___________ ___________ ________/ ____________ _____ +----- _ _____ /_____ _____/ -_______ _____ /_ |/ / -+ | / ___/ / / / / / / / / _/ _/ | | __/ / _/ / / __/ __/ / __/ / _ | | /_____ / / ______/_____ /_____ / | +--- / ---- / / ------ / ---------- / ----- / ---+ / / / / / / (nw!) ┌──── FairLight DOX Division Presents: ────┐┌┌───────────────────────────────────────────────────────────────────────────┐┌┘ Sniper Elite: Nazi Zombie Army Update v1.05 (c) Rebellion ┌┘└───────────────────────────────────────────────────────────────────────────┘┘: Cracked by: FAiRLiGHT : : Release Date: 11-05-13 :│ Packaged by: FAiRLiGHT │ │ # of Options: N/A ││ Type: [ ] Manual/Reference Card │ │ Type: Crack ││ [ ] CD/Box Covers │ ├────────────────────────────────────┤│ [ ] Walkthrough │ │ ││ [ ] Strategy Guide │ │ │: [ ] Content │ │ :: [X] Patch │ │ ││ Number of archives: x │ │ │└┐ ───────────────────────────────────┘ └────────────────────────────────── ┌┘└└──────────────────────────────────────────────────────────────────────────┘┘ Update Notes: Update 1.05 Now available! Sniper Elite: Nazi Zombie Army ups the ante with Spring updates Two major new features added in less than a month based on player feedback Independent UK developer Rebellion has today released update 1.05 for co-op survival shooter Sniper Elite: Nazi Zombie Army, not only enabling co-op players to multiply the numbers of enemies they face, but also adding support for drop in / drop out functionality. Hot on the heels of April's popular 'Multiplier' update - allowing solo-players to multiply the numbers of enemies they face to terrifying levels - this update is the second major feature added to the game in less than a month based on suggestions and comments from the game's growing community. Update 1.05 also includes a small selection of fixes. Key Features: * Drop in / Drop out functionality added. (See technical notes below) * Co-op enemy multiplier added. (e.g 2 players can play against 4 player numbers of enemies) Fix list: * Fix for potential progression blocker on Cathedral level. * Fix for progression blocker on Library Of Evil. * Fix to make sure Bullet cam "minimal" settings reduces bullet cameras in game. * Fix to stop score points exploit on skeletons. Known issues: Some single player inter level saves will be invalidated with this update. This was due to level progression fixes. If problems are encountered a level restart may be required. Technical notes on drop in /drop out: * Can only join whilst players are in lobby or in actual gameplay. * Cannot join whilst in loading, waiting for players, syncing, cutscenes or end game menus. * Private match option blocks all joining. * Quick match can be found and joined by any player unless private match is selected. * Private game can only be found and joined by friends, either through an invite from host or by selecting to join game from steam in-game overlay, unless private match is selected. * The private match option can be toggled both in the lobby and in game via the pause menu. * The private match option is not available when in cutscenes or end game menus. * Players joining outside safe zones will spawn at the host position. * If the enemy multiplier is set to default then when a player joins the enemies increase to match the number of players. * If the enemy multiplier is set to default then when a player leaves the number of enemies will only decrease to match the player numbers when a safe zone is reached. * Host must wait for players joining a game to be fully in gameplay before being able to restart a game - a message box will popup informing the host of this. Instructions: ============= * This release requires the following updates installed before you begin: Sniper_Elite_Nazi_Zombie_Army_Update_v1.04-FLTDOX * Now unrar the update.exe and run it ( point to your installation folder if required ) * Play the game /TEAM FAIRLIGHT┌┌───────────────────────────────────────────────────────────────────────────┐┌┘ +-+ Kindest regards - FairLight DOX 2013 +-+ ┌┘└───────────────────────────────────────────────────────────────────────────┘┘
Changelog
Update Notes: Update 1.05 Now available! Sniper Elite: Nazi Zombie Army ups the ante with Spring updates Two major new features added in less than a month based on player feedback Independent UK developer Rebellion has today released update 1.05 for co-op survival shooter Sniper Elite: Nazi Zombie Army, not only enabling co-op players to multiply the numbers of enemies they face, but also adding support for drop in / drop out functionality. Hot on the heels of April's popular 'Multiplier' update - allowing solo-players to multiply the numbers of enemies they face to terrifying levels - this update is the second major feature added to the game in less than a month based on suggestions and comments from the game's growing community. Update 1.05 also includes a small selection of fixes. Key Features: * Drop in / Drop out functionality added. (See technical notes below) * Co-op enemy multiplier added. (e.g 2 players can play against 4 player numbers of enemies) Fix list: * Fix for potential progression blocker on Cathedral level. * Fix for progression blocker on Library Of Evil. * Fix to make sure Bullet cam "minimal" settings reduces bullet cameras in game. * Fix to stop score points exploit on skeletons. Known issues: Some single player inter level saves will be invalidated with this update. This was due to level progression fixes. If problems are encountered a level restart may be required. Technical notes on drop in /drop out: * Can only join whilst players are in lobby or in actual gameplay. * Cannot join whilst in loading, waiting for players, syncing, cutscenes or end game menus. * Private match option blocks all joining. * Quick match can be found and joined by any player unless private match is selected. * Private game can only be found and joined by friends, either through an invite from host or by selecting to join game from steam in-game overlay, unless private match is selected. * The private match option can be toggled both in the lobby and in game via the pause menu. * The private match option is not available when in cutscenes or end game menus. * Players joining outside safe zones will spawn at the host position. * If the enemy multiplier is set to default then when a player joins the enemies increase to match the number of players. * If the enemy multiplier is set to default then when a player leaves the number of enemies will only decrease to match the player numbers when a safe zone is reached. * Host must wait for players joining a game to be fully in gameplay before being able to restart a game - a message box will popup informing the host of this.
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