Wolcen Lords of Mayhem v0.1.6

seeders: 1
leechers: 3
Added on April 2, 2016 by Kraxtorin Games
Torrent verified.


Available in versions:

Wolcen Lords of Mayhem v0.1.6 (Size: 4.87 GB)
 ALI213-emu.rar863.41 KB
 CryGameSDK.dll21.25 MB
 CryAction.dll12.6 MB
 CrySystem.dll9.58 MB
 CryAISystem.dll9.27 MB
 libGLESv2d.dll9.16 MB
 CryRenderOpenGL.dll8.09 MB
 CryRenderD3D11.dll7.68 MB
 CryAudioImplWwise2.dll7.06 MB
 CryAudioImplWwise.dll7.06 MB
 Cry3DEngine.dll5.93 MB
 2hnd_idle_3.caf184.07 KB
 2hnd_run2idle.caf97.62 KB
 2hnd_wield_atk_2.caf66.19 KB
 2hnd_wield_atk_1.caf65.7 KB
 2hnd_wield_atk_3.caf65.24 KB
 2hnd_atk_1.caf65.11 KB
 2hnd_run2idle_slow.caf63.29 KB
 2hnd_walk1.caf56.58 KB
 2hnd_runslow1_l.caf47.25 KB
 2hnd_runslow1_r.caf46.67 KB
 base_idle_3.caf184.36 KB
 base_epic_pose01.caf104.52 KB
 base_run2idle.caf98.16 KB
 base_runturn_180.caf58.28 KB
 base_walk1.caf56.91 KB
 base_runslow1_r.caf46.71 KB
 base_runslow1_l.caf46.21 KB
 base_idle2run.caf46.12 KB
 base_runslow1.caf46.07 KB
 base_idle2run_180.caf39.06 KB
 dual_idle_3.caf183 KB
 dual_idle_1.caf136.4 KB
 dual_run2idle.caf97.82 KB
 dual_wield_left_atk_1.caf67.55 KB
 dual_wield_right_atk_2.caf67.42 KB
 dual_wield_right_atk_1.caf66.72 KB
 dual_wield_right_atk_1_nomove.caf66.71 KB
 dual_wield_right_atk_2_nomove.caf66.21 KB
 dual_wield_left_atk_2.caf65.82 KB
 dual_runturn_180.caf58.69 KB
 hit_hit3.caf34.97 KB
 hit_hit3.$animsettings0 bytes
 spell_immolate_loop.caf318.04 KB
 spell_immolate_loop2.caf311.02 KB
 spell_dodgeflash.caf204.83 KB
 spell_charge.caf76.74 KB
 spell_ray.caf68.35 KB
 spell_teleport_atk.caf66.95 KB
 spell_earthcrack.caf65.67 KB
 spell_earthup.caf65.33 KB
 spell_cleave_atk.caf62.26 KB
 spell_teleport_end.caf57 KB
 swsh_idle_3.caf179.78 KB
 swsh_idle_1.caf137.14 KB
 swsh_run2idle.caf97.57 KB
 swsh_wield_atk_1.caf67.58 KB
 swsh_wield_atk_3.caf67.38 KB
 swsh_wield_atk_3_nomove.caf66.73 KB
 swsh_wield_atk_1_nomove.caf66.56 KB
 swsh_wield_atk_2_nomove.caf66.45 KB
 swsh_run2idle_slow.caf64.03 KB
 swsh_runturn_180.caf58.34 KB
 2hnd_wield_atk_2.caf17.16 KB
 2hnd_wield_atk_3.caf15.75 KB
 2hnd_runwalk1.caf12.58 KB
 2hnd_runslow1.caf11.08 KB
 2hnd_runslow1.$animsettings0 bytes
 2hnd_wield_atk_3.$animsettings0 bytes
 2hnd_runwalk1.$animsettings0 bytes
 2hnd_wield_atk_2.$animsettings0 bytes
 base_down_01.caf25.58 KB
 base_runwalk1.caf12.6 KB
 base_runslow1.caf11.02 KB
 base_runwalk1.$animsettings0 bytes
 base_runslow1.$animsettings0 bytes
 base_down_01.$animsettings0 bytes
 dual_wield_right_atk_1.caf16.88 KB
 dual_runwalk1.caf12.57 KB
 dual_runslow1.caf11.31 KB
 dual_wield_right_atk_1.$animsettings0 bytes
 dual_runwalk1.$animsettings0 bytes
 dual_runslow1.$animsettings0 bytes
 hit_stun.caf33.92 KB
 hit_expulse_standup.caf11.62 KB
 hit_expulse_ground_loop.caf11.08 KB
 hit_hit2.caf9.33 KB
 hit_hit1.caf8.76 KB
 hit_expulse_air_loop.caf5.75 KB
 hit_expulse_standup.$animsettings0 bytes
 hit_hit2.$animsettings0 bytes
 hit_expulse_ground_loop.$animsettings0 bytes
