Game Name: Skull Girls Name: Skullgirls
Genre: Fighting game FTG
Game production: Reverge Labs
Game Publisher: Autumn Games
Game Language: English landing platform: PC/PS3/XBOX360
[Game Description]
According to publisher Autumn Games revealed by Reverge Labs fighting game produced by the company "Skull Girl" (Skullgirls) will be available later this year landed PC.
Jason Donnell, president of Autumn Games, said: "Since we officially announced the" skull girl "since there are a lot of players have been asking the release date of the PC version of this for the host version has been released recently, the developer Reverge Labs are the focus to the game. updates and upgrades will bring this for PC gamers. positive repercussions for this as we receive, we are very pleased fans through the community in a variety of ways to provide good support and feedback for us to make this game more Well, we are trying to bring the excitement of the fans respond to various requests. "
Game configuration
OS: Windows XP, Window Vista, Windows 7, Windows 8
Processor: Dual-core CPU
Memory: 2 GB RAM
Graphics: Intel HD3000
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 2 GB available space
[Screenshots]
[Game Download and Installation Instructions]
[Game] installation instructions
Unzip the game to start the game or when the attention of close antivirus software, free DVD files to prevent manslaughter
Installation Steps
1 Unzip
2 Play
Skullgirls Patch Notes - 8/55 AUGUST - MIKEZSteam Cloud saving is now DISABLED by default. If you wish to use it, add the Launch Option -enablecloudsaves and then run the game. Perhaps this will prevent some people from having their savedata cleared each time I make an update. We shall see!New Stuff - Added a green flash on your character when doing a successful Pushblock Guard Cancel into a special move or super. This only happens if you actually cut off some blockstun. (We tried to make sure it is a separate intensity from the counter-hit red flash, for colorblind people.) - All throws have a 5f input buffer after a successful throw releases the victim, to help with cancelling into a special or super. - Add some more oomph to Squigly's Seria Draugen Punch. Bugfixes (carried over from the Beta) - Fix Entourage crash in online matches! You can now use Entourages without fear. Extra special thanks to Izzmo and zeknife. - Big Band can no longer parry the quake from HK Giant Step. - Fortune's Cat Strike when done from the end of Cat Scratch Fever is no longer invincible. - Fix hard-camera-shake background animations not playing on new (hahaha "new", c'mon Mike it's been over a year) camera-shake types that were higher than Hard. Painwheel's charged cr.HP and her QCT+K's shoulder slam now shake the trees on Maplecrest, etc. Thanks for pointing this out again Skarmand. - Fukua j.HK active time 1f->2f. It still has problems if I make it active for 3f, and for the life of me I can't figure out why, so 2f is the best I can do. It's more than 1f! - All multi-hit high or low normal attacks are now mid for any remaining hits after the first hit makes contact. Most moves were already this way, I cleaned up a few stragglers. Also fixed moves like Valentine's j.HK / Squigly's F+HP and cr.HP / etc, where the later hits were always mid even if the first hit did not connect. Now in that situation the first actual hit will still be high or low. - Fix a dumb bug that meant your throw tech window might be reduced by 2f in some odd cases. You will always have the proper window now. - Fix Painwheel's LK Buer->flying DF+LP / s.MP randomly missing on Squigly when facing to the left even with the exact same inputs. - Double's backward car can now be done by holding Down-Back or Up-Back as well as just Back. Thanks Nawj!!Downloadable Content For This Game- Skullgirls: Squigly- Skullgirls: Color Palette Bundle- Skullgirls: Big Band- Skullgirls: Eliza
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10/7 PATCH: General - Gehenna's Theme (Caverns Below) Added to Art Gallery Music Player Whoops.. - When clicking on the Game window WITHOUT HAVING Focus it, the Game MUST now be Focused for 25 Frames before dragging it Will Affect Possibly. prevent even more accidental drags. Thanks Skarmand for having unstable fingers.
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