Wizards Islands 1.05 & Bloodmoon Patches.rar

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leechers: 1
Added on August 12, 2012 by WizAlliancein Games > PC
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Wizards Islands 1.05 & Bloodmoon Patches.rar (Size: 8.4 MB)
 Wizards Islands 1.05 & Bloodmoon Patches.rar8.4 MB


Description

1.05 Patch:
Additions:
New "Ice Harpy" Creatures, equipped with SonicWave spell (new effect) (Drain fatigue, magika and health) or a new "Chromatic Staff" (Fork type) Weapon.
Some Shadow Goblins now have the Ice Flurry spell (new spell effect) (Frost Damage)
New "Goblin Chieftain Sword"
Draken and Tyla'Kah Playable Races for new games.
Updated the "Wizards' Island ReadMe.pdf" with the Darger's Island Map.

Fixes:
Fixed some spelling mistakes.
Lowered Wyverns health by nearly half.
Lowered Wasp Aggressivity on Darger's Island.
Removed Script on Daroth's Door in cell "wi shadowfrost mine cult sanctuary".
Fixed Missing Wall in cell "wi Iccad,Cult Hideout".
This Patch was made by Wizards Alliance, the Wizards Islands developers

Bloodmoon patch:
Features:
This mod replaces Wizards' Island's snow with Bloodmoon's snow. This way it makes the game run faster in outdoor areas.
Makes the frost damage dependent on the player's frost resistance. You can also disable the frost damage for the player when he/she is a vampire or is in werewolf form. To do so open the console with the ~ key and write:
set WI_NoVWFrostDamage to 1
Some scripts are now working differently. The result is that the player would be able to leave the island anytime he/she wants without any negative outcome. I didn't added any way to do this though.
It replaces the lava steams coming out from the chimneys in Wintervale with the default Morrowind chimney smokes.
Wizards' Islands stops the Tribunal levitation preventer script. Since the Tribunal bug was fixed in Bloodmoon this patch turns the script back on.
The WI_introscript didn't stopped itself after the ghost appeared. The patch fixes that.
This patch was made by Zennorious:
http://web.t-online.hu/laga/zennorious/morrowind

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Wizards Islands 1.05 & Bloodmoon Patches.rar