 hit_expulse_air_loop.$animsettings0 bytes
 spell_teleport_atk.caf16.73 KB
 spell_earth_up.caf15.46 KB
 spell_earth_crack.caf14.87 KB
 spell_skyfall.caf13.08 KB
 spell_earth_crack.$animsettings0 bytes
 spell_teleport_atk.$animsettings0 bytes
 spell_earth_up.$animsettings0 bytes
 spell_skyfall.$animsettings0 bytes
 swsh_shield_strike.caf16.35 KB
 swsh_runwalk1.caf12.56 KB
 swsh_runslow1.caf11.27 KB
 swsh_shield_strike.$animsettings0 bytes
 swsh_runwalk1.$animsettings0 bytes
 swsh_runslow1.$animsettings0 bytes
 2hnd_wield_atk_2.caf17.05 KB
 2hnd_wield_atk_3.caf15.59 KB
 2hnd_walk1.caf12.66 KB
 2hnd_runslow1.caf11.03 KB
 2hnd_runslow1.$animsettings0 bytes
 2hnd_wield_atk_3.$animsettings0 bytes
 2hnd_walk1.$animsettings0 bytes
 2hnd_wield_atk_2.$animsettings0 bytes
 base_idle4.caf36.56 KB
 base_runwalk1.caf13.02 KB
 base_runslow1.caf11.02 KB
 base_runwalk1.$animsettings0 bytes
 base_runslow1.$animsettings0 bytes
 base_idle4.$animsettings0 bytes
 dual_wield_right_atk_1.caf16.9 KB
 dual_walk1.caf12.88 KB
 dual_runslow1.caf11.22 KB
 dual_wield_right_atk_1.$animsettings0 bytes
 dual_walk1.$animsettings0 bytes
 dual_runslow1.$animsettings0 bytes
 hit_stun.caf31.42 KB
 hit_orc_expulse_stand_up.caf23.39 KB
 hit_expulse_ground_loop.caf12.01 KB
 hit_expulse_standup.caf11.62 KB
 hit_orc_expulse_ground_land.caf11.19 KB
 hit_hit2.caf9.22 KB
 hit_hit1.caf8.66 KB
 hit_expulse_ground_land.caf8.15 KB
 hit_orc_expulse_air_loop.caf6.48 KB
 hit_orc_expulse_ground_loop.caf3.15 KB
 spell_immolate_loop1.caf58.51 KB
 spell_immolate_loop2.caf45.9 KB
 spell_immolate_out.caf19.19 KB
 spell_teleport_atk.caf16.76 KB
 spell_earthup.caf15.4 KB
 spell_earthcrack.caf14.95 KB
 spell_skyfall.caf13 KB
 spell_immolate_in.caf11.42 KB
 spell_immolate_loop1.$animsettings0 bytes
 spell_immolate_out.$animsettings0 bytes
 swsh_shield_strick.caf16.22 KB
 swsh_walk1.caf12.87 KB
 swsh_runslow1.caf11.31 KB
 swsh_walk1.$animsettings0 bytes
 swsh_shield_strick.$animsettings0 bytes
 swsh_runslow1.$animsettings0 bytes
 2hnd_walk1.caf12.72 KB
 2hnd_runslow1.caf11.09 KB
 2hnd_walk1.$animsettings0 bytes
 2hnd_runslow1.$animsettings0 bytes
 base_runslow1.caf11.06 KB
 base_runslow1.$animsettings0 bytes
 dual_wield_right_atk_1.caf16.82 KB
 dual_walk1.caf12.55 KB
 dual_runslow1.caf11.32 KB
 dual_wield_right_atk_1.$animsettings0 bytes
 dual_walk1.$animsettings0 bytes
 dual_runslow1.$animsettings0 bytes
 hit_stun.caf31.61 KB
 hit_expulse_standup.caf11.69 KB
 hit_hit1.caf8.75 KB
 hit_expulse_ground_land.caf8.24 KB
 hit_expulse_ground_land.$animsettings0 bytes
 hit_stun.$animsettings0 bytes
 hit_expulse_standup.$animsettings0 bytes
 hit_hit1.$animsettings0 bytes
 spell_earthup.caf15.36 KB
 spell_earthcrack.caf14.94 KB
 spell_skyfall.caf13.13 KB
 spell_skyfall.$animsettings0 bytes
 spell_earthup.$animsettings0 bytes
 spell_earthcrack.$animsettings0 bytes
 swsh_shield_strick.caf16.3 KB
 swsh_walk1.caf12.54 KB
 swsh_runslow1.caf11.28 KB
 swsh_walk1.$animsettings0 bytes
