The Elder Scrolls V: Skyrim(modspack essentials)

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Added on October 31, 2014 by Neo-7in Games > PC
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The Elder Scrolls V: Skyrim(modspack essentials) (Size: 2.51 GB)
 0 Dragonborn-Dawnguard Compatibility Patch-60-.rar2.39 KB
 3DNPC_v308-8429-3-08.7z2.03 GB
 _Medium Force-601-1-9.rar314.89 KB
 A Quality World Map Installer-4929.7z6.7 MB
 Adal Matar-33108-1-1.7z1.51 MB
 Adventurers and Travelers 0dot8a-10527-0-8a.zip25.01 MB
 AFT_NoFriendlySpellDamage_1_01-15524-1-01.7z4.34 KB
 Alternate Start - Live Another Life-9557-2-5-3.7z4.37 MB
 AmazingFollowerTweaks_1_66-15524-1-66.7z8.28 MB
 Apocalypse v515-16225-5-15.zip29.8 MB
 armored_husky-8978-.zip514.34 KB
 BetterDarkBrotherhood-25941-1-9.zip23.63 MB
 Blaze Of Eventide v1_6-25097-1-6.zip11.95 MB
 Bluecreek Estate Compatibility Patch-35841-1-1-2.7z728.57 KB
 Climates Of Tamriel - Dragonborn Patch-17802-3-1.zip3.45 KB
 Climates Of Tamriel - Sounds-17802-3-1.zip198.71 MB
 Climates Of Tamriel - V3-1-17802-3-1.zip102.57 MB
 ClimatesOfTamriel-Dawnguard-Patch-17802-3-1.zip7.51 KB
 Dread Prison Add-on 2 - Cell Block 2-54535-1-0.zip5.93 MB
 Dread Prison Update 1_7-54535-1-7.zip16.83 MB
 ELFX - SMIM Meshes-27043-2-0.7z12.45 MB
 Enhanced Blood Textures 3_5d-60-3-5d.rar41.44 MB


Description

newly updated mod pack 3 has most interesting quest and current mod fix and updates

check my other mods at these links
http://kickasstorrents.ee/skyrim-mods-pack-2-t9742541.html
http://kickasstorrents.ee/the-elder-scrolls-v-skyrim-mods-t9386471.html

contents


Interesting NPCs is a project to add color and life to Skyrim through three-dimensional characters. Each NPC is integrated into the world, with a backstory and an extensive dialogue tree to explore. Many of these characters are fully voiced by a talented team of over 80 voice actors. The dialogue choices allow you to role-play, providing humor and depth to each conversation. You can be a jerk or a jester, a white knight or an assassin, as the most important character is you.
With version 3, the mod is officially out of its beta stage. Most of the quests have been played and tested for months, but given the size of the mod, it's possible there are minor needles in the haystack, such as a missing audio file or typo. Any and all bugs should be reported in the separate discussion thread.

As the mod will likely continue to make future additions and improvements, it can still be classified as a WIP, but the existing content should see very little change.
FOR MORE INFORMATION, ACTOR INTERVIEWS, FULL SOUNDTRACK, CHARACTER PROFILES, AND BAD JOKES, VISIT THE MOD WEBSITE AT 3DNPC.COM




Add the NPC adventurer parties to each towns and add many travelers to skyrim.
This is not "Additional Encounter Zones". All NPCs is continuous data in the Game and live the life of each NPC.
==Feature==
All NPC's race and male/female outfit and weapons is randomly selected, when spawn.
All NPCs is find next destination automatically and randomly and dynamically, From all location in the Game.
NPCs will discovered location in DLC. if you have DLC.
NPCs select outfit and weapons from leveledlist.
This mod does not direct reference to the Cell. Vanilla data is not modified at this mod.
NPCs respawn immediately to random location when died.
re-selection outfit and weapons and race and male/female at that time.
dead body is maintained for a while.
All NPCs not hostile to the player.
You can adjust the number of peoples by MCM Menu. if SkyUI installed.
- The initial values of Number Of Peoples -
Adventurers: 54
Travelers: 64
Robbers: 28
KhajiitAdventurers: 3
Dovahkiins: 6
-- Adventurers --
They are the adventurers three-person group.
The group consist randomly from Fighter, Caster, Rogue.
They are hunting bandit and creature during the day, in the dungeon and cave and bandit-camp. sometimes enter into a cave and dungeon.
Spend the night in city or town, as possible. they select different destination every time.
Adventurers has a friendship with Player and Travelers.
-- Travelers --
Travelers is nearly unarmed civilians.
They are back and forth between each city and town.
They enter the tavern and shop and temple in city.
-- Robbers --
They are the armed Robbers.
They search and kill travelers indiscriminately. but does not kill vanilla NPCs. and they cannot enter large city.
Adventurers is hostile to Robbers.
Town guard and citizens does not intervene in a this battle. this design for useless death avoidance for Vanilla NPCs.
-- Khajiit Adventurers --
They behavior is the same as Adventurers. Spend the daytime at Riverwood.
-- Dovahkiins --
The Dragon slayers other than you.
Their destination is Dragon's nest.
They wearing horned helmets and use the "Shout" in combat.
== Compatibility ==
Probably Has Compatible with all other mod.
Vanilla data is not modified at this mod.
== INSTALLATION ==
Copy the all folder into your SkyrimData folder. if you want manual installation.
Recommended "clean save". If you have an version 0.4.
http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save



