About This Game
A desolate asteroid field on the edge of the solar system erupts in war. Your troops rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.
Game play:
The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom to control your forces and wage war.
If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.
Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.
By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.
Think there's not enough time? Use time dilation (slow down time) to make time for tactics.
Features:
A mixture of space combat and real time strategy games - two games in one
A story line, opportunities, plot twists, boss fights, and many surprises
Pilot ships - from small drones to heavy cruisers
Instant ship switching - all ships are pilot-able
Multitude of weapon systems in the hands of both friends and foes
Tactical Mode - easily issue orders and manage your forces
Build platforms
Build ships
Research new technology
Upgrade your command ship
Asteroid mining
Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
Pilot via joystick or mouse (mouse flight - includes two different modes)
Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
If the role of a pilot isn't your thing - you can let the ship's crew do their job
Capture enemy bases and ships
Mod support - "mod nearly everything" philosophy
Instant Action scenarios - unlocked via playing the main game/story mode
Battle Editor - create your own maps, unlimited game play on your own terms
Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
Formations - pre-defined and custom
Community input valued by a responsive developer
Iteration 22 Hotfix 4:• Combat radius Added to defense stations (just like ships / Turrets) • Fixes some Issues with Unified gui Elements (time dilation, command ship Health, and not synching Watched Lists Properly Between loading games) • Objecitve targets - new assets • Crosshair marker - new assets • Fixed some Issues with Mega gun in Mission Hub - not Clearing / Acquiring targets making it useless • Added "Instant Kill ship class" to weapons - this is for weapons That do considerable push Which Sends Either the target flying or Pushes it out of the way for the next Attack to Connect, in These Cases Sometimes Destroying the ship is preferable or Intended • New command ship Upgrade - afterburner (gun Recoil has push you down?) • New command ship Upgrade - Upgrade Armour (1K per Level) • New command ship Upgrade - "Debris Cannibal" - ADDS A bit of ore and A Small bit of Health When Collision with Debris Takes PLACE (Debris has to be smaller than Fairly command ship) • New command ship Ability Upgrade - Tractor beam - can pull small objects (eg: debris - see above for synergy with cannibal upgrade), cargo pods (making life easier), asteroids (all kinds of uses here ...) and ships (combat and shenanigans). Larger ships and asteroids will be less effected by the pull. When the Ability ends or is Ended - the Object is Suddenly decelerated. • New command ship Ability Upgrade - rapid Repair - Repairs command ship at an Increased rate (1% per second) for a short duration. DURING this time engines and maneuvering are disabled, and Any Damage taken is Multiplied (Might be nice to pull an asteroid or another ship as A shield? See above Tractor beam). • New command ship Ability Upgrade - Azu's Gambit - area of effect taunt - nearby enemy ships targeting the command ship's - ships - will have a chance of switching targets to the command ship. Combine with running away :) • New command ship Ability Upgrade - Return to Sender - That chance Enemy Missiles targeting the command ship are Returned Towards Their Origin • Radiation Field Ability - now detached from command ship • Added handling of what happens if Game ends ( unexpectantly - eg: command ship Destroyed) DURING cutscene • Fixed issue of ship being Destroyed Player DURING cutscene and ship on resuming the Camera mode not being active Properly • Lancet Fighter research no longer dependent on finishing an Instant Action scenario (now Gained in Story / Mission Game) • Bug Fix - Recently messed up Turret targeting in command / Turret modes - apologies • Turrets Given the Same "target queue" mechanic as ships • Also Added clear target button to Turrets in Tactical mode (Same spot as ship's clear target button ) • Crash bug: clicking on the 3D model Turret When Multiple Turrets selected Would Cause A crash • Found (and corrected) instance of ships forgeting That They Were Directly ordered to Attack A target That HAD to be Reached Via using Gravity drive • Instant Action scenario - The Newsum - Probably FINALIZED • Instant Action scenario - The Aurora - Given A worthy battle • Formation GUI - Probably Final • In Formation icon - Probably Final • Player ship marker - Probably Final • Command shi pmarker - Probably Final • Toned down " Tactical Glow " • Ship Switch GUI - FINALIZED and Got RID of "selected ship Moder viewer" • Enemy Target Queueing - SHIFT + Click right in Tactical mode • Enemy Target Queueing - A Friendly select ship or ships - then CTRL + left mouse button to Draw A selection Box - selected Enemy ships Will be Added to ship's target Queues • Ship AI Changes to handle target Queues • Tactical mode target line marker Updated to Show queued targets
If you like the game, support the developer, buy it!
http://store.steampowered.com/app/259660/
Source : small-games.info