0.05.E3 CHANGE LOG
Bug Fixes- Fixed campfire’s automatically placing in the air. This is still part of a larger WIP. - Fixed fire particles not displaying properly when loaded back. - Fixed building objects immediately placing. - Fixed some causes of incorrect resolution changing and stretching. - Fixed visual errors caused by depth texture banding. - Fixed missing SMAA antialiasing shader mentioned in last update. Changes- Increased inventory slots from 8 to 15. - Improved and smoothed ocean raft rotation. - Improved lighting to add more contrast. - Changed key bindings so pressing escape will also cancel constructing. - Changed key bindings for crouching to default to left ‘Control’ key. - Changed key binding for crafting menu to default to “C” key. - Changed various UI menu design elements. New Content- Added new UI menus! There’s been a huge amount of work and time spent refactoring a lot of the UI and design for the new features. The biggest changes you’ll notice are the main menus with new menu options.- Added a new crafting menu! To open the new crafting menu you can press the crafting menu key which is setup to use the [C] key by default. It will use any items within a certain radius of the player and any items contained in your backpack. The crafting radius is represented in the world by an orange glow around the player. If you select a combination to craft, a popup dialogue will appear listing the materials required and the quantity you have. If you don’t have enough materials, the quantity will display red and the craft button will be disabled. - Added a new map editor! The map editor is a new menu option on the main menu. You can now create your own map tiles to use in your game. You can customise the terrain with various brushes and random generators, import your own height maps and add any objects. With the new world editor it will even be possible to create multi-tile large areas if you’re really keen. We’ll be adding a lot more content and themed packs for this system as things progress. In the next update we’ll also include procedural slope texturing for mountains and cliffs. We hit a wall with how much we could pack into the terrain shader and didn’t have enough time to refactor for this release. - Added a new world editor! The new world editor appears when you click the new “My Game” menu option from the main menu. You’ll see a world map of map tiles and a list of available maps. On the first start you’ll be asked to create a new world. When you create a new world, it will fill your world with procedural maps (like it always has behind the scenes). You now have the option to assign your own maps to any zone in the world to create your own custom world and experience. The world map displays the world you’ll be using for the game, whether it’s a new game or a saved game. If you ever want to start a completely new game with a new world, click “Create New World” and a new world will be generated. One of the benefits of this new system is that if you’ve invested several hours into your current game but you’re getting a bit bored, you can add another map into your world, or download the latest community maps without losing your progress. The only progress lost is any objects saved in that zone. Hopefully that’s enough to get you started, but we’ll be writing up a more complete documentation on how to use all the features soon. Dev Notes- Upgraded to latest Unity version 5.2.2.