The Forest Alpha v0.34

seeders: 4
leechers: 3
Added on March 9, 2016 by Rocky_45in Games
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The Forest Alpha v0.34 (Size: 776.02 MB)
 The_Forest_v0.34_setup.exe776.02 MB


Description





Changelog:
-(Multiplayer) Fixed item duplication when quickly picking up items that are spawned when picking up something while being full-(Multiplayer) Fixed player anim breaking if killed while holding a logsled-(Multiplayer) Fixed sun rotation not matching time of day when starting game as client-(Multiplayer) Fixed bug where clients could not share items with each other only with host-(Multiplayer) Fixed player_net held cave map looking transparent for other players-(Multiplayer) Fixed trip wire traps sometimes leaving bits behind after being triggered by client-(Multiplayer) Fixed delay/flash when placing walls and fences as client-Skinny mutants will sometimes attempt to avoid player attacks by rolling out of the way-Birds will attempt to avoid flying through trees and structures now-Fixed entering cave sometimes breaking if player was blocking while entering-Improved look of player bone armor-Improved model/textures of mutant leader props-Fixed player arms still appearing to hold oar for a second when disconnecting from raft-Suitcases now stipple on instead of popping in-More accurate Bone Fence image in survival book-New art added - plane bathroom!-Rain now has a maximum time limit to avoid raining for entire days-Sharks now swim at varying depth and can be killed-State of cave enemy encounters are now saved! Instead of all the mutants respawning when you re-enter a cave.-Burnt trees trunks now turn into small log pieces-Fixed blood on female mutants not syncing on death-Fixed flying axe attack sometimes not triggering correctly-Fixed missing motion blur on mutant baby-(Balance) Slightly faster transition into heavy axe attack-Stick swinging now blends correctly with walking animation-Fixed fern alt being difficult to cut due to positioning of trigger-Improved some player third person animations-Improved sapling 1 billboard, now uses vface shading-Fixed cave mutants sometimes spawning in very close to player-Blocked bird from landing on player hand while survival book is open-Fixed slight delay on stealth icon removal when standing up from crouch-Virginia is now more deadly at close range-Fixed blue creepy mutants skin not syncing on death-Fixed repairing bone & arrow basket breaking display of content-Made stealth eye icon less opaque-Improved some tree/cliff/rock intersections-All book pages now have a numbered tab which expands from the chapter tab when hovered over-(Performance) Halved ocean waves allocations per frame-(Performance) Improved memory usage of ai pathfinding routines-(Performance) Further optimized physics usage on animals-(Performance) Reduced memory allocations on ai routines-(Performance) Reduced memory allocations of cave map revealing system-(Performance) Several minor allocations improvements-(Audio) Fixed some sounds not being affected by volume slider-(Audio) Added exertion sound when a log is dropped-(Audio) New burning bodies and bones breaking apart sound added-(Audio) Improved underwater ocean audio-(Audio) Arrows hitting trees now have a sound effect!-(Audio) Added sound effect when player held shield is hit-Fixing some trees/plants in wrong areas, in water, inside sinkhole etc-Blocked look at arms animation playing while survival book is open-(Audio) Caves - fixed footstep sounds in caves-Blur removed from crafting and notes tabs in survival book-Ground axe chops now adjusts based on the angle of terrain-Clamped player rotation when chopping trees, in the same way as chopping at ground-Fixed dropping lit dynamite spawning an unlit one-Collision from above with a collapsing foundation now kills player-Collision from above with a collapsed structure now deals damage to player based on velocity (ie: flying log)-Plane fixes - fixed missing net under seats, fixed small gap in wall. Fixed/improved plane distance lod and cockpit lod-(Audio) Dead bodies and limbs should now sound fleshy when hit-Tread water animation added when swimming and stationary in water-Fixed some anim popping issues when transitioning into swimming from walking-Fixed arms clipping through rebreather when swimming underwater-Fixed falling from a height sometimes causing mouse rotation speed to decrease-(Audio) Added sfx to skull rolling away when getting axe in hanging cutscene-Fixed a bunch of holes in terrain/cliffs in snow area of map-Removed black squares from cowman-Improved skin deformation on cowman-Fixed Rope, Circuit boards, air canisters and booze vanishing when players attempt to pick them up whilst already holding maximum. Will now spawn dropped version.-Caves - fixes to cave 8 sinkhole entrance-New procedural Defensive Wall addition: Defensive Wall Gate ! Ghost DW chunks can be turned into standalone one-sided gates (same fashion as regular wall window/doors) and 2 concomitant one-sided gates will automatically merge into a 2 sided gate, you may then toggle the gate again to switch orientation, or again to go back to DW chunks-(Multiplayer) Fixed hand icon occasionally getting stuck on screen after trading with another player-Fixed fire over sky breaking over horizon!-Fixed mutant babies becoming invincible if hit with a burning cloth wrapped weapon-Fixed batching multiview item on the crafting mat not working-Fixed bugs when mixing fire/poison/regular arrows on crafting mat-Fixed inventory batching with fire/poison/regular pile of arrows (both to and from the crafting mat), batching arrows will now only grab the targeted type (i.e. control click on poison arrow while having 7 poison arrow and 20 fire arrow in the pile will move only 7 poison arrow instead of 10 arrows with undetermined bonus)-Fixed held arrow type switching when having a mixed fire/poison/regular pile of arrows, also fixes fire staying up on arrow sometimes-Added R to toggle arrow type while looking down with having bow equipped (you can still use crafting mat to specify which arrow type to use in advance)-Replaced glowing “B to close” text in book by a nicer looking image & the matching action icon when using a gamepad-Fixed molotov exploding when dropped from sharing tray-Fixed rockpit fires not lighting dynamite-Player can no longer be cold and wet while being on fire-Fixed cowman in cave 10 sometimes disappearing when approached-Fixed mutants sometimes appearing to drag nothing, instead of a downed friendly-Added dying in water animation when drowned or killed by shark-Fixed crocodiles sometimes floating in the sky-Increased chance of crocodiles attacking while in water-Fixed lighter flame breaking when camera moved due to motion blur!-New seed loot odds 70% = 0, 30% = 1 (was 50% = 0, 25% = 1, 25% = 2)-New item: Aloe vera seed (can be planted in garden and wall plant pot)-New item: Coneflower seed (can be planted in garden and wall plant pot)-New item: Blueberry bush seed (can be planted in garden)-You can now pick which seed type to plant in garden and wall plant pot !-(Audio) Added hit from behind while blocking sfx-Improved lighting on Timmy carried away scene, made red man clearer.-(Audio) New sliding down rope sfx added-Fixed client hit animation not playing when hit by enemy in MP-Fixed mutant baby ragdoll not being removed after time-Fixed turtles intersecting each other all the time-New Upgraded Spear upgrade: Incendiary ! Combine Upgraded Spear with 1 booze and 1 cloth to burn targets when spear is thrown (one time use)-Arrows on the crafting mat show the tint matching their current bonus-(Audio) Added player crawl forward sfx during opening cutscene-(Audio) Added player stand up sfx at end of plane crash-(Audio) Fixed missing sound when spears hit trees

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seeders:4
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The Forest Alpha v0.34

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