Thea The Awakening v0 1008 1seeders: 9
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Thea The Awakening v0 1008 1 (Size: 471.29 MB)
Description
Some more fixes:
- selecting invisible enemies (covered by fog of war) is no longer possible, - fixed item cloning exploit, - balance for map resources (better resources will spawn further from the village), - event spawn distances were adjusted to take map size into account. Del: Build 0.1007.0 Community Announcements - A'vee Here's a big update for the main branch (based on yesterday's beta branch + a couple fixes). - Global equipment balancing (including STR bonus changed to Defense on Scaled Leather), - Growth balance (Increased attraction for people when population goes down, lowered when its high), - Small adjustments to starting Crafting skill for Craftsmen and Gathering skill for Gatherers, - Further damage adjustments for Pikes, - Reduced movement costs on snowy terrains, - Added tooltips on resources view on map, - Added a dozen of new outcomes from Ruins, - Added new class icons, - Added Medium Armour from Leather and Fur Leather, - New Expedition screen - warnings when expedition has food/fuel in their inventory, - Ability to rename expeditions, village and characters, - Ability to reshuffle hands before a challenge on all difficulty levels, - Difficulty levels (still missing description in game, we'll add that very soon): - Easy : World difficulty progression - very slow Reshuffle is free Challenge difficulty scale ~80% End Game score modifier: 80% 10 starting characters - Normal : World difficulty progression - slow Reshuffle need to be paid by either giving enemy extra card to play or discarding yours Challenge difficulty scale 100% End Game score modifier: 100% 10 starting characters - Hard : World difficulty progression - normal Reshuffle need to be paid by either giving enemy extra card to play or discarding yours Challenge difficulty scale 120% (+1% per 10 turns) End Game score modifier: 130% Creatures aggression during the night: 130% 9 starting characters - Godlike : World difficulty progression - normal Reshuffle need to be paid by either giving enemy extra card to play or discarding yours Challenge difficulty scale 140% (+1% per 5 turns) End Game score modifier: 160% Creatures aggression during the night: 150% Creatures view range during the night: +1 7 starting characters More variety between difficulty levels would be applied based on feedback. - Crafters start with a bit more Strength (+2). Strength is still not their Class attribute so it is still unlikely to grow on Level Up, FIXES: - Fix Autosave load crash (cannot reproduce anymore, but keep a sharp eye on it please!), - Fix fast menu changes leading to no UI / blank screen, - Fix to some of the music deadloops related to above issues (some may still remain and we'll handle them soon - no need to report), - Repaired the Cropsy event, so that the Cropsy no longer takes all your grain and everything made with grain, - Fixed several events that were previously 'switched off', - Fixed some groups in events so that they correspond to the difficulty level, - Added the appropriate group for combat in the Zorya divine quest, - Fixed oversized elf, - Reworded a couple tooltips, - Fixed scrollbar on New Expedition window. - God bonuses are no longer applied to enemy units. - Fixed a bug with resource markers staying on the map from the previous game, if that game was ended with resource markers set to on. - Fixed hammer balance (was turned off by mistake), - Fixed disappearing tutorial event. Related Torrents
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