V0.30 Changelog:
(Multiplayer) New item: Metal Tin Tray ! Store up to 6 different items in any amount in it using the crafting mat then equip it to share almost everything (Cloth, Skull, Flare and explosives are currently blacklisted)(Multiplayer) Improved performance for host when clients are far away(Multiplayer) Fixed cliff climbing not working properly when both host and client are holding climbing axe(Multiplayer) Revamped gather body workflow after dying. Dead body has been replaced by a backpack. Backpack now has all items you lost on it.(Multiplayer) Steal item trigger now requires player to hold the Take button for 0.5s(Multiplayer) Lowered kill delay of downed player from 3s to 0.5s(Multiplayer) Doubled bone pickup auto destruct delay(Multiplayer)Fixed enter cave animation not playing for other playersMale and female bodies can now be burned by being dropped on a burning fire, after burning with provide 4 bones and 1 skullLowered weapon fire light intensityNew building: wall weapon rack decoration !New building: bone fence ! Twice as strong as the stick fenceNew building: bone basket ! Stores up to 86 bonesNew art added: Frozen body in snowSmall camp with frozen body and orange tents added to snow areaFixed removing waterskin from crafting matImproved look of subsurface on enemy creatures(Balance) Halved amount of meat turtles provide(Balance) Standing fires now drain faster/need to be re-lit more oftenFixed missing collision on plastic panels inside shipping containersPassenger manifest is now retrievable from plane in save games if it was not retrieved previouslyFixed missing home icon on leaf shelterLeaf shelter now collapses after sleeping in it, making it a one time use onlyFixed an issue when having both a XInput gamepad and a Steam Controller connectedTemp crow art replaced with new crow bird model(Audio) Redesigned pale mutant screams to stand out more(Audio) Removed some abruptly ending crow samples and added better fading to others(Audio) Added snow footsteps(Audio) Improved standing fire SFX(Audio) Fixed stalagmites sounding like wood when hit(Audio) Tent Flaps added(Audio) Idle breaths added to cowman(Audio) Added burn SFX to armsy and cowman(Audio) Added die SFX to cowman and babies(Audio) small tin trays now make sound when collided withCollision added to cave door pedestalBetter vertex colours for plants, 10,11 and 13More turtles added to beaches and islands around the worldDynamic damage added to skin shader!Linked creepy mutants to new dynamic damage skin shader to give clearer idea how much damage they have taken(Balance) Balanced stealth so hiding is more effective(Balance) Lowered range that enemies can hear falling treesVertex Painted Tents so they flap in the windSwitched laptop color to grey to make them easier to seeFixed missing underside of large cabin floor (visible when it was built high up on foundation)(Performance) LOD added for large log cabin,small hunting shelter and gazeboFix for bush 08 exploding when cutFixed plane crash going through water and terrain at some pointsFixed chocolate bars not spawning properly from dead bodiesIncreased length of player stealth bar(balance)Updated enemy layout in cave 10 & cave 1Added mud back in game - spawns after rain on dirt terrain only - use mud to decrease your visibility to enemies, improve stealthAnimals climbing on a tree will fall down now if the tree is cut downTrip wire traps are now fully removed when triggered in SPPassenger manifest and plane axe are no longer available in hull when already ownedBare maples added to snow areaSnow area tree density balancedNew snowy grass textures added for snow areaWind now grows stronger while up in mountainsNew textures for bush 08 and plant 17Brighter snow texture on snow treesBare blueberry bush added to snow area, replacing regular blueberry bush in snowPlayer can no longer chop up bodies with blunt type weaponsFixed bug where player being hit by swinging rock trap whilst holding log sled could break gameNew yacht model with access to the insideSnow versions of Bush 02,03 08Increased fog visibility and exposure compensation while in snow areaNew billboards added for snow areaLoading screen is now seamless between title screen and in gameFixed background mountain lods not matchingAdded condition to complete the explore cave 2 task from todo list (the task triggered after hanging scene)Player must now be almost fully submerged to get cleaned up/stop fire in waterBalanced tree cut down counting in strength formula, it is now easier to gain strength while doing frequent exercising (good nutrition condition still applies) but exercising a lot one day then not doesn’t increase strength for a long timeUnderfeeding is now based on time spent below 50% fullnessIf player has been underfed and eats he cannot get overeating points regardless of time with previous mealClean up of some eye level stalactites in Cave 6Replaced old white tents with flap in wind versionsFixed an issue with stippling not resetting properlyFixed food sometimes ending up with "none" status
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