Changelog:
New features / content / improvements: GeoCorp missions added - 1 main and 8 side missions; pick up any GeoCorp block to start these missions. Level up dialogue reworked. Twitter authentication rework - hopefully resolving several issues. Updated translations from the TT Translator team.Game Design Tweaks: Changed Steering Thruster to Grade 2. Recipe Plumbia + ErudianRemoved radars, batteries and shields from the early Techs that spawn in the game. Players are now expected to complete the crater missions to gain these items. Increased the value of Carbite, Rodite, Erudite, Ignite and Celestite, which in turn has increased the value of all Blocks made from those resources. Made Shield and Radar crater encounters complete early if player has already got a Shield or Radar from elsewhere. Added basic versions of all GeoCorp Grade 1 Side Missions. Graduated Experimental Blocks from R&D Test Chamber to Main Game GeoCorp Grade 1: GeoCorp Girder Block GeoCorp Battery Pack GeoCorp One-Scoop Claw GeoCorp Picker Tractor Pad GeoCorp Shock Plating GeoCorp Rugged Wheel GeoCorp Jaws WheelAdded New Blocks to R&D Test Chamber: GeoCorp Shock Plating GeoCorp GeoThermal Generator EXP Plasma Cutter EXP Resource Radar. EXP Scrap Magnet EXP Scrap Magnet MiniCompleting missions now rewards XP.Art Tweaks: Added new Shop Interface HUD for Blocks and Techs. Revised Mission Log HUD to allow for more than 3 Missions. Revised Level Up HUD. Added GeoCorp Trading Station.Bug Fixes: Fixed bug with cab not flashing red when damaged from initial landing. Prevented battery, shield and radar blocks from being destroyed during GSO crater missions. Mission marker updates position correctly in “AI Drone” Grade 3 mission. Payload Terminal - Added missing EXP and Special corporation buttons. Payload Terminal - Fixed missing TECHS tab. Fixed scroll bar for Mission Log when there are more than 3 missions. Fixed bug with gun on GSO AI Guard Module. Fixed issue with Xmas Hats and Santa Beards appearing too dark. Fixed AI bug that causes Techs to remain stationary. Fixed AI bug that causes Techs to get stuck and twitch when facing a mining resource. Fixed bug with not being able to buy EXP blocks from the Payload Terminal.Known Issues: Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards. The Delivery Cannon shouldn’t open up when attached to a moving Tech. The Delivery Cannon incorrectly causes damage to itself when it delivers things. The Fabricators no longer display their list of known recipes. Silo side mission: Woodstock stays marked as an enemy even though player has defeated the harvesters. GeoCorp Trading Station receivers momentarily stop working until a block or resource has been delivered.
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