Timber and Stone 0.1.4 Beta
Robert-I had a single goal with this update, which was to optimize unit pathfinding. In doing so, I’ve found the game to run at a much more consistent framerate, and long-range pathfinding spikes are generally 60-70% less severe than in previous versions.Several other unit behaviors have had optimizations as well, these might lead a few more unexpected quirks, so look out for those.
Timber and Stone is a project started in March of 2012 by Robert Reed. It is a city building game with the feel of a real time strategy game. The game is set in a medieval world with some fantasy elements.Trebuchets can destroy castle walls, trees, and earth. Fire can be used as a realistic weapon. The game does not only allow you to build an army but you also have to feed that army, by Farming, Fishing, Hunting, and Foraging. With an intuitive crafting system that allows you to engineer Siege Equipment by felling trees for Wood, create Bricks to fortify your kingdom’s walls using the raw stone you have mined, and blacksmiths who forge armor and weapons for my military.Timber and Stone is a sandbox game, where the player is allowed to create any style of settlement, village, or kingdom he wishes. You start the game with a procedurally generated terrain and are given a small group of workers and resources. To survive, you’ll have to collect food and building materials. The more wealth you amass, the more likely you’ll be besieged by marauding goblin hordes or by Necromancers controlling undead armies. Alter the land with large Quarries or deforestation and you risk awakening the Spiders and Wurms that live deep underground. Or perhaps that’s your intent, to collect their Scales and Silk to craft powerful armor and bows?
Siege and castle defense are a large part of the game. Produce food, gather resources and riches, build Farms and villages, even decorate the workers’ houses; but remember that it must all be protected. Siege Towers, Ladders, Catapults, Trebuchets, Ballistas, Drawbridges, and Moats will all be available to both the player and the enemies. The benefit of a voxel based world is that all of these weapons can damage the terrain. Trebuchet fire will carve holes into the earth. Catapults will be loaded with boulders, tree stumps, and dead bodies. Fire arrows will scorch farms and burn wood buildings to the ground. Recent battles will be evident by the devastated terrain.
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