Changelog:
Game Design Tweaks: Added some objective descriptions to prompt the player at the start of the game. Updates and fixes for the Woodstock Silo mission. Updates and fixes for the Lift Off flying mission. Changed Harvesters to Guard behaviour for Woodstock and Zapper siege missions to stop them from all running too far away (they'll become Harvesters again once they’ve learnt to behave themselves). Added an "XP Maxed" message when the current GSO Grade has been reached.Bug Fixes: Fixed multiple crash bugs. Fixed bugs with general main game progression. Fixed bug with XP system not awarding XP for defeating enemies. No XP is awarded however if an enemy destroys itself. Fixed bug with the yellow objective marker not disappearing once the Solar Generator has been found and used. Fixed bug when continuing a saved game after killing Tony prevents the Solar Generator objective from initialising properly. Fixed bug when continuing a saved game after getting the Solar Generator and before maxing Grade 1 causes 2 Trading Stations to spawn. Fixed exploit with resources being dragged over base blocks that consume resources but the resource is not actually dropped into the base block. Fixed bug with the Trading Station not being indestructible. Fixed crash when taking screenshots of very large Techs.Known Issues: Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards. Full screen does not work properly (requires us to implement a Unity update to fix this). The Delivery Cannon shouldn't open up when attached to a moving Tech. The Fabricators have stopped displaying their list of known recipes.
Year: 2015
Genre: Strategy, simulator, Sandbox
Developer: Collaborators
Publisher: Collaborators
Platform: PC
Language: Russian, English
License: Freeware
System requirements:
• Operating system: Windows XP / Vista / Seven (64)
• Processor: Intel Pentium Core 2 Duo 2.2 GHz
• Memory: 2.0 GB
• amount of video memory: 256 MB
• DirectX: 9.0c or higher
• hard drive space: 100 MB