From the creators of AI War: Fleet Command.
Turn-based tactical combat, with up to 5 factions competing at once.
Extremely deep simulation of an entire solar system and its billions of inhabitants.
Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
Save and reload your game with ease any time, or tough it out in ironman mode.
Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."
Version 2.008 (Cumulative Hotfixes)•Added new settings toggle: NPC Attack Notifications During Dispatch.•Normally while you're on dispatch the game will display notifications of another race attacking a player-held planet/outpost. If this toggle is on, similar notifications will also be displayed for attacks against a non-player planet/outpost.•Fixed a bug where the recently added prediction/result text for duel-prime-warlord about the burlusts now being willing to consider joining the federation was not prevented on invasion or betrayal mode.•The "Federation" political-deal-category button on the politics window is now hidden in Betrayal and Invasion mode.•Sell Raw Resources is no longer prevented in Betrayal mode, but instead yields 200x less credits than normal.•Fixed a longstanding bug where a race having an ongoing event on any of its planets would often effectively force its "race status" to be normal even if other factors would have made it Internal-War, Crowded, Warlike, Truce, etc.•The construction of personnel (troop) transports has been moved from happening every month to happening every sim-frame (just in much smaller chunks, obviously), to avoid situations where it seemed there should be a ground invasion but none was happening because the parent race had no transports to send the troops with.•New games started in Betrayal or Invasion mode will not consider the Andor Federationists as eligible for the randomly picked andor parties.•This won't impact old saves that already picked the Federationists.•The quest that's an alternate way of bringing spacefaring tech to a race now counts towards the Prometheus achievement (give spacefaring to 7 races).•This should impact old saves just fine, but we didn't have one on hand for testing at the time.
If you like the game, support the developer, buy it!
http://store.steampowered.com/app/273070/
Source : small-games.info