SWAT 4 with Expansion Pack HeXXaseeders: 11
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SWAT 4 with Expansion Pack HeXXa (Size: 1.03 GB)
DescriptionFebruary 26th, 2013 SWAT 4 + Stetchkov Syndicate EasyRun Version by HeXXa 32/64 Bit Compatible Please leave comments about which OS you run this on and if you have 32/64 Bit. Tell us if you found it simple to use and how this release worked out for you. INFO _____________ We are bringing you a fun classic which includes the complete expansion pack. This is a very easy menu driven way to play SWAT 4 and The Stetchkov Syndicate. The Menu System helps you to very easily run the game. This release is fully portable which means that you won't have to install anything! Although you might need to update DirectX. There's a menu option in this App to install updated DirectX files if needed. The extracted game files can be placed on an USB device and run without installation. You can start 'SWAT 4' or the expansion 'SWAT 4 The Stetchkov Syndicate' with the push of a menu button. Enjoy :) Works with 32-Bit and 64-Bit OS INSTRUCTIONS _____________ 1. Run SWAT4-HeXXa to Extract (Run as Admin). An Icon will be created on your Desktop. 2. Follow the choices in the HeXXa App like 'DirectX Update' 3. Press the Game button for 'SWAT 4' or 'Stetchkov Syndicate' to Start the Game. GREETiNGS _____________ Greetings to SKIDROW, Razor 1911, Paradox, RELOADED, COMPLEX, iMARS, rhc, DAZ, tNe, eztv, MOMENTUM, MiNDTHEGAP, CRiMSON, ChattChitto. NETWORK PLAY _____________ In the game, select 'LAN' then click button 'DIRECT IP'. Type your friends IP address who is hosting the server. Either that or you host and your friend(s) connects to you. This way you can play with your friends connecting directly to their IP address. You will need to accept SWAT4 in your Windows Firewall when Windows asks. The person hosting the game server will also need to properly forward incoming packets in his/her router. SWAT 4-The Stetchkov Syndicate requires you to forward the UDP 10480-10483 ports. You cannot connect to official Internet game servers running a cracked game such as this, so single player gaming or internet hosting with friends are the available gaming options. SWAT 4 features several multiplayer game modes, all of which are team-based: SWAT versus suspects. Here is a list of the multiplayer modes. Barricaded Suspects: Teams gain points by arresting or killing members of the other team. The team which hits the score limit first or has the highest score when the round time ends wins. VIP Escort: A random member of the SWAT team is selected to be the VIP. The suspects must arrest the VIP, hold him for two minutes and then execute him. The SWAT team must escort the VIP to an extraction point on the map. If the suspects kill the VIP without holding him for two minutes, SWAT wins. If a SWAT team member kills the VIP, suspects win. Rapid Deployment: Three to five bombs are placed throughout the map. The SWAT team must locate and disable them all within a time limit, if they fail to do so, suspects win. Co-op: This allows the player to play through the single-player missions with up to four other people taking the place of computer-controlled SWAT officers. In the expansion, Co-op can run on custom missions and with up to ten players per game, which can further be split into two completely separate teams (red and blue) with a leader each. This is not similar to single player teams where an element leader controls both teams. MINIMUM REQUIREMENTS _____________________ OS: Windows XP Processor: Intel Pentium III 1GHz or AMD 1.2GHz Memory: 256MB Memory Hard Disk Space: 3GB Free Graphics: GeForce2+, Anything really, works on Portable computers and Netbooks DirectX: 9 RECOMMENDED SYSTEM ___________________ OS: Windows XP & Windows Vista & Windows 7 Processor: Pentium 4 2GHz, AMD Athlon Equivalent or any Dual Core Memory: 1GB Memory Graphics: GeForce FX5200 or ATi 9600 or higher Game Uses same graphics engine as UT2k4 so if that runs fine, this one will too. ABOUT THE GAME _______________ CGW Short Review: Simply put, SWAT 4 is just about the best tactical shooter available. It's outstandingly realistic and gripping play delivers everything a tac-sim fan craves. Now, if you'll excuse me, there are more perps in need of cuffing. Detailed Game Information: The campaign of SWAT 4 takes place in a fictional locale loosely based on a future New York City. During the campaign, the player is tasked with leading a five-man police SWAT team, also known as an "element", through 13 missions. The player controls "Lead", a recent transferee and former LAPD SWAT officer. SWAT 4's goal is having gameplay simulating a real police SWAT officer's experience. To simulate realistic police procedures, SWAT 4 encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation and personal injury. The player character leads a five-man SWAT made up of the leader and four other men that are divided into two pairs, called "teams". The teams are assigned colors, "red" or "blue". The player does not assume direct control over the other officers. However, orders can be issued from an order selection menu, ranging from clearing a room to covering an area and handcuffing a compliant person. Additionally, a video camera is mounted on each police officer's helmet. This allows the leader to see what other members of the element see, and to issue appropriate orders to a team that is in another location. All missions start with a pre-mission briefing which describes the situation and gives whatever details are available on the suspects and/or hostages. For some missions, a 911 call is heard, which can give a clue on what to expect, and what equipment should be chosen for that situation. The briefing identifies mission goals, which consists of bringing order to chaos by removing all suspects, and rescue all hostages or other civilians. Sniper support may also be provided. Different objectives may include the capture of a specific suspect, finding out the fate of an undercover officer, or defusing explosives. After the briefing, the player can choose equipment for themselves and the other four officers. Some mission maps also provide for multiple entry points. A perfect score may be gained in a campaign by arresting all suspects and rescuing all civilians, securing all weapons, reporting all status updates, not suffering any losses to the team, and not receiving injury. The missions progress from poorly armed suspects to well-equipped terrorists with weaponry such as AKM rifles. Suspects may also obtain gas masks, helmets, and body armor, sometimes given to them by the police during negotiations. Suspects who cannot be arrested or who won't cooperate when verbally challenged must be neutralized according to SWAT protocol. SWAT 4 uses the concept of authorized and unauthorized use of weapons. Most situations require the officers to give the suspect a warning to give them the chance to surrender. Shooting without warning is considered unauthorized use of force or deadly force, depending on whether the player kills the suspect. A non-compliant suspect that does not point his weapon at another person may not be lawfully shot. Shooting without warning is allowed if the suspect is pointing their weapon at a hostage or a SWAT team member or if they open fire. Suspect reactions to warnings differ—some may attempt to hide and set up an ambush, some immediately surrender, others will flee and some will open fire. Some suspects may also pretend to surrender and open fire or run. If a hostage is killed, the mission is automatically deemed a failure. Lightly wounded players suffer gameplay penalties depending on injury locations. Leg injuries result in a limp, and arm injuries result in loss of accuracy. Review Score on Metacritic 85 / 100 Sharing WidgetScreenshots |