Torchlight II Update 1 to 4 RELOADED

seeders: 2
leechers: 1
Added on October 19, 2012 by SuPer_BONEin Games > PC
Torrent verified.



Torchlight II Update 1 to 4 RELOADED (Size: 3.49 GB)
 DATA.pak683.32 MB
 data.pak.man4.33 MB
 Torchlight2.exe36.33 MB
 OgreMain.dll8.31 MB
 RenderSystem_Direct3D9.dll535 KB
 Plugin_OctreeSceneManager.dll262.5 KB
 Plugin_CgProgramManager.dll128.5 KB
 steam_api.dll124 KB
 reloaded.nfo5.77 KB
 Whatsnew.txt5.63 KB
 steam_rld.ini764 bytes
 DATA.pak752.77 MB
 data.pak.man4.51 MB
 intro.bik121.07 MB
 Epilogue.bik58.3 MB
 interludedesert.bik30.47 MB
 interludeforest.bik26.07 MB
 Torchlight2.exe36.37 MB
 OgreMain.dll6.5 MB
 cg.dll5.36 MB
 vc2010redist_x86.exe4.76 MB
 vcredist_x86.exe4.02 MB
 d3dx9_41.dll3.98 MB
 CEGUIBase.dll1.76 MB
 libeay32.dll1.05 MB
 fmodex.dll1.03 MB
 RenderSystem_GL.dll720 KB
 DATA.pak752.88 MB
 data.pak.man4.51 MB
 intro.bik121.07 MB
 Epilogue.bik58.3 MB
 interludedesert.bik30.47 MB
 interludeforest.bik26.07 MB
 Torchlight2.exe36.38 MB
 OgreMain.dll6.51 MB
 cg.dll5.36 MB
 vc2010redist_x86.exe4.76 MB
 vcredist_x86.exe4.02 MB
 d3dx9_41.dll3.98 MB
 CEGUIBase.dll1.76 MB
 libeay32.dll1.05 MB
 fmodex.dll1.03 MB
 RenderSystem_GL.dll720 KB
 Torchlight2.exe36.23 MB
 steam_api.dll124 KB
 reloaded.nfo5.66 KB
 Whatsnew.txt2.39 KB
 steam_rld.ini764 bytes


Description

Torchlight II Update 1 to 4 RELOADED




Torchlight 2 Update 1 Changelogs/Fixes ?

STABILITY
*Fixed a potential crash bug when applying affixes and effects in certain circumstances
*Fixed rare crash when turning in quest in the Undercurrents.
*Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. (And thus can’t cause the game to crash on load)

SKILLS
*Fix for Berserker geyser proc showing up as a mappable skill.
*Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
*’Resist Slow’ affix fixed.
*Proc affixes scale better with player level.
*Berserker ‘Wolf Shade’ now has the (intended) 60 second cooldown applied to all ranks.
*Fix for mistriggering when chaining two skills together when there is an early hit-frame.
*Safety check to stop any looping skills that get stuck in the ‘on’ state when the character is not performing a skill.
*Fixed bug with ‘Poison Burst’ procs (they should properly engage at more distant ranges).
*Fix for potential issue when units would queue removed/unavailable skills.
*Fix for having more than 100% reduction to charge decay or a negative flat charge decay.

PERFORMANCE
*Made significant optimizations to particle collisions.

SYSTEMS
*Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
*Fix for bug where rapid clicks could misspend stat points.
*Removed access to console commands in multiplayer games.
*The game’s login dialog now correctly allows passwords up to 64 characters long.
*Removed display of other users’ IP addresses in multiplayer games.
*Removed Steam Cloud toggle in the settings file (it didn’t do anything); the ability to toggle is available in the Steam client.
*Removed logging for achievements to potentially reduce some FPS drops for some users.

LEVELS/SCRIPTING
*Tweaks to various areas to prevent units from getting stuck.
*Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
*Fixes to some level scripting logic in the Frosted Hills.
*Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
*Implemented a few specific boss room pathing fixes.

ACHIEVEMENTS
*Fixed friends list based achievements.
*Spell-learning achievements now don’t incorrectly trigger based on other players.

MINOR
*Fixed several typos.
*Improvements to journal tooltips


Patch 1.12.X.7 Notes

This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.

