Stranded Deep 0.04E2 Experimental x86 & x64[VIPER666]

seeders: 1
leechers: 0
Added on May 28, 2015 by Viper_666in Games > PC
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Stranded Deep 0.04E2 Experimental x86 & x64[VIPER666] (Size: 324.4 MB)
 Stranded Deep x64.7z176.24 MB
 Stranded Deep.7z148.16 MB


Description

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Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.

http://store.steampowered.com/app/313120

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Changelog:
Bug FixesWatch – Fixed watch screen not rendering.Input– Fixed input menu key bindings setting to “None”.UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now.UI – Fixed missing gradient from controls.UI – Started cleaning up and optimizing hierarchy to reduce draw calls.Urchin – Fixed material rendering without transparency.Wollie - Fixed material rendering without transparency.Cloth – Fixed rendering as pink from missing shader.Rain – Fixed rendering as pink from missing shader.Raft – Fixed jittery raft when paddling.Ocean – Fixed foam lighting error with additional lights.WIP and New ContentSteam – Started to add in functionality to support Steam stats and achievements. The “days survived” counter on the main menu should now display correctly after you save the game from now on.Shadows – Added grass and foliage shadows for “Ultra” quality setting.Shadows – Increased resolution for “Ultra” quality setting.UI – Converted inventory UI to new UI system.UI – Converted general HUD elements UI to new UI system.UI – Converted notifications to new UI system.UI – Converted watch UI to new UI system.Lighting – Moved ambient lighting LUT creation offline.NotesPink Shaders – There may be a few pink shaders about. Feel free to post them in the bug reports section, EXCEPT for objects that are obviously meant to be glass. We haven't written a glass shader compatible with the new BRDF yet.Shaders – A few objects are missing their proper normal and specular maps. We’re in the middle of consolidating all our shaders at the moment, so we’ll be getting to them. ALL tree and foliage shaders are not complete or plain broken. We’re working on tying these up asap.Shadows – We’re seeing some annoying artefacts with the shadow system we use. We’re looking into it.UI – All the UI has been moved over from our old system to UGUI. All of the UI elements are works in progress, but are functional. 


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324.4 MB
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Stranded Deep 0.04E2 Experimental x86 & x64[VIPER666]

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