The Forest v0.40

seeders: 4
leechers: 4
Added on June 11, 2016 by Rocky_45in Games
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The Forest v0.40 (Size: 770.88 MB)
 The_Forest_v0.40_setup.exe770.88 MB


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Changelog:
-(Audio) Added hurt sounds to baby fire anim-(Audio) Balanced tree wind in distance, tuned waterfall large, tuned snow footsteps and snow jump in wet-(Multiplayer) Fixed book tabs flashing when second player held bomb-Fixed rotation when flat items are placed on the crafting mat using multiview positioning (ie: ropes)-(Performance) Heavily optimized cost of stippling system for objects that aren’t in viewing range (when using high draw distance it can lead to up to 2-3% FPS increase)-(audio) Added deafness when standing next to large explosions!-(audio) Fixed missing creepy mutant burning sfx for clients-(audio) Fixed missing animation sfx on cowman for clients-(audio) added snapshot to duck ambient audio when inside house boat-Fixed ocean floor ending too soon and allowing players to fall through or stop seeing sand-New art added: bloody gibs (added to armsy blown apart model)-Fixed tennis balls on dead tennis players being scaled too small-Fixed rope trap view distance set wrong and popping off too close-Fixed gap between emergency plane door exit and plane wall-Fixed area under yacht you could swim through that would remove underwater effects temporarily-Foam added around yacht in ocean-Improved yacht lod distance that high details appear-Revamped building explosion: buildings now suffer regular damage instead of having parts removed altogether and instead will collapse when their HP reaches 0-(Balance) Lowered explosion range of crafted explosive to 12 (from 15), 500 point blank damage to buildings-(Balance) Lowered explosion range of head bomb to 14 (from 15), 600 point blank damage to buildings-(Balance) Increased explosion range of dynamite to 17 (from 15), 750 point blank damage to buildings-Building explosion damage now has a rolloff applied based on the explosion radius-(Multiplayer) Improved building distortion calculation to better reflect accounted damage-Fixed ghost walkway not buildable-Player can no longer die from staying too long in plane crash sequence-Color highlighted items in the crafting section of survival book to make them clearer and stand out more-New building: Procedural Dock ! Must be built near water, places like walls except it stays over water at a fixed height, can have several chunks like other procedural buildings-(Performance) Fixed rocks never going to lowest lod level-New difficulty changing cheat code: rawmeatmode ! Enables perma death mode, can be turned off by typing vegan, vegetarian or meatmode. In this mode the second death in single player deletes the save slot and after loading a saved game or having saved once in a new game, it is no longer possible to save in another slot.-Reduced player melee damage to structures if hitting an enemy at the same time-(Performance) Optimised enemy ai routines around lots of built structures-Fixed misaligned water zone near upper part of map-Added a full reset when entering a trigger using a delayed action (ie: saving at a shelter), should prevent it from ever getting stuck-Fixed cooked rabbit meat looking like it is burnt-(Performance) Cleared out a bunch of small runtime allocations, helps reducing stutter/freezes-(Performance) Fixed/improved slowdown/stutter when approaching enemies or when enemies attack-Revamped sun rotation delaying formula, it is now based off time of day rather than sun rotation which allows greater control such as making sure it never cumulates delay past a certain point. This should prevent the occasional weirdness with sun rotation-Fixed dead sea weed not stippling in. Fixed small green rock not stippling in.-(Performance) Lowered amount of starfish and now stippling them in only when closer to player-Water collector's water visual now scales with amount of water and visibly fills when it rains-Fixed water collector not working after being repaired and water collector giving infinite clean water if damaged whilst full-Improved lod switch for cockpit-Fixed cases of enemies glitching through walls-Fixed camera clipping through plane floor sometimes during intro stand up sequence-Fixed stairs ghost mode's built stilt having a collider before being finalized-Fixed player getting dragged through a tree sometimes during drag away cutscene-Fixed some cases of enemies following player into water while attacking-New tick off system, can be found at end of book, currently wired with usable plants (either eaten or picked up with pouch) and animals (must grab cut off head)-(Performance) Added pooling to hud’s tutorial runtime generated entries and removed unnecessary anchors causing extra CPU cost-Fixed player view sometimes becoming misaligned after entering cave doors-Survival book - fixed wrongly linked pages-(Performance) Switched 1000 cliff caps that used unity lod for much faster lod system and now lowest low level will stipple on-Fixed slightly misaligned buttons for building tutorial fire and tutorial hunting shelter-Fixed log sleds not colliding with other log sleds-Fixed log sled getting stuck to player if hit while entering log sled-Fixed jagged icons in Hud tutorials-New bestiary chapter in book: fills with information regarding enemies as you encounter them !-Added a rowing paddle to house boat !-Fixed weapon block sometimes getting stuck when using a gamepad-Fixed yacht life preserver sticking through ceiling-Improved some plant billboard distances-(Multiplayer) Unblocked house boat-Fixed player body disappearing sometimes while driving raft/houseboat-Increased delay before adding find timmy task at start of game to 10s (from 3)-Fixed jitteriness sometimes when driving raft/houseboat-Fixed player camera occasionally facing the wrong way during planecrash-(Multiplayer) Fixed destroying custom effigies leaving parts flying behind-Custom effigy parts now properly collapse along the effigy-Fixed opening book immediately after entering place ghost mode causing player camera to lock up-(Multiplayer) Fixed raft paddle getting stuck if player leaves the trigger right after engaging control of it-(Multiplayer) Fixed issue of remote non driving player falling off raft while moving it (not very noticeable on raft but was mandatory with houseboat)-(Multiplayer) Fixed red sphere showing under turtles for clients

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770.88 MB
seeders:4
leechers:4
The Forest v0.40

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