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Serpent in the Staglands (Size: 158.97 MB)
DescriptionTitle: Serpent in the Staglands Genre:Adventure, RPG Developer:Whalenought Studios Publisher: Whalenought Studios Release Date: 28 May, 2015 Up 29 may Full Audio Language: English. Interface Languages: English. System Requirements: Minimum: OS: Windows XP + Processor: 2.4 GHz Pentium IV or equivalent AMD Athlon processor Memory: 3 GB RAM Graphics: 512 MB + DirectX: Version 9.0 Hard Drive: 3 GB available space About This Game A true role-playing adventure. A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn't a story of good and evil, saving the world or being a hero, it's about intrigue and your adventure of survival in a harsh land. While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition. Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. Roleplay, investigate, and pray to the RNG god when combat begins. Serpent in the Staglands features: Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations Classless role-playing system: create builds via any combination of the over 100 magic, combat and aptitude skills available to create or find up to 5 unique characters Non-linear storyline to explore as your adventure allows No level scaling or story-blocked map barriers impede your adventure Dynamic item use, including an incantation book, hand-drawn maps, and a herbology kit for brewing potions Combat designed for minimal pause spamming and without cooldowns, instead focusing on pre-buffing, positioning and auto-triggering skills An unmarked map filled with wilderness, cities, towers, temples, dungeons and caverns to explore. Write your own journal notes for quests, puzzles and leads as you investigate. The game won't hold your hand or tell you what to do. Huge variety of enemies and challenges, including monsters, rogue mages and mutilated outlaws, which all can have the same spells and skills you do Features of Post Launch Housekeeping!: We've had some reports of a few issues we wanted to get out of the way immediately that slipped into the final build, so we have a quick patch coming out soon that will address: Using the Aptitude-quickbook cursor and clicking away/on the ground, character could no longer move Fixed starting cinematic issues monsters commanded with Nobility could turn invisible if too far away We'll have an patch following this that will address: typos in dialogues/menus some NPC portraits had a few old images other bugs we've had reported on the forums After that we should be on schedule for patching any UI feedback and our continued balance patches, along with anything else that comes up. Thanks for the feedback thus far! When the patch is live we'll post the specific details again. Cheers! Sharing WidgetScreenshots |