 swsh_shield_strick.$animsettings0 bytes
 swsh_runslow1.$animsettings0 bytes
 atk_01_dog01_zombies.caf12.97 KB
 atk_01_dog01_zombies.$animsettings0 bytes
 Idle_dog01_zombies_01.caf39.53 KB
 idle_stun_dog01_zombies_01.caf25.41 KB
 idle_stun_dog01_zombies_01.$animsettings0 bytes
 Idle_dog01_zombies_01.$animsettings0 bytes
 run_l_dog_zombie_01.caf4.84 KB
 run_r_dog_zombie_01.caf4.81 KB
 run_dog_zombie_01.caf4.74 KB
 run_r_dog_zombie_01.$animsettings0 bytes
 run_l_dog_zombie_01.$animsettings0 bytes
 run_dog_zombie_01.$animsettings0 bytes
 goule_idle_01.caf44.33 KB
 goule_atk_02.caf36.39 KB
 goule_hit_expulse_standup_01.caf27.38 KB
 goule_idle_stun_01.caf27.16 KB
 goule_atk_01.caf23.46 KB
 goule_hit_expulse_ground_land_01.caf18.7 KB
 goule_rise_out_ground_01.caf15.17 KB
 goule_run_01.caf10.45 KB
 goule_hit_expulse_air_loop_01.caf7.77 KB
 goule_hit_expulse_ground_loop_01.caf4.08 KB
 mini_giant_teleport_end.caf22.62 KB
 mini_giant_stun.caf20.22 KB
 mini_giant_teleport_start.caf14.18 KB
 mini_giant_teleport_start.$animsettings0 bytes
 mini_giant_teleport_end.$animsettings0 bytes
 mini_giant_stun.$animsettings0 bytes
 mini_giant_atk_2.caf56.18 KB
 mini_giant_atk_2_correction.caf56.18 KB
 mini_giant_atk_3_retour.caf33 KB
 mini_giant_atk_3.caf32.96 KB
 mini_giant_atk_2_retour.caf30.51 KB
 mini_giant_Atk_Foot.caf28.16 KB
 mini_giant_Atk_1.caf25.22 KB
 short_range_atk1.caf23.66 KB
 mini_giant_atk_2_earthquake_loop.caf12.1 KB
 mini_giant_atk_3_loop.caf11.11 KB
 mini_giant_Idle01.caf61.95 KB
 mini_giant_earthquake_loop.caf12.21 KB
 mini_giant_Idle01.$animsettings0 bytes
 mini_giant_earthquake_loop.$animsettings0 bytes
 mini_giant_walk01_r.caf23.36 KB
 mini_giant_Walk01.caf22.58 KB
 mini_giant_walk01_r.$animsettings0 bytes
 mini_giant_Walk01.$animsettings0 bytes
 ogre_rise_out_ground_01.caf33.18 KB
 ogre_atk03.caf27.42 KB
 ogre_atk02_2.caf26.72 KB
 ogre_idle02.caf26.19 KB
 ogre_atk02_low.caf26.18 KB
 ogre_idle_v1.caf23.53 KB
 ogre_stun01.caf19.94 KB
 ogre_atk02.caf19.73 KB
 ogre_stun02.caf12.74 KB
 ogre_run01.caf11.1 KB
 orc_idle_dance.caf23.66 KB
 orc_focusstop.caf15.21 KB
 orc_focusloop.caf14.24 KB
 orc_idle_dance.$animsettings0 bytes
 orc_focusstop.$animsettings0 bytes
 orc_focusloop.$animsettings0 bytes
 atk_02.caf26.26 KB
 atk_01.caf22.5 KB
 atk_2hnd_01.caf21.24 KB
 atk_2hnd_02.caf17.32 KB
 atk_01.$animsettings0 bytes
 atk_2hnd_02.$animsettings0 bytes
 atk_02.$animsettings0 bytes
 atk_2hnd_01.$animsettings0 bytes
 hit_expulse_standup1.caf17.99 KB
 hit_expulse_ground_land1.caf13.87 KB
 hit_expulse_air_loop1.caf6.15 KB
 hit_expulse_ground_loop1.caf3.24 KB
 hit_expulse_air_loop1.$animsettings0 bytes
 hit_expulse_standup1.$animsettings0 bytes
 hit_expulse_ground_land1.$animsettings0 bytes
 hit_expulse_ground_loop1.$animsettings0 bytes
 Idle_01.caf40.51 KB
 Idle_02.caf36.38 KB
 idle_dodge_01.caf21.29 KB
 idle_crossbow_01.caf19.66 KB
 idle_stun_01.caf19.51 KB
 idle_rise_out_ground.caf17.31 KB
 idle_crossbow_01.$animsettings0 bytes
 idle_rise_out_ground.$animsettings0 bytes
