The Forest [v. 0.08d] (2014) PC | RePack by RG Freedomseeders: 391
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The Forest [v. 0.08d] (2014) PC | RePack by RG Freedom (Size: 503.08 MB)
DescriptionYear of release: 2014 Genre: Action, FPS, Adventure, Indie, Early_Access, Simulator Developer / Publisher: Endnight Games Ltd Language: English | Russian (crack by Jack version 1.9 from 08.10.2014) Language: English Publication Type: RePack Game Version: 0.08d Tablet: Not required √ OS: Windows XP (for authenticated users) / Windows 7 / Windows 8 √ Processor: Dual-core processor with a frequency of 2.4Ghz √ RAM: 4 GB RAM √ Video Card: NVIDIA GeForce 8800GT √ HDD: 1 GB Shooter open world and a first-person, which is set in the woods, where the hero has to build a shelter and defend against genetic mutants using an improvised weapon. Features repack: 1. It is based on license from Steam; 2. Do not cut; 3. Nothing is converted; 4. Game Version: 0.08d; 5. Sewn crack the books and textures from Jack; 6. RePack by R.G. Freedom Revision history of Russification 1.9 - Repackaging localization by 0.08 - Move the new buildings - Correction of multiple textures - The latest version of the 2014, new in April 2015 1.8.1 - Fixed texture crafting 1.8 - Repackaging localization by 0.07 - Translated and corrected new textures (of 70) 1.7.3 - Repackaging localization under 0.06B - Update executable file 1.7.1 - Repackaging localization under FIX 0.06 1.7 - Repackaging textures for game version 0.6 - 3 new textures Russification - Processing Installer 1.6 - Repackaging textures for game version 0.5 - Russification launch window - Removed the two textures (in the new version of the game can not see text) 1.5.2 - Repackaging textures for game version 0.04B - Edit texture "magazines" - Redrawing texture Shagometra (pedometer) - Fixed the "countdown to the new patch" 1.5.1 - Move the inscription at the player's death 1.5 - Repackaging textures for game version 0.04 - Fix translation of two textures - Translation texture "film script" - Translated timer and a few words 1.41 - Fixed - It is the installer 1.4 - Repackaging textures for game version 0.03 - Moved pedometer - Move 1 new texture - Updated the "Book of Survival" 1.3 - Edit number of resources 1.2 - Fixed minor bugs 1.1 - Translated into Russian all textures with English words. Saved background, font style and size. - Correctly translated "The Book of survival." Saved the original textures, styles and font sizes. - Move HUD icons with English words. - Move the 3 tips. - Move the inscription in the Main Menu. Saved font style and size. Changes in the game: Changelog The Forest 0.08d: Tree structures (tree houses) are now destroyed when the tree they're on is cut down Improved raft and fixed issues with raft and save / load Fixed Drying Racks food positioning Fixed Bench ghost positioning Fixed bug that caused projectiles to be "paid" twice when thrown Fixed glass upgrade recipes for most weapons Fixed Plane Axe's Cloth on crafting mat (for fire weapon upgrade) New upgrade recipe Sticky bomb: Bomb Timed + Tree sap Player run animations added! Fixed thunder sound being cut off early Fire enemies will now sometimes attempt to burn down player built structures again New sound effects added - fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day / nighttime. New improved tree cut sounds. Fixed some issues with skylight occlusion option Improved bloom performance by 2-3x Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape Massively reduced amount of memory ghost items take up New player textures (multiplayer) Player head added! (this also fixed issues with player head shadows in single player) New better looking torch cookie Fixed destroyed wall logs not being pickupable Fixed feathers being hit away by weapon when killing birds making it hard to collect them Fixed issue where held weapons would get permanent motion blur on them Fixed glitchy shadows break up in distance! Fixed some bugs with using lighter and it vanishes / equipping at wrong times and Fixed bug where pressing the 'O' Key would attempt to bring up lighter Fixed fire on effigies not burning birds or player Enemies no longer sleep outside during the day You can now destroy enemy built art and effigies! Fixed camera position on during plane crash so you can no longer see down your own neck Improved performance of held flare Tweaked animal density in world Improved weapon colliders for more accurate hits Changelog The Forest 0.08c: - Correction of errors texture maps AMD - New animation for skinny enemies. - Fixed a problem with some of the buildings for which increases load time. - Fixed a bug where the structure could disappear from saving. - Now the old saves will not work when you try to download a game save will be ignored. - Fixed location of the accident, is now the height will not be so big. Changelog The Forest 0.08b: - In the fall of trees will produce a completely different sound until contact with the ground - New environmental sounds and their optimization in the game - New sounds while walking. Now when you walk on the surface of different sounds will