SWIFT SHADER 2.1seeders: 0
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SWIFT SHADER 2.1 (Size: 2.84 MB)
Description
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Welcome to SwiftShader 2.01 : =================================================================================== This is the SwiftShader 2.01for 32/64-bit. Created by : The Mastermind Email : the1mastermind@gmail.com =================================================================================== SwiftShader is a revolutionary software-only 3D renderer that provides DirectX 9 features including both Pixel and Vertex Shaders and can be more than 50 times faster than Microsoft's reference rasterizer. SwiftShader achieves this level of performance through the use of TransGaming's SwiftAsm runtime code generation system. SwiftAsm allows developers to easily and efficiently generate highly optimized code entirely at runtime. SwiftShader uses SwiftAsm to translate both shader-based and fixed function geometry and pixel pipeline operations into high-speed x86 SSE and MMX code, which is then cached for later reuse as needed. NOTE: Use of the SwiftShader 2.01 is subject to the enclosed SwiftShader License agreement. System requirements ------------------- * x86 CPU, SSE support recommended * Basic 2D video card - no 3D card necessary! * Microsoft Windows 98SE, Windows 2000, Windows XP, or Windows Vista * 128 MB RAM * 25 MB free hard disk space Installation ------------ SwiftShader 3D renderer is packaged into two DLL files: D3D8.DLL and D3D9.DLL These DLL files can be dropped into a directory containing an application that uses Direct3D, and SwiftShader will automatically be used in place of the built-in OS version of Direct3D. Note that some applications may load the D3D DLL directly from the Windows System32 directory. Such programs will not work directly with SwiftShader without modification. In addition to the DLL file, an optional configuration file can be used with SwiftShader. This file, SwiftShader.ini, can be put in the same directory as the application, and can be used to fine tune performance and quality settings. The commercial version of SwiftShader includes an API for changing many of these settings programatically at runtime. Multi-core Support ------------------ SwiftShader can use multiple CPU cores to speed up software rendering. Using SwiftConfig or the SwiftShader.ini file, you can determine how many threads will be used simultaneously. By default, SwiftShader will use as many cores as possible. Note that SwiftShader is currently optimized for single-processor multi-core configurations due to inter-core bandwidth limitations. Changes since previous version ------------------------------ *SwiftShader 2.01* - Improved scheduling on AMD based systems - Several graphics correctness improvements *SwiftShader 2.0* - Initial relase of SwiftShader 2.0 =================================================================================== This release is a pure Mastermind release. =================================================================================== © Copyright The Mastermind 1988-2009 Email : the1mastermind@gmail.com =================================================================================== All software included in this release is only intended for your use if you own a legal license to this software. I am not to be held responsible for illegal use/installation of this software. If you choose to install and test this software and you decide to keep it, you must purchase a valid license. If you do not own legal license to this software i will not be held responsible for any charges brought against you by any software company(s) or people working for any software company(s). I do not support piracy, I am here only to provide an evaluation. =================================================================================== Related Torrents
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