 Idle_01.$animsettings0 bytes
 Idle_02.$animsettings0 bytes
 walk_crossbow_01.caf15.25 KB
 Walk_01.caf14.08 KB
 walk_speed_01.caf12.01 KB
 walk_shield_01.caf11.45 KB
 Walk_01.$animsettings0 bytes
 walk_speed_01.$animsettings0 bytes
 walk_crossbow_01.$animsettings0 bytes
 walk_shield_01.$animsettings0 bytes
 atk_02.caf26.99 KB
 atk_01.caf22.79 KB
 atk_kick.caf16.28 KB
 atk_kick.$animsettings0 bytes
 atk_02.$animsettings0 bytes
 atk_01.$animsettings0 bytes
 Idle_01.caf32.92 KB
 idle_dodge_01.caf22.21 KB
 idle_rise_out_ground_01.caf17.74 KB
 idle_rise_out_ground_01.$animsettings0 bytes
 idle_dodge_01.$animsettings0 bytes
 Idle_01.$animsettings0 bytes
 Run_01.caf9.11 KB
 Run_01.$animsettings0 bytes
 Walk_01.caf11.28 KB
 Walk_01.$animsettings0 bytes
 base_idle01.caf31.87 KB
 base_rise_out_ground_01.caf16.62 KB
 base_atk01.caf16.47 KB
 base_atk02.caf13.2 KB
 base_walk01.caf7.2 KB
 base_run01.caf5.72 KB
 base_atk02.$animsettings0 bytes
 base_run01.$animsettings0 bytes
 base_idle01.$animsettings0 bytes
 base_atk01.$animsettings0 bytes
 zombie_butcher_idle_02.caf40.31 KB
 zombie_butcher_idle_01.caf35.76 KB
 zombie_butcher_atk_01.caf28.01 KB
 zombie_butcher_walk_01.caf11.01 KB
 zombie_butcher_atk_01.$animsettings0 bytes
 zombie_butcher_walk_01.$animsettings0 bytes
 zombie_butcher_idle_01.$animsettings0 bytes
 zombie_butcher_idle_02.$animsettings0 bytes
 zombie_butcher_idle_02.caf42.2 KB
 zombie_butcher_idle_01.caf37.19 KB
 zombie_fat_hit_expulse_standup_01.caf35.17 KB
 zombie_butcher_hit_expulse_standup_01.caf34.21 KB
 zombie_fat_spewed_out_01.caf32.04 KB
 zombie_fat_idle_03.caf30.64 KB
 zombie_butcher_atk_01.caf28.89 KB
 zombie_idle_4.caf28.01 KB
 zombie_fat_atk_01.caf22.28 KB
 zombie_rise_out_ground02.caf21.97 KB
 dual_wield_left_atk_1.caf15.52 KB
 dual_wield_left_atk_1.$animsettings0 bytes
 hit_expulse_standup.caf12.26 KB
 hit_expulse_standup.$animsettings0 bytes
 spell_heal.caf14.79 KB
 spell_heal.$animsettings0 bytes
 swsh_runfast1_r.caf10.05 KB
 swsh_runfast1_r.$animsettings0 bytes
 templar_walk_loop01.caf48.1 KB
 templar_walk_loop01.$animsettings0 bytes
 dog01_atk_02.caf20.57 KB
 atk_02.caf20.55 KB
 atk_01.caf12.01 KB
 dog01_atk_01.caf11.77 KB
 atk_01.$animsettings0 bytes
 dog01_atk_02.$animsettings0 bytes
 atk_02.$animsettings0 bytes
 dog01_atk_01.$animsettings0 bytes
 dog01_hit_expulse_standup_01.caf13.01 KB
 dog01_hit_expulse_ground_land_01.caf9.43 KB
 dog01_hit_expulse_air_loop_01.caf4.5 KB
 dog01_hit_expulse_ground_loop_01.caf1.77 KB
 dog01_hit_expulse_air_loop_01.$animsettings0 bytes
 dog01_hit_expulse_standup_01.$animsettings0 bytes
 dog01_hit_expulse_ground_land_01.$animsettings0 bytes
 dog01_hit_expulse_ground_loop_01.$animsettings0 bytes
 Idle_02.caf19.63 KB
 Idle_01.caf16.96 KB
 dog01_Idle_Breat_Slow.caf7.84 KB
 Idle_Breat_Slow.caf7.84 KB
 Idle_Dying.caf7.21 KB
 Idle_Breat_Slow.$animsettings0 bytes
 Idle_02.$animsettings0 bytes
 Idle_Dying.$animsettings0 bytes
 Idle_01.$animsettings0 bytes
