Features- character on server with client side prediction- programmable block improvements (see details below)Fixes- fixed very slow worlds- performance increase and optimization for conveyor systems- fixed small ship missile turrets not shooting- fixed gyro behavior (spinned heavier ships faster)- fixed sensors detect ship out of their area of detection- fixed sounds play all at once when window focus is regained- fixed blocks were not ground from certain angles on DS- fixed wheels are not attached when blueprint is welded- fixed small ship missile turret won't reloadCommunity Fixes- Programmable Block: Added runtime information to MyGridProgram via the Runtime property. [Malware]- Programmable Block: Allows for a usable, instruction-counted constructor with all peripherals initialized, and a save method which is called by the game on demand to avoid unnecessary serialization. [Malware]- Programmable Block: Implemented "yield return" support to programmable blocks. [Phoenix84]- ModAPI: Implemented support for custom emissivity settings. [Phoenix84]- ModAPI: Fixed duplicate GPS bug. [Phoenix84]Special thanks to Malware and Phoenix84 for the programmable block and ModAPI improvements!Update 007:-fixed crash on ilcompiler initialization-improved character rotation control when standing on ground-fixed advanced tools-fixed inventory bug when player was away from base-improved lighting