Changelog:
AI Faction AI can send military defense ships in foreign/pirate territory if it has assets thereBuilding AI will favor docks from main tech group when it has the choice between several docksBuilding AI put a much higher focus on building ship part factories (until it reach a decent ratio)Content Patch [Deluxe Edition]Added Ceridan faction and playable tech group (unique ships, buildings, wares)Added “Besieged” large symetrical mapAdded “Ore Belt” medium mapNew, rare, titanium oreAdded “Ceridan Invasion” special eventAdded Ceridan starting scenarioGameplaySiraks and SPQR can no longer build capital type colonies on rocky and acid planetsAdded high risk / reward mission to destroy Swarm HivesMinor changes to some colony imports/exportsMinor price changes for various goodsSwarm spores “gun slot” reduced from 2 to 1; HP from 3000 to 2500SPQR event “window” larger (can happen sooner/later in the game)Can no longer build balanced colonies on volcanic worldsSlightly increased power generation of the Man-o-WarGame SettingsAdded 90 FPS settingAdded ability to enable/disable menu antialiasingAdded ability to set the nebulae transparency level (for those who find them too colorful)GraphicsAdded some pilot portraits variations to niliths, siraks, humansMade AI Core carrier and battleship slightly biggerReplaced computer plant by better looking buildingAdded volume to pirate bases and other buildingsReplaced a few AI Core buildingsNilith shipyard, power plant, military and trade stations are pulsatingModding Tools [Deluxe Edition]Map Editor : Added visual indication of nebulae and solar systems when appropriate paint modes selectedMap Editor : Easier to know which solar system names have already been used on map (star in front of name)Performances / Code StuffUpgraded graphic libraryMisc small code changes & improvementsSmoother movement in higher refresh rateImproved list management in Sector Info PanelSlight changes to savegame formatUser InterfaceMade the “dark” sectors on the galactic map clickable to make exploration of new sectors easierAdded “My Assets” filter to Sector Info PanelDrag and dropping weapons and shields works in ship equipment type menusIncreased Dock Scanner menu widthGalactic Map : One click to select a sector, 2 clicks to enter a sectorGalactic Map : Sector Info panel tied to selected sector when map open so you can move the mouse without canceling current selectionGalactic Map : Top right info popup still tied to the sector your mouse is over, made visible even if sector info panel is openGalactic Map : “My Assets” filter made more useful: lone ships are easier to locate, added numerical value.Resized save/load menuMade bounties in bounty board easier to readBug FixesFalling Letters / Matrix bug (hopefully)Take control button doesn’t work in asset listIncorrect thread timingsSmall display issue with popup on galactic mapClosing the game with empire manager open and money management selected could cause a problemNilith primary planet type should be oceanicCouple of small design mistakes in Imperium and Hiveworld mapsCouple of error messages in map editorSpaceflies (and potentially other neutral objects) registering as “foes” to AI Core and SwarmGiven enough time and resources, swarm queens could bypass their hangar limits2 mouse cursors visible when some menus are openBuying equipment in a dock with said equipment in cargo bays lead to buying the wrong amount of equipment Moving cargo around causes the profit/loss indicator to go bonkersAccess violation under specific case in trade menuWrong font on Shipyard’s buy buttonStats not always showing properly when a game endsSector Info panel and Galactic map showing data that should be hidden by fog of warAnimation frames could appear in the wrong orderGame Editor – potential crash when refreshing databasePotential crash in alien name generatorFinite resource button not working as expectedIncorrect framerate when capping fpsSelecting a fleet and then a single ship would not deselect the fleetOrder to build a trade station can failException if a faction has no military ship to assign to an attack fleetProblem that may cause a faction to not build a specific mine it needsException related to asteroid deletionSome accepted missions wouldn’t be listed in the mission tab of the empire managerSpecial events couldn’t occur while a plotline is activePlayer owned sector can be marked as hostile on the galactic map popupChanging faction using the cheat menu wouldn’t stick across savegamesStarting a new session wouldn’t reset changes made to CPU factions’ traits and behaviors during previous game.