Stonehearth v0.17 r584seeders: 1
leechers: 1
Stonehearth v0.17 r584 (Size: 373.05 MB)
Descriptionhttp://stonehearth.net/alpha-17-is-here/ If you like the game, BUY IT!:http://store.steampowered.com/app/253250/ http://stonehearth.net/store/ Building improvements include (but are not limited to): •When building is complete, display a congratulatory message instead of an empty materials needed box. •Do not display the build “Pause” button when building is complete. •Fix issue with breaking up large floors that lead to unbuildable buildings. •First step in building template UI update. Default building templates and custom templates are displayed under different tabs in the Building •Editor UI. Kingdom-specific templates are listed separately. •Bed ownership! Beds can now be assigned to individual hearthlings. •Added stairs tool to Building Editor •A huge number of scaffolding fixes and improvements! Scaffolding now understands when its structure has completed. •Fix a bug with shared scaffolding. Don’t place scaffolding in places that will be blocked. •Have town keep track of buildings that are stuck because their materials do not exist in the world. •Correctly merge walls with nearby buildings. •When the “Build” command is given, find all the fixtures needed for the building and add items needed to the relevant crafter queues. •Add gameplay setting to enable or disable building auto queue; default is on. •Disable remove and edit buttons when a building has started construction •You can now change colors of already placed floor, foundation, and roads in Building Editor •Added Ctrl+z as a hotkey for Undo in the Building Editor •Erase tool has been moved to under the Undo tool in Building Editor •Better implementation of finding another block to teardown. Teardown will now be faster and hearthlings will drop resources at their feet instead of putting it back into storage while tearing down •New ahead-of-time scaffolding system: Hearthlings now think hard about scaffolding before they start building, resulting in fewer unbuildable structures. Will not work for buildings that are already in-progress. Tons of Fixes, Improvements, and Other Goodies •Remove Iron Coif completely from the game. It has been replaced by Iron Helmet •Prohibit ranged combat from ladders. Really unfair when melee units can’t counterattack •Added SFX for Single Target Heals from the Cleric; changed the Cleric “channeling” a heal SFX as well •Engineer turrets and traps are now automatically replaced when they are used up or killed •Updated Engineer outfit design •Added new fanfare jingle for city Tier Two level up •Add an animation to Mountain’s windchime (windchimes from imported Alpha 16 saves may — or may not — work correctly) •Increase spawning frequency of shops •When a combat command is issued we now cancel the previous command permanently, instead of having a temporary override of individual commands over party commands •Added a way for modders to specify that a certain part of a mixinto will override an entire node. Usage example — “mixintype_given_names”: “override”. This allows us to replace arrays instead of adding to them •Added Varanus ambient mobs so Varanus skins will be available even in late game •Added SFX for mountain wind chimes! •Merge some un- or infrequently used stockpile filters — refined animal part and heavy armor. Refined animal part was only leather bolts, which is now rolled under the cloth section. Heavy Armor and Light armor are merged into one section •Add fountain splash effects for the tier 2 statues •Players who have mods installed will have an (M) added to the end of their version string (to help us better diagnose potential issues) •Added pen scratching SFX for the select game story UI screen at start of screen •Fix stockpile filters for a bunch of items •Allow mining zones to merge vertically. Makes carving stairs out of terrain much easier •Label all the two handed weapons as such in their descriptions •Wrench animations and SFX for working at engineering workbench •Updated turnip shooter model and animations •Updating Cleric VFX for Single Target Heal and Healing Aura •Updated Engineer clamp trap model •Engineer’s Iron Clad Door is now lockable •Combat parties now patrol together in formation •Added new herbalist tonic. Temporarily gives citizens a speed boost and makes them less sleepy •Military strength is now shown in the town overview •Increase number of users for turnip shooter •Traps apply slowing debuffs upon damaging an enemy •Increase amount of turrets placeable by an engineer •Increase trap and turret damage •Added SFX for Small_Turret and adjusted sounds for Turnip_Shooter •Increase generator delay for orc campaign camp raids •Give Bluebell the Sheep a unique outfit. Bluebell will now only be tameable after the Goblin Chieftain is killed •Make poyo and sheep run slightly faster •Nerf blacksmith requirement to become an engineer (level 1) •Reduced critter trap recipe ingredient requirements •Allow players to set a config to always have gridlines on •Updated fountain iconics •Updated various engineer assets – adding spec to several, added base to engineer turret, added iconics •Make repairing doors loop until the entity is fully repaired •Show number of items placed on item’s (iconic and root) unit frame if the item has placement limitations •For modders: Added way to specify default list of observers on observers component instead of needing to make an empty AI pack •Herbalists also get a diligence buff so they don’t need much sleep while tending to people’s wounds •Decrease materials needed for Tier 2 city fountains •Warn the player if they have both an smod and a flat folder for the same mod •Nerf cleric healing exp, but allow all combat units to get a small amount of exp for patrolling •Make starving hearthlings always eat food while sitting on the ground. Prevents hearthlings dying because they’re trying to grab a chair •Hearthlings will now prefer to sleep in an unowned bed over a bed already owned by another hearthling. This discourages hearthlings without their own beds sleeping in other’s beds •Have engineer refill/fix traps and turrets instead of having the weapons destroy themselves when they run out of uses •Farmer crops now have level restrictions •Added Rayya’s Children watermelon crop •Add names for building brushes patterns so they mention the names of the voxel colors that are used in said patterns •Make pets despawn after a day if you decided to release them •Separate ladder building into common task category versus building category. This way we don’t have hearthlings that have build unchecked constantly trying to help build scaffolding •Updated engineer class icon to match new wrench •Make hard mode encounters generate slightly slower •Add some gold trim to the female upgraded worker outfit so that the portrait for the worker will look different from the normal outfit •Throw rugs are now in the decoration category •Added plants and trophies categories to the Decorations tab in building editor •Fixed traps turning towards monsters when attacking •Pause the game while auto saving because there can be problems if the game is simulating while saving •Fix bug where herald comes back multiple times if you save/load the game in the middle of the quest •Fix one bug causing hearthling never becoming hungry •Make shepherds only go out and get one animal at a time for new pastures. Prevents shepherds constantly moving slowly because they have a large herd of animals following them •Fix bug in player territory where buildings being designed would not mark territory after performing a save/load •Fix bug where clerics were trying to walk off to patrol in the middle of combat •Make level 0 knights have a single target taunt ability that keeps them high on the aggro table. Fix not having aggro override passed into battery context for single target attacks •Fix bug where defense zones blocked zoning of farms and pastures •Fix up new game menus to always display centered for large display monitors •Performance tweaks for combat •Reduce memory footprint of roads •Fix for tombstone hover tooltips showing up with bad loc strings in the town inventory UI Related Torrents
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