 dog01_Idle_Breat_Slow.$animsettings0 bytes
 dog01_idle02.caf24.49 KB
 Idle_02.caf24.1 KB
 Idle_01.caf21.14 KB
 dog01_Idle_Breat_Slow.caf7.22 KB
 Idle_Breat_Slow.caf7.22 KB
 Idle_Dying.caf7.09 KB
 dog01_idle02.$animsettings0 bytes
 dog01_Run_toright.caf5.33 KB
 dog01_Run_toleft.caf5.31 KB
 dog01_run.caf5.04 KB
 dog01_Run_toright.$animsettings0 bytes
 dog01_Run_toleft.$animsettings0 bytes
 dog01_run.$animsettings0 bytes
 test_skinsetup.caf107.02 KB
 test_idle1.caf18.86 KB
 test_run.caf6.33 KB
 test_skinsetup.$animsettings0 bytes
 test_run.$animsettings0 bytes
 test_idle1.$animsettings0 bytes
 dog01_walk_toright.caf8.28 KB
 dog01_walk_toleft.caf8.23 KB
 dog01_walk.caf7.8 KB
 dog01_walk_toright.$animsettings0 bytes
 dog01_walk_toleft.$animsettings0 bytes
 dog01_walk.$animsettings0 bytes
 2hnd_wield_atk_2.caf65.67 KB
 2hnd_idle_2.caf17.93 KB
 2hnd_idle_1_maul2h.caf17.47 KB
 2hnd_atk_1.caf15.3 KB
 2hnd_wield_atk_1.caf13.9 KB
 2hnd_wield_atk_1_quentin.caf13.88 KB
 2hnd_maul2h_wield_atk_2.caf10.58 KB
 2hnd_maul2h_wield_atk_1.caf6.64 KB
 2hnd_idle_2.$animsettings0 bytes
 2hnd_maul2h_wield_atk_1.$animsettings0 bytes
 base_idle_3.caf665.8 KB
 base_idle_4.caf36.6 KB
 base_headbutt_1.caf14.95 KB
 base_idle_4.$animsettings0 bytes
 base_idle_3.$animsettings0 bytes
 base_headbutt_1.$animsettings0 bytes
 crossbow_idle.caf17.39 KB
 crossbow_idle.$animsettings0 bytes
 shot_crossbow.caf16.36 KB
 shot_crossbow.$animsettings0 bytes
 crossbow_walk.caf15.11 KB
 crossbow_walk.$animsettings0 bytes
 crossbow_idle2.caf25.51 KB
 crossbow_idle.caf25.2 KB
 crossbow_shot.caf16.38 KB
 crossbow_runslow_01.caf15.58 KB
 crossbow_walk.caf14.99 KB
 crossbow_runfast_01.caf9.38 KB
 crossbow_runsprint_01.caf8.14 KB
 crossbow_shot.$animsettings0 bytes
 crossbow_runsprint_01.$animsettings0 bytes
 crossbow_runfast_01.$animsettings0 bytes
 dual_idle_1.caf136.4 KB
 dual_walk1.caf56.99 KB
 dual_wield_right_atk_1_nomove.caf13.09 KB
 dual_wield_right_atk_1_noMove_quentin.caf13.09 KB
 dual_wield_right_atk_2_noMove_quentin.caf13.04 KB
 dual_wield_right_atk_2_nomove.caf13.04 KB
 dual_wield_right_atk_1_nomove.$animsettings0 bytes
 dual_wield_right_atk_2_nomove.$animsettings0 bytes
 dual_idle_1.$animsettings0 bytes
 dual_walk1.$animsettings0 bytes
 hit_expulse_standup.caf49.41 KB
 hit_hit1.caf34.5 KB
 hit_expulse_ground_land.caf8.19 KB
 hit_hit1.$animsettings0 bytes
 hit_expulse_standup.$animsettings0 bytes
 hit_expulse_ground_land.$animsettings0 bytes
 maul2h_idle_1_.caf16.98 KB
 maul2h_walk_1.caf14.09 KB
 maul2h_runslow_1.caf12.83 KB
 maul2h_wield_atk_1.caf10.77 KB
 maul2h_runfast_1.caf9.92 KB
 maul2h_runsprint_1.caf8.86 KB
 maul2h_runslow_1.$animsettings0 bytes
 maul2h_walk_1.$animsettings0 bytes
 maul2h_runfast_1.$animsettings0 bytes
 maul2h_wield_atk_1.$animsettings0 bytes
 spell_skyfall.caf51.19 KB
 spell_fast.caf43.08 KB
 spell_teleport_atk.caf16.27 KB
 spell_cleave_atk.caf15.79 KB
 spell_teleport_atk_inter1.caf15.11 KB
 spell_teleport_atk.$animsettings0 bytes
