We Slay Monsters v0.9.21 22/12/2014

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Added on December 25, 2014 by sl3yrin Games > PC
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We Slay Monsters v0.9.21 22/12/2014 (Size: 80.87 MB)
 We_Slay_Monsters_v0.9.21_setup.exe80.87 MB


Description



We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior, or Cleric) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies).

The Academy For Dungeoneering

In We Slay Monsters, the player is tasked with the rebuilding of the once prestigious Academy For Dungeoneering, famous for training generations of heroes, but long since fallen into disrepair.

The Academy is your persistent base that can be upgraded over time with gold earned by performing successful quests for nearby towns. Heroes may die, but your Academy lives on.

Features
Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of six suits instead of four, with face values from 1-9 instead of Ace-King. Flushes can be made with only three of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
Campaign against the Institute of Evil. The final game will have a campaign where you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses to take over the world.
Endless supply of recruits. Permadeath means a hero might die, but your Academy has an endless supply of new recruits willing to risk all for fame and fortune.
Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.

v0.9.21: Features:• New Level-up perks have Been Added (See Balance Changes for more info on leveling up): 10% physical damage resistance, 10% Magical Damage resistance, and two gold Discount for shop visits All times. Balance Changes: • Heroes now get 10 HP automatically when leveling up. Extra HP has Been removed as A-Level perk up. • Healing Potions now heal more, and are more Useful at Higher levels. The amount of Bonus Healing Possible from Luck has Also Been Increased. • The Random Item Generator Will not be so generous with good Items. • Rubber Duck and Shout are now (Properly) Magic-based Attacks like Should They always have Been. • Monsters That Will REGENERATE now if not REGENERATE They are Standing in Fire (They did not Already REGENERATE if They Were on Fire). • Now That orb shields are working correctly (See bug fixes), They Were way too powerful. Now you earn 1/2 a point of shield for each point of damage inflicted on a monster. This is subject to even more Change as we Evaluate the shield's relative power. UI Tweaks: • Health, Gold and XP have All Been Moved to the top of the screen, and Score has Been removed (But it's Still Shown at the end).• Your deck and Discard Pile (and how many cards are in each) are now visible in the UI. • You CAN now Temporarily Hide the cards in the Dungeon to See what's underneath by Pressing the 'C' Key. • Tooltips have Been Added to the hero's Radial Action menu. Bug Fixes:• We think we have fixed the All Bugs That May have prevented the Final Treasure from being Claimed. Let us know if you Run into this particularly nasty bug again. • Heroes now Should Get All the gold They are Told They are going to Get (darn Gremlins stealin 'gold). • Scroll Items That Were buffed poison incorrectly marked as A Certain lasting number of Defends INSTEAD of Attacks. • Shield Orb did not stack Properly, Causing Multiple applications to not Give Heroes the full benefit. • Chaotic Power (purchasable Upgrade Wizard) did not work at All. It announced bonus damage but did not apply it. I CAN only blame LACK of Sleep. • Fixed bug WHERE A melee target cards Could things out of range.• Some Were Invisible monsters Lurking About, hopefully They have Been de-Invisi-Fied. • Zombie Chickens losing Their heads in the middle of A multi-Combo Card Could Cause some Problems (freezes / Bugs). • There Were Several Cases Would WHERE text overflow in Various dialogs. May we not have gotten Them All, But we Got A lot of Them. • Fixed bug WHERE A Fire on the Ground Would animate Behind the Fog of War. Miscellaneous: • lightened the color of gray rock columns Against Tile Floors; They Were hard to See. • Loot bags Could drop on Already Opened containers, Which did not Cause Any Problems, Looked just weird. • Lots of tutorials around Cleanup; if you've Already Seen Them, you Will not See Them again. • Improved the quality of the funky-looking Fonts. 


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If you like the game, support the developer, buy it!
http://store.steampowered.com/app/332540/

Source : small-games.info












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80.87 MB
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We Slay Monsters v0.9.21 22/12/2014

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