Update v1.0.0.23 contains a some more optimization improvements, bug fixes, and a lot of new content. This update brings 2 new playable characters as well as a Mac version of the game. Some of the changes in this version are as follows.HIGHLIGHTS:+ 2 new playable characters (Gilda and Vladlyn)+ 2 new zones+ new crew members+ new items+ new upgrades+ Millinery+ AchievementsFixedSome broken texture issues resolved. Various typos. Holy wisp was improperly blocking Black Blessing and Holy Order. Punch/Kick bonuses not being applied properly when Reina has Dark Totem equipped. Bug where poison affliction would miss some damage ticks on enemies. Various player skill bugs. Collision detection on pressure switches. Clock improperly counting down at equip screen during Goibniu mode.AddedVladyn and Gilda are now playable after completing the game once on any difficulty. Millinery is open for business. New Adventurer vendor in Tagrum/Hrukk/Ishk. New Accessory [Treasure Hunter’s Gimcrack]. Upgrade for [Mana Key Stone]. New item type [Elixir] can now be attained. (Adventurer Vendor) New vendor in Hrukk, Claudia’s Workshop. Various new treasure chests in some areas. Four new bosses. New Zone “Tainted Laboratory”. New Zone “Hall of the Fallen”. Now 16 total save slots. New Crew Member Daemahn. New Achievements.ChangedTeachings of Lifeblade changed to a passive Key Item. Increased cold damage from frozen areas on Veteran difficulty and Higher. How much mana cost scales with Soul level for most spells. [Angel Sapphire] added to Angel Soldier loot table. [Demon Ruby] added to Assassin loot table. Expanded some of the smaller zones. Multiple changes for Azudor/Dhistahn mine battle and rewards. Slightly increased Luck required to level up [Fate Roulette]. Increased Corruptions Armor/Resist reduction from 15% to 20%. All damage for player [Fire] magic spells reduced by 30% [Burn] affliction can now stack up to 5x. Reduced [Stun] affliction duration, increased damage taken while stunned. Various Armor/Resist changes to some enemies. Updated multiple enemy variants. Various map changes in Temple zone. Some passages in the Prison zone modified to account for new zones. How often Feral Sirens will shield themselves. Size of [Hurricane Rage] focus finisher now scales with [Int]. [Volt Aura] Duration shortened and attack trigger changed. [Volt Aura] can block Lightning traps and static affliction. [Bolt Jump] spell replaced with new [Bolt Shackle] spell. [Warp Blade] Critical hits will summon a void magic warp blade to strike your target. Increased Mp cost of [Divine Decoy]. Circumstances under which Zealots will use their Burst counter attack. Poison trap when using bow and dagger now has 100% chance to cause affliction. Various tweaks to some bosses behaviors. True Anemone’s crystals now only recover her shields. Brizhal attack animation and behavior for better accuracy and range.UPDATE 1.0.0.24This is a small patch to fix some of the issues introduced in .23. There will be ongoing updates in the coming weeks to hunt down all the bugs. We will announce when the next estimated time for an update will be. This update contains the following... Hotfix- for Gilda's servant crash. Fixed- sign of no return (you can pass it safely... I hope) - plan B finisher - mausoleum trap as Vladyn - sewer trap as Gilda - Crash with save in the 16th slot - Crusader amulet mana steal protection - Gilda unable to climb with 'UP' key (still in progress post if still an issue) - various crashes involving player minions - Vladyn shot skills that trigger on hit. - glitch with void version of Vladyn's Focus Finisher. - Silence now properly affects GernotChanged- various adjustments to address slowdown/crashes on room transitions (ongoing) -i ncreased damage on switchblade - reduced attack speed of Chakram - [Hard Shells] to increase shot crit damage by 1.5% per Agi.
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