Here’s what’s new in the release:
Redesigned Game Options:
New storybook-inspired getting started screen: select your kingdom, biome, and difficulty via an interactive illuminated manuscript with borders by Tom and illustrations from Allie.
New Biome:
Welcome to the desert! Eat prickly pears and husband your wood; it’s beautiful but bleak out there.
New Playable Kingdom:
Rayya’s Children is now available for play-testing!Their default starting talisman is the Potter’s Cutter.Make clay bricks to build shelter in the desert.Four brand new desert-themed housing templates.New desert-themed UI skin, supported by the hot-loading mods feature.New trading encounters.Make lots of items to sell for necessities and talismans.Rayya’s Children’s basic systems are in place, but still need a lot of tuning, so write us with your feedback.
New Roof Editor:
We’ve added more options to the roof editor. You can now make flat roofs, control the height of the walls below the roof, and the amount of roof overhang in each direction.
Bug Fixes:
Support undo when placing furniture and decorations in the building editor.Disable work orders for professions that don’t support them. (New games only.)Enable mining for the Blacksmith and Mason.Fixed Work Orders showing incorrect tasks after promotion/demotion.Fixed collision regions for the Potter Kiln, Carpenter Toolbench, and Blacksmith Forge and fix cosmetics on iconic workbenches.Make Potter Wheel restockable.
Other Changes:
Crafting a fine item now grants an addition item instead of replacing the ordinary item. This makes satisfying trading demands more reliable until we allow traders to accept the fine versions of items.
Known Issues:
Extending the overhang on a roof with open spaces will extend the wall through the roof into the sky.