Unity 3D Pro 4.5.1 f3 (x86)

seeders: 5
leechers: 6
Added on June 22, 2014 by amjadrtsin Applications > Windows
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Unity 3D Pro 4.5.1 f3 (x86) (Size: 1.12 GB)
 INSTALL.txt410 bytes
 Unity.exe28.76 MB
 Unity_v4.x.ulf1.81 KB
 UnitySetup-4.5.1.exe1.1 GB


Description

Unity 3D Pro 4.5.1 f3 x86
Year / Issue Date: 2014
Version: 4.5.1 Build f3
Developer: Unity Technologies
Bit: 32bit
Language: English
Medicine: Present
Developer's website: http://unity3d.com/unity/whats-new/unity-4.5.1
Description:
Unity - a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of professional quality applications, and "quite accidentally" contains the most powerful engine this side of a million dollars.
Improvements:
iOS: add support for script debugging over USB.
Fixes:
2D: Very thin down-scaled textures will now produce sprites correctly.
2D: Fixed auto-simplification of sprite meshes. Considerably less vertices/triangles will be generated.
Editor: Fixed ETC2/ASTC texture display for lower mip levels when the editor is run in DX11 mode
Graphics: Fixed GUIText not being shown if it only consists of Unicode characters
iOS: Fixed case of resolution/orientation setting when Unity player takes only part of the screen
iOS: Fixed Unity Remote touch event queuing under stress conditions
iOS: Fixed 2D rendering when sprite does not have tangents, but has normals
iOS: fixed autorotation issues on iOS 8
iOS: fixed Xcode project build under Xcode6 preview
iOS: fixed splashscreen misrecognition for iOS Free license users on iPad-only apps
iOS: fixed corner case of RenderTexture creation
iOS: fixed lighting being broken while starting in landscape orientation
Linux/OSX: Fix linear lighting when antialiasing is enabled in upscaled fullscreen mode.
Linux: Fix initial cursor visibility setting when antialiasing is enabled.
Linux: Fix asset bundle caching.
MonoDevelop: Fix to correctly close MonoDevelop when not in focus on OS X. MonoDevelop will no longer prevent logging out.
OSX: Fix stack trace generation on crash.
OSX: Fixed PS3/PS4 bluetooth pads crashing editor when run.
Windows Phone/Windows Store Apps: Unity now correctly marshals Collision2D.relativeVelocity to C# code
Windows Phone: Fixed clearing splashscreen if camera in first scene has no clear flag
Windows Phone: Input.gyro.gravity now correctly returns data from orientation sensor
Windows Phone: Fixed an issue which caused compressed meshes to blink in certain situations
Windows Phone/Windows Store Apps: Unity will now correctly build player if plugins use .NET 4.5 APIs that are not available in .NET 3.5
Windows Phone: Input.GetJoystickNames now returns an empty string rather than preventing player build
Windows Phone/Windows Store Apps: Fixed an issue which caused player crash when Collider2D NonAlloc API variants were used
Known Issues:
Audio: [Angry Bots] Sound of the rain disappears when it shouldn't
iOS: 4.5.1 needs Vuforia plug-in to be upgraded to very latest version
iOS: You won’t be able to enable MSAA/stencil for backbuffer if you use Xcode 6 beta for building final application
Physics2D: Hinge and Wheel 2D joints start scene as if they were asleep.
System Requirements for Unity development:
Windows XP with SP2 or later; Windows 7 with SP1 or later; Windows 8; Mac OS X Snow Leopard 10.6 or later. Note that Unity was not tested on server versions of Windows and OS X. Windows Vista is not supported.
Graphics card with DirectX 9 level (shader model 2.0) capabilities. Any card made since 2004 should work.
Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
System Requirements for Unity iOS development
In addition to the general system requirements:
Only Unity OS X version supports iOS as build platform
Xcode 4.3
System Requirements for Unity Android development
In addition to the general system requirements:
Android SDK and Java Development Kit (JDK)
Android authored content requires devices equipped with:
Android OS 2.3.1 or later
Device powered by an ARMv7 (Cortex family) CPU
GPU support for OpenGLES 2.0 is recommended
System Requirements for Windows Store/Windows Phone development
In addition to the general system requirements:
Windows Phone SDK 8.0 requires 64-bit Windows 8 Pro or higher. You can't develop Windows Phone 8 apps on Windows 7, on Windows Server 2008, or on Windows Server 2012.
Microsoft Visual Studio 2012
System Requirements for Unity BlackBerry development
In addition to the general system requirements:
Requires installation of Java 32-bit runtime
BlackBerry authored content requires devices equipped with BlackBerry OS 10 or later
System Requirements for Unity-made Content
Windows XP or later; Mac OS X 10.6 or later.
Pretty much any 3D graphics card, depending on complexity.
Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
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1.12 GB
seeders:5
leechers:6
Unity 3D Pro 4.5.1 f3 (x86)