1.3.0 [internal release only]
Changes:
- Improved skidmarks
- Tweaks to vehicle masses
- Added antialiasing back to the inventory parts when suitable graphics settings are selected
- Flying bullets have some texture
- New trails for medium cannon (see bug fixes)
Bug Fixes:
- Stopped using Unity's trail render and wrote a custom one, fixing issues when Medium Cannon bullets reset their position
- Fixed steering so it does not instantly snap to 0 on key / button release

2013-06 - 0.1.2.0
- Some internal code cleanup
- Added working Linux build support

2013-06 - 0.1.1.0
- Fixed right-click drag while holding a part also rotating that part
- Fixed a bug with modal windows not being called correctly
- Fixed audio playing when pausing the game, minimising, and then restoring

2013-06 - 0.1.0.0
Changes:
- Moved user vehicles and key config to an AppData folder, so it can be preserved when installing a new version of Scraps
- Added a button in options to remove said data
- Set rotate part to right-click as well as spacebar
- Delete held parts by pressing Delete (can already press Escape as well)
- Massively decreased the time it takes to load a vehicle, and made it visual so you can see the vehicle "building"
- Adding visual text for saving as well (but saving is extremely fast already)
- Improved button graphics a little
- Increased power drain on weapons by about 25%. Note that all stats are still in their early stages and not intended to be very balanced
- Removed antialiasing post-processing effect from the inventory parts camera, as it was a waste of resources
- Added (partial) keyboard controls to Save / Load screens
- Order of parts on in the build screen now goes small-> large
- Made it a little easier to find the cause of other people's crashes
- Improved performance a little in-game for vehicles with many parts
- Added back button to the vehicle select screen
Bug fixes:
- Fixed most parts not tinting red / green when snapping, and made the time more obvious
- Fixed bug on the build screen where dragging would get stuck on
- Fixed up modal dialog code and switched to the new GUI.ModalWindow system
- Fixed anti-aliasing settings not applying correctly
- Fixed some craziness with the build screen platform
- Some other minor fixes and edits

2013-05 - 0.0.11.0
- Disabled bottom GUI controls when holding a part. Messing with them while holding a part could break things
- Fixed weapon stats tooltip formatting

2013-05 - 0.0.10.0
- Fixed Open Save Folder button not working on Mac
- Made vehicle's weight in pounds round to to the nea

Sharing Widget


Download torrent
131.18 MB
seeders:3
leechers:1
Scraps Builder

Screenshots


Scraps Builder screenshot
Scraps Builder screenshot
Scraps Builder screenshot