FUNCTIONAL
*Shared stash now creates a backup of itself
*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
*Can’t drag merchant items onto the buyback tab
*Gambler does not show 'can't equip' X
*CTRL-M will instantly toggle map visibility
*Pet equipment cannot get sockets from enchantment
*Fixed rare crash related to Charming a monster
*Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
*Confirmation box added for quitting without saving
*Fixed a few rare hardware related crashes
*Particle update optimizations
*Various rendering optimizations

GAMEPLAY
*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
*Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
*Zero walkspeed monsters won't attempt to jump down
*Fixed some display issues with Fame level progress
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
*Swamp Flier scream debuff will show an appropriate name on debuff icon
*Creep squish blood now has a censored version
*Fixed a few areas where loot from a specific event spawned publicly
*Fixed a few spelling errors
*Act 4 banner should properly display
*Pets can be sent to town from the last 2 boss rooms
*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
*DOTs now correctly calculate bonuses from +DMG%
*XP and Fame %bonuses from gear are now capped at +/- 100%
*HP bonus gear will properly be reflected in final health of player to other clients post-zoning
*Game can be saved at any time from the options menu
*Onscreen notification in bottom right of screen when saving takes place
*Console-created items now have an effect that displays that they were cheat-created
*Damage reduction effects on the player are capped to 75%
*Stat expenditures when leveling up are properly synchronized in multiplayer
*When leveling up, your health is properly recalculated on other clients
*Skill cycle keys can now be bound to mouse buttons
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them

SKILLS
*Berserkers are still targetable while performing Savage Rush
*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
*Battle Standard's properties are properly exclusive (they don't stack)
*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
*Howl duration fixed (Extended)
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
*Vortex Hex won't target smashables
*Fixed two ranks of Seismic Slam incorrectly doing electrical damage
*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
*Elemental attunement properly benefits from owner’s level
*Elemental Boon should properly speed up cast time on last rank
*Shadowbind should properly rank up duration
*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
*Outlander Long Range Mastery should now affect wands as well
*Prismatic Bolt gains charge at half the previous rate
*Spider Mines should show debuff icons
*Spider Mine summon duration fixed
*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
*Elemental Attunement shouldn’t attack smashables
*Tremor rank 6 should properly perform its charged effect
*Immobilization Copter damage effect shouldn’t stomp on other damage effects
*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
*Rapid Fire and Venomous Hail now use DPS instead of Damage


SCRIPTING
*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
*Various minor level scripting or layout repairs
*Fixed farmable Gel phasebeast room so that XP gain isn't overblown
*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
*Fixed a few areas where the player could get stuck

NETWORKING
*Fixed a case where backlog of messages for resend would escalate and disconnect the client
*Friends-only games are fixed to synch correctly across lobbies
*Fixes for various serverside issues
*Erroneous ‘Connection Failed’ messages should be fixed
*Games can now be filtered near your level

GRAPHICAL
*Many wardrobe tweaks and fixes

BORING
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading


Changelog:
vPatch notes for version 1.13.x.12

Misc

Fixed Engineer armor set that was showing up as white geometry

Performance

Additional UI performance improvements
Additional rendering performance improvements
Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines

Stability

Fixed a crash that could occur with a dying pet that proc'ed on save restoration

Skills

Fixed some issues with Stormclaw bolt chaining
Blazing Pillar will no longer give enemies the ability to burn you!
Shockbolts and Shocking Orb can now build charge
Fixed several non-working augment affixes
On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
Blade Pact and Stone Pact last for listed time

Items

Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
Several affixes that work based on unit proximity can work in parallel, when they could not before

Gameplay

Fixed several issues where procs could be precluded from activation
Set bonuses based on nearby monster count work properly
Some more multiplayer XP distribution fixes related to player/killer delta
Can't turn alignment on something that attaches to its master
When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
Player block cap set to 75 instead of 50
Elemental armor reduction can't reduce armor below zero
Champions all have 100% charm resistance
Siege Turrets have 100% charm resistance

Level Scripting

Can't prematurely activate Vyrax tower warp with teleportation
Various minor level fixes
Various visual updates to the Three Sisters' Lair
Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
Tutaran trap fixes
Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.

Update 4
GRAPHICS
*Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled

PERFORMANCE
*LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )

SKILLS
*Shield Bash bonus damage now deals the stated amount(charged and uncharged)
*Wolfpack will properly strike turrets
*Bonuses due to proximity now always expire properly
*Damage bonuses/reductions for Battle Rage properly expire
*Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit
*Pet damage bonuses are applied to effects

LEVELS
*Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
*Various issues resolved in Luminous Arena in multiplayer
*Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

ITEMS
*Set reward for Inquisitor set altered to a functional bonus
*Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)
*Effects based on proximate monsters now work properly with socketables
*DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

MISC
*Target Dummy is Charm resistant
*Fixed issue where rebinding Close All Menus could lock you in pause mode
*Fix for shift-click casting a left-click spell and then selecting an item (would previously auto-attack)
*Pet enhancing bonuses work more consistently for pets attached to OTHER pets.




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3.49 GB
seeders:2
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Torchlight II Update 1 to 4 RELOADED

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All Comments

Okay can someone tell me how to update my 1.9.5.1 Torchlight II game with these files. Like do I just copy and paste the update #4 files to my Torchlight II installation location, and ignore the 1-3 updates?
Ah okay, thank ya.