VoidDestroyer Iteration 23 v01.03.2015

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leechers: 0
Added on March 10, 2015 by sl3yrin Games > PC
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VoidDestroyer Iteration 23 v01.03.2015 (Size: 233.36 MB)
 VoidDestroyer_v1.0u26_setup.exe233.36 MB


Description



Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it.

A desolate asteroid field on the edge of the solar system erupts in war. Your forces rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.
Game play:
The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom over the your forces and the art of war.
If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.

Features:
♦ A mixture of space combat and real time strategy games - two games in one, how you play is up to you
♦ A story line, opportunities, plot twists, boss fights, and many surprises
♦ Pilot ships - from small drones to heavy cruisers
♦ Instant ship switching - all ships are pilot-able
♦ Multitude of weapon systems in the hands of both friends and foes
♦ Tactical Mode - easily issue orders and manage your forces
♦ Build platforms
♦ Build ships
♦ Research new technology
♦ Upgrade your command ship
♦ Combine the use of command ship abilities for devastating tactics, use a tractor beam to pull an enemy closer then annihilate it an upgraded main gun
♦ Asteroid mining
♦ Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
♦ Pilot via joystick or mouse (mouse flight - includes two different modes)
♦ Multiple controllers (HOTAS and other) are supported
♦ Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
♦ If the role of a pilot isn't your thing - you can let the ship's crew do their job
♦ Capture enemy bases and ships
♦ Mod support - "mod nearly everything" philosophy
♦ Instant Action scenarios - unlocked via playing the main game/story mode
♦ Arena (dogfight) and Skirmish (RTS maps) modes
♦ Battle Editor - create your own maps, unlimited game play on your own terms
♦ Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
♦ Formations - pre-defined and custom
♦ Community input valued by a responsive developer
♦ In game guide/manual and tutorial system
♦ Difficulty options - make the game more forgiving to get through a tough spot if you so chose.


Iteration 23 v01.03.2015:• Fixed bug - wasn't able to map certain keys with modifiers (EG: SHIFT + SPACE)• Oversight fix - some ship class unit caps not properly handled in skirmish and custom battle modes• Crash bug fix - naming conflict.• New instant action scenario - endless waves of ships via gates (both friend and foe)• Per request - "pretty mode" highlight will now have ship class markers as well.• Updated tutorial to include "alternate tactical mode visuals and highlight"• Fixed bug/oversight with skirmish/instant maps and research. Loading a ia game that required research would - complete all research incorrectly.• Additional damage setting added (25% less damage to player ships)• Repair ships with guard objects will now repair them• Repair ships with a patrol command - will repair ships within the radius of the command• Added texture filering options - can increase performance if lowered, or create nicer visuals if increased.• Crash bug fix - new sound engine and apparent timing issue with multi threadedness• Bugs related to sound engine changes - apologies.• Polish and bug fixes to pretty tac mode and tac mode switching• Sound engine improvements - more sounds, less pops, and possibly improved performance.• Polish to pretty tac mode - rally point markers now avaiable in pretty tac mode• Mod support - added "always on particle effects" to ships• Fixed issue with not being able to have more than one sun in one map.• "Classic tactical mode" - markers now render properly (in front of glow effect)• Addded gamma slider (slight performance loss if used)• Polish to "pretty" tac mode• Bug fix with new "pretty" tac mode - objective markers would persist when switching to cutscenes• Mouse over highlight changes in tac mode (both classic and pretty)• Tiny change to tac mode markers and resolution offset• Command ability - tweaked so that on successfully capturing a fighter - recharge time is only 15 seconds. Corvettes - 20 seconds. To not make capping these totaly useless versus larger ships. Failure tweaked to recharge in 10 seconds.• New "tactical mode that looks like ship mode" - added toggle to "highlight" (changes the outline color) to faction colors to help recognize which ship is on which side. Default key - CAPSLOCK - might tweak the effect to be less ugly• Camera improvements- can now zoom in out while the camera is changing focus. It feels a bit jarring... but hey the camera feels less static, and its optional.• Camera work - when "attached" camera zoom will be slower/faster depending on distance to attached object (command mode and orbit/attached in tac mode)• Sped up "focus tactical on other object" camera movement



System Requirements
MINIMUM:

OS: Windows XP
Processor: Intel Core i3 or equivalent
Memory: 2 GB RAM
Graphics: GeForce 9800 or later
DirectX: Version 9.0c
Hard Drive: 500 MB available space
Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.



Instructions:
Download.
Open file.
Choose install location.
Install. (The installer closes by itself.)
Use shortcut on desktop to play

Do not forget to add an exception to your antivirus (if required)
Block all game executables in your firewall


Enjoy and Please Seed!!
If you like the game, support the developer, buy it!
http://store.steampowered.com/app/259660/
Source : small-games.info










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seeders:10
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VoidDestroyer Iteration 23 v01.03.2015

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