 spell_fast.$animsettings0 bytes
 spell_teleport_atk_inter1.$animsettings0 bytes
 spell_skyfall.$animsettings0 bytes
 spell_cleave_atk.$animsettings0 bytes
 swsh_wield_atk_1_quentin_2.caf19.07 KB
 swsh_wield_atk_3.caf16.67 KB
 swsh_wield_atk_1.caf16.21 KB
 swsh_wield_atk_2.caf15.81 KB
 swsh_wield_atk_3_nomove.caf15.79 KB
 swsh_wield_atk_1_nomove.caf15.4 KB
 swsh_wield_atk_2_nomove.caf15.29 KB
 swsh_wield_atk_4.caf13.97 KB
 swsh_wield_atk_4_1.caf13.56 KB
 swsh_wield_atk_1_quentin.caf13.32 KB
 ShaderCache.pak223.6 MB
 Engine.pak22.55 MB
 ShadersBin.pak6.49 MB
 Shaders.pak487.33 KB
 ShaderCacheStartup.pak247.29 KB
 Level.pak49.87 MB
 terraintexture.pak24.62 MB
 tod_base.xml88.16 KB
 tod_startchar.xml87.95 KB
 tod_levelgenerator_darkgreen.xml85.26 KB
 tod_levelgenerator_darkblue.xml84.93 KB
 tod_levelgenerator_darkred.xml84.85 KB
 tod_levelgenerator_darkgrey.xml84.85 KB
 tod_levelgenerator_brightblue.xml84.85 KB
 tod_levelgenerator_darkgrey_fog.xml84.67 KB
 factions.xml3.89 KB
 Default_Magnetic_Aura.xml425 bytes
 Default_Flaming_Aura.xml423 bytes
 Default_Burning Path.xml416 bytes
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 ground_corridor_cave_45_20_goback.xml983 bytes
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 ground_corridor_cave_45_20_decal.xml980 bytes
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 ground_corridor_cave_45_30_bifurq_stal_1.xml1.13 MB
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 ground_entrance_cave_45_20_crystal_1.xml224.8 KB
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 ground_corridor_cave_45_30_bifurq_veget_1.xml867.85 KB
 ground_corridor_cave_45_20_straight_veget_1.xml793.02 KB
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 oblivion_corridor_small02_13_27_1.xml752.44 KB
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 oblivion_deadend_1.xml264.59 KB
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 amarth_arena_1.xml795 bytes
 discover_bounty.xml689 bytes
 Amarth_Arena.xml827 bytes
 MainQuest.xml478 bytes
 alt_bounty_1.xml297 bytes
 countdown_arena.xml957 bytes
 Quorthon_1.xml1.29 KB
 dialog_test.xml699 bytes
 BAKERS.txt871 bytes
 textures.pak1.33 GB
 OBJECTS.pak711.69 MB
 ObjectsLG.pak456.63 MB
 objectsChar.pak371.49 MB
 objectsnatural.pak361.4 MB
 Sounds.pak354.82 MB
 ObjectsArchi.pak282.23 MB
 objectsprops.pak275.43 MB
 LIBs.pak73.82 MB
 Animations.pak51.15 MB
 english.pak694.48 KB
 English_xml.pak261.57 KB
 Apr2006_MDX1_x86_Archive.cab3.97 MB
 Aug2009_d3dcsx_42_x86.cab3.17 MB
 Aug2009_d3dcsx_42_x64.cab2.97 MB
 Mar2009_d3dx9_41_x64.cab1.88 MB
 Nov2008_d3dx9_40_x64.cab1.82 MB
 Nov2007_d3dx9_36_x64.cab1.72 MB
 AUG2007_d3dx9_35_x64.cab1.72 MB
 Aug2008_d3dx9_39_x64.cab1.71 MB
 Jun2008_d3dx9_38_x64.cab1.71 MB
 Mar2008_d3dx9_37_x64.cab1.69 MB
 vcredist_x64.exe6.85 MB
 vcredist_x86.exe6.25 MB
 InstallScript.vdf909 bytes
 vcredist_x64.exe6.86 MB
 vcredist_x86.exe6.2 MB
 InstallScript.vdf913 bytes
 SYSTEM.cfg1.68 KB
 steam_appid.txt6 bytes


