Stranded Deep v0.02

seeders: 10
leechers: 2
Added on February 15, 2015 by EGSCin Games > PC
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Stranded Deep v0.02 (Size: 181.53 MB)
 Stranded Deep 0.2.zip181.53 MB


Description

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Immerse yourself in an endless, procedurally-generated world. Explore the unique biomes, ranging from lush colorful reefs, ending the dark depths of the ocean waters, filled with hundreds of species of animals and plants with which you can interact. Conquer stormy, storm surges, or relax and enjoy the tranquil sunsets - all of this dynamic day / night and weather. Do you have the courage to withstand Mother Nature and test your survival instincts?

Stranded Deep must recreate a whole new genre of simulation, which will carry you into the adventure. Supernatural horror in the past, it's time to try something that really called horror.

Game features:
• Endless procedurally generated world - Learn the Pacific islands, reefs and bottomless depths of the ocean, full of different biomes. You will never see the same world, but you can still share their world with LEDs other!
• Dynamic change of weather and day / night - Enjoy coconuts, basking in the warmth of the beach on a sunny day or night fight with the waves in the ocean during a storm.
• Unique craft, physics-based - Gather resources to create different things, combining them with no slots for crafting!
• Unique construction, physics-based - to live on an island and build a shelter or a trip across the ocean on a raft, you Construct.
• Detailed aspects of survival and interaction - to cope with the cruelty of Mother Nature: watch your health (thirst, hunger, disease).
• Random loot - Look for sunken ships and interesting places on the island to get interesting and rare items.
• Hunting and fishing - Catch small animals on the shallow water with a spear or risk to get into the depths of the ocean with a speargun.
Planned:
• Bug fixes - A lot of effort was put into it, to have a game of Stranded Deep there were no errors, but the game is in the stage of early access, so there will be bugs. We will do our best to deal with them.
• Performance - Performance Optimization game - it is an important process, which we will do during the early access.
• A variety of islands and land - We want to create more unique biomes and their parameters for the different procedural-generation the world.
• A greater variety of wildlife - Adding more fish and sharks, as well as more interesting animals on the islands, such as birds, snakes and lizards.
• Ability to pass the game - Ensure completion of all tasks that you will perform, as well as progress for your salvation.
• Co-op mode - so you can play with your friends, helping each other to survive, or "cleaning" each other as soon as possible.
• Multiplayer - Funny multiplayer modes, such as war, rafting, fishing competitions, rescue job, an island on the island and other.
• Improved User Interface - The interface, which is now in the game - temporary and will be replaced by more convenient.
• Support Oculus Rift.
• Support for the controller.
• And much more!


0.02 CHANGE LOG


Bug Fixes
Key Bindings – Removed secondary key bindings which was interfering with AZERTY keyboard users.
Menus – Fixed Audio Settings volume not applying when changed in-game.
Menus – Fixed Mouse Sensitivity settings not applying when changed in-game.
Menus – Fixed Input Menu’s scroll window position.
Inventory – Adjusted force when dropping items.
Intro – Disabled dropping functionality for tutorial items to avoid confusion.
Crafting – Fixed a bug where splitting an object with the dragging mechanic could stall the crafting system.
Crafting – Fixed the possibility of saving mid-craft/build and reloading with the ghost item stuck on-screen.
Cooking – Fixed cookable item’s display name “Cooking” status spamming on every reload. Note: any previously saved cookables will still display as “Cooked Cooked Cooked", etc.
Divers Slate - Fixed the Divers Slate holding position.
Coconuts – Adjusted the coconut spawn amount.
Coconuts – Coconuts viewing distance increased.
Coconuts – Fixed a bug where you couldn't crack a coconut on another island.
Fire Spit – Fixed a bug where if your inventory was full when picking something off the spit and then you made room and tried again, the item would not remove from the spit.
Bed – Is now a normal craftable item. You can now drag it around into your home.
Raft Motor – Fixed raft motor rotating further down with each reload.
Raft Motor – Fixed various bugs with durability and speed.
Raft Motor – Now has a fuel gauge.
Airtank – Fixed infinite Airtank.
Various – Fixed various item display names (goggles, flippers, martini, etc).
Various – Fixed flying with dragging objects.
Shadows– Fixed all construction objects that weren't displaying shadows.
Harvestable Plants – Adjusted regrowth time.
Bucket – Adjusted tipping angle, cooking time and fixed various cooking bugs.
Lantern – Fixed a lighting bug with the lantern’s LOD and lighting masks.
Watch – Minor rendering optimization and moved closer for easier reading.
Land Sharks and Land Whales – Fixed.
Sharks – Adjusted spawn amount.
Sharks – Improved AI. Different shark species will flee from more dominant species. More aggressive in general.
Sharks – Improved AI. Adjusted curiosity; Sharks tracking velocity increased. More aggressive stalking behavior.
Sharks – Improved AI. Species are now more dependent on height, i.e: Great Whites will lurk below, Tiger sharks will roam on the surface.
Sharks – Fixed a large bug with the sharks biomes.
Sharks – More intense and aggressive attacking player animations,.
Crabs – Adjusted the crab population amount.
Crabs – Adjusted crab calories vs. coconut calories.
Crabs – Adjusted cooking time.
Fish – Fixed incorrect starting biomes. Fish species should now be correct for the current biome.
Fish – Improvements and fixed a large bug with the fish system’s bounds checking.
Audio – Higher bitrate rain sound.
Audio – Adjusted Paddle sound.
Audio – New drowning sound clip.
Loot – Fixed duplicate loot items.
Shipwrecks – Boat of doom no longer spawns on the shore.

New Content
Menus – You can now choose to display temperature in Celsius or Fahrenheit.
Temperature System – Stranded Deep now has a completely new temperature system running in the background. It’s based off real world values for the Pacific region. It takes the time, day, month, year and humidity into account when calculating the current temperature and apparent temperature (how hot it feels). The ocean temperature falls off with depth based on real-world values that have been scaled to the game world. This system is still fairly fresh and will be incorporated more fully with your statistics in a future update (taking into account your exertion, whether you’re in shade, wet, etc).
Inventory – The inventory now displays the property of the first item in a slots stack, i.e: health, durability, servings, etc. (Please note there’s a lot of different attributes for items so it’s possible some might not prioritize the right attribute).
Turtle – New creature!
Sting Ray – New creature!
Blacktip Reef Shark – New creature!
Lion Fish – New creature!
Fish – New creature! Clown Trigger Fish.
Shipwrecks – New shipwrecks! Plane and ship bow.
Door – New buildable item! You can now construct a door for your home, similar to a wall.
Cloth – New item! You can now find cloth. This item is very much a placeholder and will be generally improved and integrated into more crafting combinations in the future.
Crude Bandage – New item! You can now craft a Crude Bandage.


Please note that if you're playing a saved game from a previous version, you will need to explore different biomes to find the new creatures, ie: previously saved islands will not have stingrays, turtles, etc but newly generated islands will.


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Stranded Deep v0.02

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