| Fusion of Smart, Multimedia and Computer Gaming Technologies | | | | Research, Systems and Perspectives | | | | | | DATE: 2015-04-04 SIZE: 5,78MB DISKS: 02_______4,77MB PAGES: | | | | PUBLISHER: Springer GENRE: Engineering | | | | AUTHOR: Sharma, D., Favorskaya, M.N., Jain, L.C., Howlett, R.J. (Eds.) | | | | FORMAT: PDF PROTECTION: none EDITION: | | | | URL: www.springer.com/us/book/9783319146447#otherversion=9783319146454 | | | | LANGUAGE: English ISBN: 978-3-319-14645-4 | : : : This monograph book is focused on the recent advances in smart, multimedia : : and computer gaming technologies. The Contributions include: : : : : ·Smart Gamification and Smart Serious Games. : : : : ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and: : rich multimedia technology. : : : : ·Teaching and Promoting Smart Internet of Things Solutions Using the : : Serious-game Approach. : : : : ·Evaluation of Student Knowledge using an e-Learning Framework. : : : : ·The iTEC Eduteka. : : : : ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and : : Replaying Technologies. : : : : ·Fusion of multimedia and mobile technology in audio guides for Museums and: : Exhibitions: from Bluetooth Push to Web Pull. : : : : The book is directed to researchers, students and software developers : : working in the areas of education and information technologies.