Unity 3D Pro 4.5.4 f1 x86 + Crackseeders: 63
leechers: 20
Unity 3D Pro 4.5.4 f1 x86 + Crack (Size: 1.25 GB)
DescriptionUnity - a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of professional quality applications, and "quite accidentally" contains the most powerful engine this side of a million dollars. UNITY 4.5.4 The Unity 4.5.4 release brings you some new features and fixes. Read the release notes below for details. FEATURES Android: Added the ability to deploy and run games on Android TV. IMPROVEMENTS Graphics: Added Texture2D.EncodeToJPG with JPG quality argument. Graphics: Added Visible in Background option to windowed fullscreen. Linux: Stop force-disabling sync to vblank when a compositing window manager is detected. Physics 2D: All 2D physics components now perform faster GetComponent<> lookups. Terrain: Added an option to preload all detail patches and keep them loaded in memory. Set via the Terrain settings and with the "collectDetailPatches" property. Can reduce hiccups when navigating a Terrain. Terrain: Improved tree culling performance. Windows Phone / Store: Slightly improved performance in master builds. FIXES 2D: Fixed sprite importing regression which caused sprite references to be lost on texture rename. Android: Fixed application hanging and crashing when trying to close the IME with the back button. Android: Fixed game starting not full screen if the orientation is not set to Auto Rotation. Android: Fixed mouse input for interacting with standard GUI. Asset Import: Fixed crash when plugin DLL calls AssetDatabase.Refresh in type initializer. Editor & Webplayer: Fixed crash when loading some meshes imported with Unity 3.5. Editor: Fixed "ArgumentException: Invalid path" error that might occur with some custom windows. Editor: Fixed an issue whereby text went out of the TextArea in custom editor when return was pressed or multi line text was pasted. Editor: Fixed Asset Store window showing up blank in DirectX 11 mode on some Intel graphics cards. Editor: Fixed Hierarchy NullReferenceException happening when dragging an item over another item that is not a parent. Editor: Fixed inspector rendering when having more than one missing script on a GameObject. Editor: Fixed launch of Visual Studio for script editing, added additional logging to the editor log to troubleshoot future problems. Editor: Fixed that a hidden Hierarchy window did not refresh when changing scenes. Editor: Fixed that the icon for Alphabetical Sorting in the Hierarchy toolbar did not show when selected. Editor: Fixed that when searching in the Hierarchy clicking on a search result item and then on "x" button did not reveal it. Editor: Multiple events in the animation window can be dragged. Editor: SpritePacker will not crash packing sprites generated from textures with certain OnPostprocessTexture scripts. Editor/iOS: Large memory samples in profiler now work. Fix for the error "Buffer is not large enough for the message." Graphics: Fixed Shader Material Keyword changes not applying to Materials on objects in the scene. Graphics: Fixed skinned meshes sometimes not rendering in player builds when Read/Write Enabled import option is disabled. Graphics: Fixed stencil modes only affecting front facing geometry when shader has Cull Off. Graphics: Fixed textures in material property blocks (e.g. sprites) sometimes messing up other textures in the material on OpenGL. Graphics: Fixed "allocation 0x00000000 already registered" error messages. Graphics: Work around crash when trying to read invalid shader properties. IMGUI: OnMouseExit not called when mouse is moved from a collider to IMGUI element that is occluding it. iOS: Fixed crash occurring when using webcam texture whilst privacy settings deny access to the camera. iOS: Fixed handling of resolution preset in Player Settings. iOS: Fixed startup orientation handling on iOS 8. iOS: Support files with multiple fonts when building font metadata. iOS: Update and render additional frame after app suspension. Allows customising paused app's thumbnail. Linux: Fixed text entry when pressing enter/return. Mac OS X: Fixed a bug where certain third party mice would cause the editor or players to take a very long time to start up. Mac OS X: Fixed full screen rendering at less than native resolution. Mac OS X: Fixed duplicate input events being sent in OS X standalone player. Mecanim: Fixed crash when opening a project with Free License where Animator Layer Sync has been turned on by a Pro License user. Mecanim: Fixed bug where Animator.StartRecording would prevent Animator.Play from playing animations. OpenGL ES2: Fixed shader depth state handling. Physics 2D: 2D colliders marked as triggers now don't affect center of mass or inertia calculations. Physics 2D: Allow the change of Z transform position only, without disturbing Rigidbody2D interpolation. Physics 2D: Rigidbody2D without colliders now has default inertia and center of gravity. Physics 2D: Stop memory leak when assigning vertex array to PolygonCollider2D.points with invalid geometry. Scripting: Fixed ARM thunk creation in dynamic methods on AOT platforms. Scripting: Fixed occasional crash when switching between scenes. Scripting: Fixed potential crashes during breakpoint and single stepping in debugger. Scripting: Fixed the debugger causing waits to be interrupted. Shaders: VFACE pixel shader input semantic works now. Previously was not quite working on D3D9. Substance: Fixed crash when loading a scene with an object that has a script with a ProceduralMaterial assigned to a Material property. Windows Phone 8.0: Fixed an issue which caused shader depth bias being applied to the wrong direction on old WP 8.0 OS builds. Windows Phone 8.0: Unity no longer prevents build even if it finds code that will potentially crash during runtime. Windows Phone 8.1: Fixed Unity player not pausing when a phone call is incoming. Windows Phone 8.1: Input.inputString now works properly. Windows Phone: Fixed crash on application exit when location was enabled. Windows Phone: Unity no longer generates empty files that cause XAP deployment failures. Windows Store / Phone: Fixed an issue which caused Unity player to crash sometimes when loading a DLL not built for WinRT. Windows Store / Phone: Unity will produce full PDB files for scripts even in non-development builds. Windows Store Apps: Fixed exceptions which occur when trying to use reflection. Installation note: 1. Install Unity 2. Copy file unity.exe from Crack folder to Unity folder (usually c:Program FilesUnityEditor) 3. Copy file Unity_v4.x.ulf from Crack folder to C:Documents and SettingsAll UsersApplication DataUnity (WinXP) or C:ProgramDataUnity (Win7, Win8) 3. Start Unity 4. That's it .. Enjoy it Related Torrents
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