Unity 3D Assets-Skele v1.5b -Character Animation Tools[AKD]

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leechers: 3
Added on August 27, 2014 by amjadrtsin Other > Unsorted
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Unity 3D Assets-Skele v1.5b -Character Animation Tools[AKD] (Size: 57.56 MB)
 Manual_of_TBM.pdf982.58 KB
 Manual_of_TCD.pdf628.22 KB
 ReleaseNotes.txt3.75 KB
 Collada_Main.meta107 bytes
 res.meta107 bytes
 anim.meta107 bytes
 scripts.meta107 bytes
 EDITOR.meta107 bytes
 Poses.meta107 bytes
 scenes.meta107 bytes
 ReleaseNotes.txt.meta93 bytes
 Manual_of_TBM.pdf.meta90 bytes
 Manual_of_TCD.pdf.meta90 bytes


Description

Skele: Character Animation Tools



Category: Editor Extensions/Modeling
Requires Unity 4.3.4 or higher.
Version: 1.5b
Link: https://www.assetstore.unity3d.com/en/#!/content/16899

Make Character Animations right inside the Unity Editor.

Skele: Character Animation Tools significantly speeds up animator/indie's animation workflow in several ways:

1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work

2. Integrate character animations authoring with code/fx/audio/gui/etc in advanced situations. Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)

3. Export skinned meshes and animations as DAE archive

4. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc.

Main Features:
1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models.
2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
3. Create complex multi-character actions with ease [BETA]. Edit the animations right inplace, and easily integrate with code/fx/audio/gui/etc.
4. Visualize the bone link, the vertices, and bone weights, etc.
5. Reduce the folder size, you don't need to include duplicate meshes for each animation.
6. Make/Save/Load poses on disk
7. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
8. Generate RootMotion from RootBone curves
9. Export character mesh and character animation into DAE archive
10. Edit multi-part meshes
11. Fix BindPose of skinned mesh (position and rotation)
12. Mirror your anim clips
13. Modify Animation curve's property, path, type.

Screenshots:

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Unity 3D Assets-Skele v1.5b -Character Animation Tools[AKD]