Void Destroyer v22 Hotfix 4 (Windows) | VIruz

seeders: 2
leechers: 4
Added on December 11, 2014 by VIruzin Games > PC
Torrent verified.



Void Destroyer v22 Hotfix 4 (Windows) | VIruz (Size: 262.27 MB)
 Void_Destroyer_v22_Hotfix4.zip262.27 MB


Description



Here it is! Void Destroyer for windows! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the Void Destroyer - Version v22 Hotfix 4 (Windows) You can find a trailer for Void Destroyer here.

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

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Installation:
- Disable antivirus and add folder location to exceptions, worried about my torrent then check it yourself with Virustotal.
- Unzip the .ZIP file to your desired location and play.

Problems with errors or getting your game started? then check out this.

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Description:
A desolate asteroid field on the edge of the solar system erupts in war. Your troops rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.

Game play:
The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom to control your forces and wage war.
If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.

Features:
- A mixture of space combat and real time strategy games - two games in one
- A story line, opportunities, plot twists, boss fights, and many surprises
- Pilot ships - from small drones to heavy cruisers
- Instant ship switching - all ships are pilot-able
- Multitude of weapon systems in the hands of both friends and foes
- Tactical Mode - easily issue orders and manage your forces
- Build platforms
- Build ships
- Research new technology
- Upgrade your command ship
- Asteroid mining
- Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
- Pilot via joystick or mouse (mouse flight - includes two different modes)
- Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
- If the role of a pilot isn't your thing - you can let the ship's crew do their job
- Capture enemy bases and ships
- Mod support - "mod nearly everything" philosophy
- Instant Action scenarios - unlocked via playing the main game/story mode
- Battle Editor - create your own maps, unlimited game play on your own terms
- Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
- Formations - pre-defined and custom
- Community input valued by a responsive developer

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Full change list:

Hey guys - I just uploaded the first pass of the overhaul of the command ship upgrades and abilities. They are available as part of the story/mission game play and eventually will be available in custom maps created via the battle editor as well. As some examples: You can use the "Tractor Beam" ability on an enemy ship to pull it closer to you, then blast it away with an upgraded main gun. You can use "Azu's Gambit" to trick enemy ships to focus their fire on the command ship and use "Return to Sender" to return incoming missiles back to their mommas. You can lay down a "Radiation Field", and then quickly thrust backwards using "Withdraw" so as to take minimal damage from it. And why not lay down some missile mines while you are at it? Once you are at a safe distance, use "Rapid Repair" which quickly repairs damage, but leaves the command ship extremely vulnerable to weapons fire. The goal of command ship upgrades is that they fit the "theme" of the command ship - a lot of the abilities are based on controlling the enemy or the battle. Another goal of these abilities is to provide synergy with other abilities like the examples I listed above. The main goal - as always - is to give you the player a cool and unique experience. Command ship upgrades/abilities strengthen the play style that likes to focus on piloting the command ship.So the first pass might be imbalanced, lacking sound and visual fx, some upgrades/abilities might be too weak, some might be too strong. I'd prefer them to be too strong rather than too weak so that they aren't a waste of time. Keeping that in mind I'm looking for feedback from you guys. Adding in these abilities is actually very easy, the more challenging part is merging them with the game play/story and balance of the game. What's next on the horizon? Next up is overhauling the way that the abilities are presented, instead of a list have a "sort of a" action bar like interface for them. After that I'm going to work on adding many alternate fire options for ships - to strengthen the - "piloting other ships" aspect of the game. As always thanks for your support. 



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Void Destroyer v22 Hotfix 4 (Windows) | VIruz

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Viruz, you're Da Man! :)