Changelog:
New features / content / improvements: Added GeoCorp missions Grade 1, 2 & 3. Unlock these missions by completing the GeoCorp License mission during GSO Grade 2. Added new Tech loader UI to Gauntlet tracks. Double-clicking on a saved game will now load it. Conveyors now auto-reconnect their links in response to structural changes. Conveyors no longer support the 'push' behaviour (purple arrow) which is phased out in the upcoming crafting release. Instead, use a filter to pass between conveyor loops. Added GSO Corner Conveyor, for building bases that transfer from one axis to another. Multi-stack Silos (eg GSO 2x2, GSO 3x3) function as a single unit. Previously they emulated several connected single-stack silos. Added Steam trading cards.Game Design tweaks: Increased range at which new encounters can be seen on compasses and radars. Graduated the EXP Alternator Conveyor to GSO Grade 2 and moved the GSO Filter Conveyor to GSO Grade 2.Art tweaks: Tweaks to the Conveyors, Filter and Alternator. Addition of 2 "Edge Conveyors" to do concave and convex 90 degree transitions.Bug Fixes: Increased rotation options for GSO Half Block, Venture Gyro Stabiliser and GeoCorp Plasma Cutter. Fixed bug where redesigning saved Sumo Techs would not work. Various small UI fixes where the back buttons would not return to the expected screen. Fixed Repair Bubble not being invulnerable during Solar Generator mission. Fixed objective marker not being attached to the Trading Station when purchasing the Tractor Pad. Fixed question marks remaining on radar for some missions if the enemy techs wander off. Prevent snapshots uploaded to Twitter not loading into game (note: snapshots uploaded by older builds of the game may still not load) Fixed resources disappearing or being having an incorrect scale when leaving a refinery.Known Issues: Playing with old game saves will bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content. New dynamic mission system will sometimes fail to generate suitable enemy Techs. As a stopgap measure, missions may spawn Big Tony Techs, while we enhance the enemy Tech generation process. Blocks may fall onto the player's Tech as the result of missions incorrectly completing because of other enemy Techs. Gaps may appear in the terrain. The block cursor may incorrectly scale to become larger or smaller than the size of the block. SCU Storage block related bugs: Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.Markers for missions and bases when playing in 4:3 are offset slightly. Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards. The Delivery Cannon shouldn't open up when attached to a moving Tech.