appear completely different, whether sand or water given depth. - Useless raccoons now learned to climb trees - Added a new model in the cave - Added a new model red ax - Added a new model of crafting bombs - Large-scale optimization of 3-D models - Fixed the lack of hits on spikes in protective structures - Fixed a bug where a small shelter you could find the enemy - Added option to control the color in the game. Will play off on weaker graphics cards - Fixed a bug where game updates do not appear when loading old saved - Fixed problems with synchronization - Improved visual model of a deer - Fixed a bug where a rocket launcher stopped working - Added cooking fish on the dryer - Added a bow shooting through a window - Fixed a bug where you could fall into the texture of the earth or ocean - Improved swimming area reservoirs - Improved model skinny native - Lying on the ground tennis balls and stones can be used to distract enemies - Shot missiles now attracts Aboriginal - Rocks and large stones will now block construction - Fixed a small cabin door - Rabbits / raccoons will not disappear from the traps, if the player goes far - Poison will no longer pick up the armor, only health - Improved memory usage and performance of shading the skin. Introduced new wrapper skin. - Fixed no sound in the fire arms - Added sound when using drugs - Added more extended description of the leaves in the inventory - Fixed a pedometer - Added different tapes with music. They can be found in caves and around the island - In order to craft bombs can now use a different number of coins - Improved texture - Fixed a bug where enemies can throughout the game to stand in one place. P.S. Developers do not promise that the preservation of the previous versions will work stably, so it is advisable to start a new game. Changes in version 0.08: First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage. First pass at Cloth / fire upgrading system added - add cloth to your weapons and set them alight Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision. Bushes will now hide player from enemy vision when crouched! Player now less visible to enemies at night - unless lighter is out, making him more visible. Covered in Mud will now correctly conceal player making him harder to spot by enemies. Lowered range that enemies can hear player when walking / running Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill Enemies will bash away bushes looking for player when hidden from them New cave explorer model added to cave (hanging) New cave explorer model added (crushed) Better death theme (less grating) High detailed plane doors added Better looking log held model Improved building memory usage Improved HUD memory usage Heads can now be cooked on fires to create skulls New pick up item added: Skull New craftable item: Club (skull plus stick) You can now pick up and use enemy clubs Picking up items in quick succession will now display a number for how many were collected All collected items now have message appear Improved previous weapon switching system to be more reliable New buildable item: Chalet Style Treehouse New buildable item: Meat drying rack New buildable item: Bonfire New buildable item: WalkWay New buildable item: Small animal trap !! New buildable item: Gazebo New buildable item: Defensive spike barrier New art for body stumps (decapitated head, leg, arms) Cannibals eating dead bodies now takes longer Chicory and coneflower plants are now collectable New Craftable item: Energy mix (chicory plus coneflower) Eating Coneflower will restore a small amount of health Eating Chicory will restore a small amount of energy Raccoon group behaviours added New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased New craftable item: Headbomb (head plus bomb) Fixed door on medium cabin New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more New crafted axe model Crafted axe now requires rope to build (Rock, Stick, Rope) Improved motion blur quality, stability and memory usage Fur! Raccoons and rabbits now have fur shading Improved look of lizard armour Improved bird reactions to player, should fly away when you approach Increased fog ranges Reduced clipping of player arm in body when looking down at self Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface New detailed rope model added, along with new curled rope pick up prefab Tweaked pacing of daytime enemies Less blue enemies in upper parts of caves New lizard skin inventory model (replacing scaled lizard mesh) New inventory item: Tree sap! can be collected from trees, can be used in weapon upgrading / crafting New tooth model and texture Improved pickup system. Will now pick up closest item you are looking at Increased chance of meds and torches in suitcases, lowered chance of tennis balls. Improved look of alpha selected items in inventory (feather, herbs) Torch now displays amount of charge left in inventory tooltip Inventory herb models replaced with more realistic versions Fixed issue where weapons would swing a second time if you clicked again during early part of swing Randomized size of animals Cave lakes, collision, lighting and layout improvements Added more randomness to plane crash possible locations Flashlight no longer auto equips on pick up, needs to be manually selected from inventory You can no longer pick up rabbits, you need to catch them in trap first Note: Due to changes with how saving works on some items old saved games will no longer work with this version. Changes in version 0.07: Rock holder blueprint added Moveable log holder blueprint added Mid sized cabin blueprint added Tree house blueprint added Working door added to custom build doorway Male version of skinny mutant added New animal added: Tortoise New animal added: Racoons! Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate Different animal types now stay around specific parts of world Weapon balancing, all weapons will be slower when holding an item in left hand (Lighter, walkman etc) faster when held with both hands. New slower axe anim in combat. More accurate weapon collider sizes, small axe smaller, stick bigger etc You can now catch rabbits and place them into the rabbit cage Better previous weapon switching system Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees New rock attack animation, more powerful, uses more stamina Cave's now only contain blue skinned enemies and distorted mutants Better combat theme Better lake theme Fixed peaceful mode (was accidentally broken in last update) Further improved enemy pacing over time, fixed bug that could cause enemies to vanish over time Energy now replenishes faster when sitting on bench More small props added Switching weapons whilst holding molotov will no longer cause it to drop Sound effects added for adding sticks / logs and rocks to storage Whoosh sound added when items moved around inventory Fixed molotov pieces bouncing around causing fire to move in strange ways Fire now scales with amount of fuel Plants now burn for longer Trees will tumble over if burnt now and added new burning material with embers Tree leaves will now burn away correctly when on fire Energy bar now flashes when playing music to make clear that your stamina is getting a boost Crafting info pages unlocked in survival book (rough, missing lots of items) Fixed bug where you could get infinite flares by dropping flare gun and picking it up again Fixed bug where day count could change when entering / exiting caves Fixed yellow axe mesh not visible when equipped Terrain texture and shape improvements Fires can now cook an unlimited amount of items, food will be placed at random location on fire Fixed bug where you could sometimes get infinite sticks / rocks in inventory Arrows should now work more effectively against enemies Visible lizard skin armour! Changes in version 0.06b: New spawning system for enemies, better world population, better pacing and progression over time Ai has more chance to venture to expected areas (ie cannibal villages) Optimized sky light occlusion performance Fixed fog showing through ocean water Improved ssao! New camping prop added Fixed birds getting faster and faster over time Improved ocean sound effects Improved Bow and arrow sound effects Fixed yacht lod bug where it would vanish for some players Added sound effects to timmy dragged away scene New improved cave drips and cave wind sound effects Fixed some dynamic objects flying up in air on spawning (boxes, suitcases) Fixed bug where skinny enemies would switch to default shading when injured Cave ambient track added Enemy combat theme / suspense themes added (rough) Lowered (4x) damage and speed of arms and legs when used as weapons New first class passenger model added Skinny woman made blood less shiny Fixed bug with inventory light at night being too bright Balance tweaks: Increased fall damage, lowered how much health meds heal you Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker) Fixed brightness of standing fire (same as regular fire now) Fixed fire stick enemy too bright Version of the hotfix for version 0.06 The problem with departures in The Forest has been associated with a new shader to the ocean (it was removed), the game is again updated to version 0.06 (for a description of thanks TRANSFORMERS-92) version 0.06: A.I. - Added a new tribe - mutant cannibals. Will have their dead comrades. A.I. - Different tribes will interact with each other: hunting, killing and even eating each other. Improved shade! 2 new systems of caves near the lake geese. Fixed a bug on the torch lighting failure. Added realistic caustic water. Totems are now working correctly. Fixed an issue with getting stuck in the fall of mutants. Cave mutants and animals will not get stuck in the trap loop. Improved design of the trap loop. All traps can be recharged. The player can disable traps push of the trigger. Added 5 new plants. Fixed bug with limited lower FPS due to grass. NVIDIA cards will use the discrete GPU chipset Optimus. By pressing the "gap" can skip training. Fixed a bug stuck arrows in the air. Fixed a bug small guy rocks above the ground. Any movement will cause the player to stand up when he sits on the bench. Improved mode Related Torrents
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