v1.0.7 Update:- Fixed Game Settings not saving and reloading on game start.v1.0.6 Update:- Fixed torches not being impacted by volume settings- Fixed ending of C6 being silent and taking a long time- Fixed preplaced Taverns not working (on C5 and 6 specifically)- Fixed Mira's core floating in C10 and C11- Fixed ability descriptions not showing- Fixed reset campaign button actually completing the campaign (whoops)- Fixed 'Indy' achievement not awarding correctlyv1.0.4 to 1.0.5 Update:- Reset campaign button added (please note: broken right now unless you have completed the campaign - You'll get given every level completion achievement. Fix for this is coming very shortly)- Fixes to levels not completing (specifically C3, 4, and 6).- Added level numbers to level briefing screens- Balance tweaks to levels 5 (The Rear Guard) and 7 (Heart Attack), more setup time and less frequent enemy spawning- Wraiths in C8 should now deal more damage to the big doors- Updated Watergates in C8 to look less like doors and more like walls (as they cannot be destroyed)v1.0.1 to 1.0.3 Update:- Fixed an issue which ocassionally caused levels to be unfinishable- Fixed an issue with C3 where enemy units would not path correctly- You can now drop potions on the cauldron icon in the potions tab to return a potion to a free Cauldron- Exiting to desktop via in game menu will no longer present a Bedrock Beta screen- Players will now properly have all Veins unlocked after completing Campaign level 13- Implemented a combat status icon, when in combat you'll have a combat notification, if you click on it to be taken to combat- Fixed patrols and pathing issues which caused units to go idle in combat- Fixed a stack overflow which caused huge framerate drops if the Dungeon Core is attacked on Campaign level 3- Mouse cursor should no longer disappear at the end of some levels under certain conditions- Fixed some audio and visual alerts not being triggered for combat & dungeon core damage
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The game has serious memory issues, especially after patching. After ~15-20 mins of play the game starts lagging very bad, up to a point where it's running like 1fps or so. I guess it's because it's made with Unity, and that's such a shit engine that it always results in games with crazy hardware requirements... Still, i am quite sure there's a memory leak, the game ended up taking 4gb or RAM, kinda excessive for what it is. Hell, even CoH2 doesn't take that much.
Other than that, there's still a lot of objects in game that have debug names such as "prop_shrine" or "team_0", "RAW_whatever", "wants to go to (17,95)" and stuff like that, it's not a big deal but it's kinda ugly and makes mousing over things to get info pointless and annoying, since there's a ton of text we probably shouldn't be seeing at all.
IMO they've rushed the game out, but it's not ready at all. It's amazingly great still, a true successor to DK2, but there's quite a few more bugs to fix before it's really playable.
There should be 'WFTOGame_Data'
folder next to the executable
Will check how it's ingame in a few.
Will keep seeding.