CLIMATES OF TAMRIEL V3 is now available for download.
This modification is stable and bug free although conflicts with other mods that alter similar aspects of the game will inevitably lead to undesired results.
Climates of Tamiel will not impact performance or FPS in any way.
CORE MOD CHANGES, ADDITIONS AND BUG FIXES:
- Nights have undergone a large overhaul both visually and in terms of night brightness. Climates of Tamriel night brightness is now the same as vanilla by default. There are now 8 optional plugins available which will darken nights with Level 8 being the darkest.
- Clear sunny days and overcast days will now appear brighter.
- Guards will carry torches at night
- Sunrise and sunset times have been reset to Vanilla
- Loading screen messages have been removed
- Major compatibility with RLO Adaptive Interiors has been added
- Horizon hues have been refined to look visually smoother
- Chances of rain have been decreased
- A new effect has been added for stars. Stars will visibly shimmer in clusters on clear nights
- All stars will be white unlike previous versions which had some colour shifting on certain weather patterns.
- Hundreds of minor refinements - too many to mention.
WINTER EDITION:
A new optional Winter Edition is now available. This will turn the whole of Skyrim into a cold, brutal, harsh and snowy landscape. Winter Edition requires the core mod to be installed. It also ships with its own .BSA Archive.
AMBIENT SOUNDS:
A new optional sound module is now available. This will add much more audio fx to Skyrim. Sounds are region based and have conditions attached to them. Some sounds are ambient whilst others are subliminal. The sounds reflect the nature, people and animals of Skyrim. It also ships with its own .BSA Archive.
DLC PATCHES:
Patches for both Dawnguard, and a new patch for Dragonborn are now available.
DUNGEONS, CAVES AND INTERIORS:
These modules have remained untouched from v2.1.



Main plugin (ESP):
-Separated Hit splatters and static placed blood
-Allows different wounds based on weapon type
-Increase duration for blood on weapons
-Increase size to hit splatters and wounds based on weapon type
-Changes to screen blood duration, size, and amount
Textures:
-New high resolution blood textures
-Wounds will cover larger areas and have different wound types based on weapons damage. (Blade, Claw, Bow, Unarmed, Blunt)
-New splatters for screen blood and removed lens flare effect (with options for blur)
-Increase red color to hit spurts
-High detail decapitation texture
New Features / Scripts:
*All features from "A Simple Bleeding Mod" Such as*
-Increased blood amount during combat
-Bleeding out npcs will now produce blood drops until they get back up or die
-Bleeding from the neck after decapitation killmove and neck slit killmove
-A decapitated victim will have spasms for a few seconds
-Works for NPCs
*Features that I've added for EBT*
-Increased blood splatter amount from attacks and semi-constant blood drops on ground (blood trail) when health is low
-Two different blood splatter types depending on how much damage is done
-Blood pooling from killed npcs will become thicker the longer the body stays in the same place. It will have a different appearance on
softer surfaces.
-More blood from killmoves with added blood spurts
-Green blood for Spiders and Chaurus. Dwarven machines bleed oil
-Mod Configuration Menu to adjust certain aspects of the mod. This requires Skyui and SKSE
Ini tweak:
-Includes a ini file that will increase decal and wound lifetime



Features
True flame effects.
Fiery footprints.
Illuminates surroundings.
Glows at night.
Follows player.
Custom summon mechanics and effects.
Fire damage immunity - fire heals instead.
Fiery avenger (burns attackers).
Can explode for massive damage (command issued by player).
Convenient Horses v4.4 horse armor compatibility.
Installation:
Update Skyrim to 1.8.
Downaload and install using Nexus Mod Manager or manually by extracting the archive to SkyrimData folder and activating "Blaze Of Eventide.esp" in Skyrim launcher.