Description

Hi everyone !
Here is a new patch, improving performance quite a lot! Please give us your feedback about it!
Note : Patch 0.1.5 (bis) - which is actually 0.1.6 - The top screen marker needs to be updated
We should be able to improve performance a bit more soon enough.
We also fixed the annoying Passive Skills "not saving" bug, fixed various crashes and modified the UI for Character Sheet and Passive Skills, both Work in Progress. Please keep in mind that the Passive Skill system is temporary and will be entirely redesigned later in the future.

Enough talk, here is the changelog:

GENERAL:
Global optimization: this may result a strong performance gain for every configuration
Modified: UI of the Character Sheet modified (Work in progress)
Modified: UI for Passive Skills: It is now a bit clearer to use. Several issues are known and will be soon fixed. This UI is temporary until we completely change the way passive skills work in the game.
Fix: Passive Skill not saved correctly
New: Work in progress tooltip explaining passive skills effects
Fix: “Random” crashes, happening anytime, anywhere for no real appearing reason.
Modified: The 'low effects' mode has now SSDO, with minimum performance impact
Modified: The windowed mode is now borderless


ENVIRONMENT:
Improved: various elements in the open world
Modified: Slightly improved performance in Amarth
Modified: The time of day cycle is now 1.5x faster
Fix: physic bug with tents

GAMEPLAY
Modified: Re-worked the loot-tables
Modified: Skill Books should drop less often
Modified: Numerous balance improvements
Modified: Partial re-design of the NightStalkers

CHARACTERS:
Modified: Improving "Level of Details" of Bandits.

ANIMATION:
Modified: Zombie Fat run animation
Modified: Several Animations for Zombie Butcher
New: Butcher can now carry a two handed weapon with the associated animation
Fix: T Pos for Ogre model
New: Attack animation for Ogre model


How to play

Copy crack to WolcenBin64overwrite filesstart _wolcen.exeIgnore MainHeader from the game , it was a mistake from developer.

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Wolcen Lords of Mayhem v0.1.6

Screenshots


Wolcen Lords of Mayhem v0.1.6 screenshot