Silhouette FX V5.2.CE by posU

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Added on February 7, 2015 by x-posUin Applications > Windows
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Silhouette FX V5.2.CE by posU (Size: 37.22 MB)
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Description

Silhouette v5.2



Features

Crop Node The Crop node crops the image and session to a user defined size. This is especially useful when you only need to work within a smaller region of a larger image as it will use less memory and process faster.
Edit > Duplicate Action Duplicates a selected object at the same level in the Object List as opposed to Copy/Paste which places the pasted object at the top of the Object List.
EXR 2.0 Multi-part Support Silhouette now supports EXR 2.0 Multi-part files. When a multi-part file is loaded, all of the parts are loaded into the Project window.
Input/Output > EXR > Use Data Window as Display Window The Input/Output > EXR > Use Data Window as Display Window preference overrides the default behavior of Silhouette automatically loading an EXR file’s Display Window. Reloading the project or media is required for this preference to be enabled.
Frame Step and Point Trackers The point trackers now obey the Viewer > Frame Step.
Nuke Export - Inner Blur Support Inner Blur is now supported for shapes exported to Nuke.
Paint: Duplicate Strokes From One View To Another Duplicates strokes from one view to another. If a layer with a stereo offset is selected prior to duplicating, the stereo offset is taken into account when duplicating the strokes.
Paint: Playback Selected Events Forward or Backward Playback of paint strokes can now be performed forward or backward depending on whether you select the Play Selected Events Backward or Play Selected Events Forward (arrowhead) icons.
Paint: Rebuild In Paint Stroke Order Rebuild now always rebuilds in paint stroke order, not in time order.
Render > Slap Comp > Invert There is now an option to invert the Slap Comp in the Render Options.
Scripting: Ability to Find a Node's Source Added node.getInput(index=0) and node.getOutput(index=0) to allow you to track the primary source up the chain from a target node.
Scripting: Extensions Added an “import extensions” to the startup.py script and added a scripts/extensions directory to use for non-action extensions, such as the included rv flipbook extension.
Scripting: getInput() Scripting Helper A number of users have asked for a simple input box so the user can type something in as a parameter to a script.
Scripting: Global Dictionary Added fx.globals as a root-level dictionary to support a global place for scripts and UI elements to access shared values. This was added to facilitate startup scripts setting information that might be used by the UI, such as the name of an integrated flipbook.
Scripting: Hook Improvements Multiple hook functions can be registered and executed per hook.
Scripting: Hooks - New Added the following scripting hooks: “frameChanged” and “selectionChanged”.
Scripting: Keyframe Utilities Previously, there wasn't an easy way to determine if a time was a key or to find surrounding keys. There are now new Key methods added to Property.
Scripting: Pan and Zoom Keyboard Shortcuts The Pan and Zoom keyboard shortcuts can now be reassigned.
Scripting: Support Multiple Paths in SFX_SCRIPT_PATH SFX_SCRIPT_PATH can now have a list of colon-separated paths (Mac+Linux) or semi-colon-separated (Windows).
Shape > Blur Type Preference A Shape > Blur Type preference was added to set the default blur type: Center, Inner, Outer.
Tweak Software > RV Integration When a path is entered in the RV > Command preference, a “Send to RV” option appears at the bottom right of the Render window. If that is enabled, after rendering, the rendered clip will be sent to the RV playback software--if installed.

Changes

Replaced Edit > Spline > Convert to Bézier Replaced Edit > Spline > Convert to Bézier with new Edit > Convert to Bézier Action.
Scripting > New API for File I/O The API for file I/O has been revised. If you have built a custom C++I/O module, you will need to rebuild it with the 5.2 SDK.

Bug Fixes


Blur of 16 bit Float Images Clipping Highlights The blur was clipping highlights when using 16 bit float images.
Cache Generation - Windows The cache generation was not working properly on Windows.
Cineon and DPX Alpha Rendering Bug When rendering Cineon and DPX alpha channels, the alpha was not getting written out and the RGB, when enabled with alpha, was corrupted.
Clone > Filter > Blur & Sharpen in Float 16 Sessions Clone > Blur & Sharpen were not working in Float 16 sessions.
First Frame of Paint Disappearing The first frame of paint would disappear when switching back and forth from the Paint node to other nodes and then painting over one of the existing strokes.
gMask Module Old Version An old version of the gMask module was mistakenly included in v5. The proper version is now included which fixed a bug with overlapping shapes.
Motion Blur and Transparency When Motion Blur and transparency were used simultaneously, the resulting alpha did not look right.
No Way To Ignore RLM_LICENSE If the RLM_LICENSE environment variable was set, Silhouette would still assume it was serving floating licenses, and would not fall back to looking for a local license.
Save As With An Existing Project You can no longer Save As over an existing project as it was causing painted frames to be deleted.
Scripting > project.save(...) Broken project.save() would not save properly unless the path was of the form “/path/to/.sfx/project.sfx. Now, it will automatically append the “project.sfx” if only a bundle name is provided.
S3D Warp Banding Banding occurred with certain images when one of the S3D node’s Warp types was selected.
Timeline Sash Could Be Made Too Large It was possible to move the Timeline sash so far to the right that you couldn’t get it back again without editing the Silhouette preferences.



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Silhouette FX V5.2.CE by posU