Apocalypse - Magic of Skyrim

The definitive spell package.
Aug 31, 2014 - #53 Top 100 endorsed mods of all time - Thanks community! <3
Please upvote on the Steam Workshop!

Apocalypse features 140 unique, balanced and lore friendly spells that increase the depth and skill cap of playing a magic user while blending in with the existing magic system. SKSE users can download an additional 20 spells.
Features
140 all new spells (26 per school) using custom graphics and sounds.
20 more spells (4 per school) for SKSE users (SKSE not required to use Apocalypse).
Immersive: the spells and scrolls are added to existing spell vendors and loot lists.
Fair and balanced.
Enables viable spellcaster builds that do not include Destruction or Conjuration.
Compatible with most magic scaling/rebalancing mods.
Fixes the Restoration Ritual Spell quest bug in vanilla Skyrim.
Configuration options available in the Apocalypse MCM if SkyUI is installed (SkyUI not required to use Apocalypse).
May contain nuts.
A few examples...
Atronach Mark - The next hit the target takes from a Daedra delivers a powerful elemental punch.
Bolide - Flaming rock that heats up as it travels, dealing bonus damage based on distance.
Bone Spirit - Slow moving spirit that homes in on an undead target.
Char - Burns a target, setting the ground on fire when a burning target dies.
Compelling Whispers - Concentrate on a target to gradually convert it to fight for you.
Conjure Avenging Wraith - Headless ghost whose stats are based on the last enemy that killed it.
Conjure Lord of Bindings - Daedric sorcerer that wields the conjuration spell in your other hand.
Daedric Mind - Assume direct control over a conjured Daedra.
Frost Nova - Deals frost damage, plus bonus damage based on the number of enemies in range.
Meltdown - Fiery globe that burns a target. Fire damage extends the duration, until the target explodes.
Ocato's Recital - Prepare up to 3 buffs and automatically cast them when entering combat.
Poet's Whim - If the target's Health is doubled within 10 seconds, the target dies instantly.
Reave - All cursed targets take damage when one dies.
Sense Ore - Detects and reveals the nearest ore deposit.
Shadowbond - Caster and target gain invisibility, then swap positions when broken.
Slay Living - Necromantic blast that destroys enemies below 25% Health.
Thoughtsteal - Steal the spells the target has equipped, temporarily gaining them for yourself.
Valkyrie - Regenerates Magicka by consuming nearby corpses.
How to get the spells
The Apocalypse spells and scrolls can be bought and found just like vanilla spells and scrolls of the same level and skill; any vendor that sells vanilla spells, including vendors added by other mods, will automatically sell Apocalypse spells.
Vendors restock when left alone for 2 ingame days.
Master level tomes are only available upon completing the corresponding Ritual Spell quest. After completing a Ritual Spell quest, it may take up to 10 seconds for the master level tomes to appear in the vendor's inventory.



Requires Skyrim version 1.9.32.0.8 or higher.
NOT SUPPORTED ON OLDER VERSIONS!!!
Misery and despair have haunted you all your life. Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you're running out of food. At least you have that leak in the wall for water. It seems as though you've been forgotten, soon to rot away and die. The eight have forsaken you! Or... have they?
Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!



22 New Quests!
6 New Death Contracts – kill the most powerful men in Skyrim.
6 New Words of Power!
3 New Magic Spells!
2 Unique Dungeons.
Poisoned Apples – Everyone's favorite fruit from Oblivion returns with a new twist!
Argonian Black Rum – Makes everyone happy!
And the Biggest, Most Ridiculously massive hoard of treasure you've ever seen in skyrim!
This is NOT a work in progress. It is 100% complete. I will not be adding any new content to this mod, though I will be supporting bug fixes.
This mod has been my passion project for the last half year. I ran myself ragged working on two game projects, stretched my voice actress to her limits, and almost developed a drinking habit so that someone on the internet might some day play my mod and enjoy themselves.
I really hope you take just a moment to try it out, my eternal gratitude to all of those who do!


and other small updates and fixes
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The Elder Scrolls V: Skyrim(modspack essentials)

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