Unity Asset - City Building Game Kit v3.3.4[AKD]seeders: 4
leechers: 1
Unity Asset - City Building Game Kit v3.3.4[AKD] (Size: 64.92 MB)
Description
City-Building Game Kit Category: Complete Projects/Packs Publisher: Mobile Game Starter Kits Version: 3.3.4 (Apr 11, 2014) Requires Unity 4.3.4 or higher. Requires: NGUI: Next-Gen UI Kit and 2D Toolkit Link: https://www.assetstore.unity3d.com/en/#!/content/16417 Description: Features: - Beautiful Game Art: Isometric island tilemap - Highly Optimized for mobile: Tested on iPhone 5, iPad, iPod, and Samsung Galaxy S. - Mobile UI: Large menu buttons perfect for iOS - Monetize: Sell resources, gems, and builders. - XML: Change wait times and gem prices in XML - Well-organized, tightly-packed scripts - Customize buildings, characters, and tilemaps. - Characters: Train troops for competitions* - NGUI and Toolkit2D Support - Works on Unity and Unity Pro *Characters will be used in the Competitions (Coming Soon) Planned Developments: Your purchase supports our upgrade roadmap: - More iOS social game engine features such as online sever syncing (for example, visiting other player cities for battles like Clash of Clans) - First-Time Tutorial: Improve your Unity game with a tutorial out of the box. - Treasures and Decoration: Additional assets - Competitions, achievements & social features - Building Upgrades and Advanced Unit Research - Character Animations: Improved gameplay - Unity tutorials to help you build a game with this starter kit. Android Support: The mobile strategy game kit works out of the box on Android and has been tested with a Samsung Galaxy S. Depending on the device you test with, you may need to use 2D Toolkit to snap the GUI menu tiles back on place. 2D Toolkit and NGUI are required: Unity scripting for everything you see in city builder mobile games like Dragonvale takes a lot of coding. 2D Toolkit and NGUI are required for everything to function property. We test after every update of 2D Toolkit and NGUI for changes in performance, and update the starter kit. Advanced Developers Only The kit is designed to run out of the box for development, not submission to the app store. The basic idea is this - you can go anywhere with the game, because the frameworks already cover everything. We didn't build some components, even to be used as examples, like character or building animations because existing components needed to be perfected. The kit can go to all platforms, with minor adjustments (if any) because Unity really is multi-platform. Build a game on all platforms: Android, iPhone, iPad, iPod, Web, Standalone Windows and Mac There are no iOS only or Play dependencies. Each of the custom scripts included can work with any asset you use for those platforms, such as mobile IAP assets. The kit runs right out of the box on all platforms, iOS and Google Android mobile phones. Although optimized for mobile devices, the program also works as a standalone Windows or Mac or web deployed version. iOS In App Billing / Google Play IAP System The script controlling In-App Purchase is setup so you can connect your own coding or a plugin such as the Prime31 StoreKit. The scripting is not not designed to be integrated with Apple's In-App Purchase system out-of-the-box, but rather designed to offer dispensing currency, gems, or construction units for a certain price as can be seen in the video demo. Connecting this to your own In-App Purchase code will complete the system. Buildings: Buildings can be changed. Animations are not needed. Units: Characters can be swapped with your own characters. But battles are not yet supported so character animations are not yet included. (coming soon) Terrain and Menu Graphics: You can change the terrain and menu graphics to fit your own game. Create One Commercial Game Create one commercial game for yourself or for a client. Additional commercial games each require an additional asset purchase. Shots: PLEASE, PLEASE KEEP Sharing Widget |
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