Changelog:
Hats and Helms!Moar Monsters? Moar Armor! This release finally implements a new schema for hair that allows for hats and helmets. Some classes come with hats by default, and others can get helmets from advanced crafting recipes. For modders, this release also includes a new way to define the colors of things from json palettes, allowing more variation in hearthling hair colors, skin tones and more. As a side effect of this update, hearthlings imported from older saves may now look different than they used to; think of it as Xtereme Makeover, Stonehearth Edition. Features and gameplay bugfixes:Lots more hair color variations and permutations for hearthlingsRevised stockpile categoriesPeople no longer allowed to attack objects that have no hit pointsTask groups and hearthling therapist now saves/loads properlyFood now disappears if it is half eaten; should solve food littering issuesMore tuning for enemy encountersGeneric banners for individual combat commandsAdd icon for tumbleweedFarmers no longer place only plantsAll doors now properly keep out enemiesParty banners now work correctly with older savesCancel order command now available on combat bannersCancel order command now available on party and fooman unit framesPlace item action text now properly shows item being placedFixed a crafter UI bug when crafting window is open during level upFixed counts in placement UI to update properly when placing itemsYou should get a notification the first time you engage with enemies from an encounterRotten food is now a separate thing, so you can delete it. All rotten baskets of food will become a generic rotten basket of mushCrafting buttons are now fully clickableProperly line up carpenter workbenchesPut items on table at correct offsetAdd repeat flag to sounds, golem footstepsFix lots of ittle workshop issuesMake sure ladders track height of scaffoldingStop hearthlings from falling through scaffoldingAdd loot drops to wolf raidSFX for Goblins and Golems and other monstersIncrease clay drops in desertFix up inconsistent farms on loadFix party banners so they work in older saved gamesUndead infection debuff now stops all natural healingIf an animal is spawned by a shepherd and not claimed for the pasture, it will disappear in a dayPerformance and optimization enhancements:Various fixes for laddersDestroy unnecessary traces, to improve performance and memory usageMake restocking much fasterRelease lease immediately for unneeded itemsPerformance enhancements to building, fix some memory leaksFix lua and coroutine related memory leaks in the game's AIFix mining bugs introduced by town task management improvementsExpanded pathfinding range for hearthlings to 1,000 voxelsFix issue growing walls and columns to intersect roofEncounter nodes are now reaped when the encounter is over
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