The Forest v0.39

seeders: 5
leechers: 1
Added on May 25, 2016 by Rocky_45in Games
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The Forest v0.39 (Size: 771.26 MB)
 The_Forest_v0.39_setup.exe771.26 MB


Description





Changelog:
-(Multiplayer) Fixed downed enemies blocking player movement-(Multiplayer) Fixed lock on distant doors loaded from a save file unusable for host-(Multiplayer) Client's in game day time is now local until end of plane crash sequence for both host & himself-(Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side-(Multiplayer) Fixed story clues not showing up after loading a saved game for client (retro active)-(Multiplayer) Added motion blur to items on metal tray-(Multiplayer) Fixed some item positioning issues in metal tray-(Multiplayer) Cleared out metal tray black list ! Flare/Skull/Cloth/Bomb can now be shared with it-(Multiplayer) Fixed rain stopping for clients when host enters caves-(Multiplayer) Fixed client getting rain while in caves-(Multiplayer) Now retrying up to 3 times to connect when failing to join a game (fixes at least the case of joining back a game that was improperly disconnected)-(Multiplayer) Fixed picking up flares in crates not removing the correct object-(Multiplayer) Fixed yellow crates not openning for host-(Multiplayer) Fixed missing sound when reloading catapult as client-(Multiplayer) Added held dynamite sparks syncing-(Multiplayer) Fixed bug where enemies could exist in world but be invisible and unmoving for clients-(Multiplayer) Fixed bug where enemy attacks could hit player even if they didn’t complete the animation-(Multiplayer) Fixed missing audio on cowman for clients-(Multiplayer) Fixed cowman not showing burnt texture as client-(Multiplayer) Fixed cowman blood not syncing on death as client-(Multiplayer) Fixed creepy ragdolls sometimes spinning weirdly as client-(Multiplayer) Fixed activating door locks as client when host is far away-(Multiplayer) Improved time of day syncing when joining a game to account for possible delay before receiving all required data to perform accurate local calculations (should prevent clients from sometimes starting game starving/thirsty even though it wasn’t saved like that)-(Multiplayer) Fixed tree structures not properly synced so that cut leaves system and collapsing works properly for clients-(Multiplayer) Fixed walky talky not working after loading a game that was saved in SP-(Multiplayer) Fixed not able to reset noose traps after removing dead mutant-(Multiplayer) Fixed players backpacks popping off early/having different visibility settings than body-(Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game-(Multiplayer) Fixed enemy body pickup trigger sometimes not working after enemy died while looking at it-(Multiplayer) Fixed sticky bombs not working for clients-(Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again-(Multiplayer) Fixed enemies not appearing in caves in multiplayer, if client entered cave alone-(Multiplayer) Fixed some animation glitches when fighting enemies as client-(Multiplayer) Fixed creepy mutant ragdolls disappearing for client-(Multiplayer) Fixed mutant position popping slightly when dying as client-(Multiplayer) Clamped player velocity when chat window is open-(Balanced) Slightly lowered pale mutant speed and aggressiveness-Fixed missing twinkle when crafting items-Ocean update - lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world-Fixed equip light message staying on screen when player dies-Fixed wrong darker material on one of the built stick from simple and rockpit fires ghost-Fixed rock hole in geese lake waterfall-Fixed some trees being hard/impossible to cut due to cut point being positioned too high-Caves - Removed all old rocks from cave 1-Caves - replaced cave 1 hanging skull lamps with dynamic versions-Caves - added more sfx to cave 1-Fixed big trunk suitcase launching player when broken apart and minimized amount of broken apart pieces-(Performances) Optimized fire warmth system-Fixed issues with mutants dealing damage to player while on ground/at a distance-Defensive Wall Gate can now be opened and closed from both sides !-Fixed incompatibility between stashing lighter while holding burning weapon and put out burning weapon features from last patch-Allowed back drinking dirty water in pot from inventory-Replaced deprecated input action name "useDistration" by actual semantics "WalkyTalky"-Fixed adding non crafting material items (ie: soda) on the crafting mat for storage in metal tray causing duplicate views to be created-Audio - Balanced tent flapping sound on old tents-Fixed burnt female body having wrong textures plugged in-Fixed all gamepad menu navigation issues-Fixed keycard not going to inventory when picked up-Fixed log count issue when placing platform-Fixed camera stutter when drinking at a lake with empty hands-Fixed louis suitcases breaking into too many pieces-Fixed incorrect outline shader settings on a bunch of inventory items-Fixed big creepies blood textures fading on instead of snapping on-Fixed seam in regular female blood texture-Fixed virginia ragdoll stuttering wildly sometimes-Fixed seams on Cowman-Overlay icons are now visible from either cave or outside world when located within sinkhole area (ie: in MP you don’t need to be in caves to see the marker indicating backpack location)-Fixed rope in cave 2 not correctly aligned causing hands to not visually attach-Added whoosh sfx when toggling custom wall addition-Building repair action icon is on the 3D billboard icon instead of the 2D action icon-Fixed Armsy getting stuck on wooden planks inside cave 7-Creepy mutants can now break down wooden planks-Fixed some items missing in some cave greebles causing performance to tank due to errors-Change book text to just ‘for timmy’-(Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state-Fixed hits sometimes showing blood but no hit reaction, when attacking enemies-Aiming reticle now always looks up instead of aligning with ground-Aiming reticle now uses player position as base position for the trajectory calculations instead of item position (slightly less accurate but far more stable)-Defensive wall gate now has an icon an each side-Changed multi-thrower holder icons to the generic add/take ones-Fixed thrown spear sometimes passing through cave rocks and other objects-Position basket icon on catapult closer to centre-Fixed bug where enemy would spill blood without being hit or playing hit animation-Fixed water drink icon looking darker than all other icons-Fixed saving used content of yellow crates-Replaced door lock model by a single sided door lock one-(Audio) Lowered volume of cow man when close-Added tree structure cut leaves system to pine / moss / winter trees!-Garden now toggles to whatever seed type player has available, fixing issue of garden eventually getting stuck on a not available seed type without possibility to switch to another one-Added exit tutorial when in manual upgrading mode-Fixed plane going through water briefly sometimes during crash-Fixed hud visible during sleeping black screen-Fixed cowman sometimes not doing 180 attack on player standing directly behind-Re-arranged triggers so that switching between gate and repair trigger is easier when looking at a damaged gate-Moved shelter's repair trigger position outside of its logs-Fixed wall lods not having a visible door past lod0-Now forcing sun rotation update until past the last frame of sleeping to ensure it is up to date afterwards-Sleep black screen is now 1s longer-It is no longer possible to add meat to drying racks built in water (like fires)-Fixed soil in gardens not casting shadows and darkened dirt piles to make them easier to see-Tennis players and lawyers now show up on passenger manifest-Fixed axe getting stuck occasionally when doing repeated ground chop attacks-Fixed player movement getting stuck when entering rockThrower while crouched-Caves - fixed hole in cave 3-Caves - lighting and layout work in cave 8-Caves- fixed hole in cave 7-Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position-Fixed molotov/burning weapons sometimes getting put out when player has water at ankle level-(Performance) Fixed high physics cost from sound detection system when moving around in caves-Audio - lowered volume of held dynamite

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seeders:5
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The Forest v0.39

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