3D RPG using freeglut (Size: 132.85 MB)
| | | rpgsample.avi | 86.3 MB |
| | | rpgsample.exe | 1.03 MB |
| | | main.cpp | 9.62 KB |
| | | ImageLoader.cpp | 4.97 KB |
| | | ImageLoader.h | 1.75 KB |
| | | rpgsample.cbp | 1.22 KB |
| | | rpgsample.depend | 906 bytes |
| | | rpgsample.layout | 375 bytes |
| | | mdl.obja | 16.65 MB |
| | | sphere40000.obj | 6.96 MB |
| | | bunny.obj | 4.78 MB |
| | | spherex.obj | 97.76 KB |
| | | House.obj | 35.81 KB |
| | | sphere.obj | 5.62 KB |
| | | Grass.bmp | 192.05 KB |
| | | checker.bmp | 192.05 KB |
| | | rpgsample.exe | 1.03 MB |
| | | run_cycle.zip | 6.86 MB |
| | | walk_cycle.zip | 103.49 KB |
| | | boy_rig.blend | 684.38 KB |
| | | boy_final.blend | 657.48 KB |
| | | Boy.blend | 554.89 KB |
| | | ch_run.blend | 2.48 MB |
| | | ch_run90.blend | 2.47 MB |
| | | House.blend | 482.3 KB |
| | | totallymaxedout.png | 4.86 KB |
| | | obj_join.exe | 968.77 KB |
| | | OLD.zip | 266.4 KB |
| | | Readme.txt | 107 bytes |
| | | opt.ini | 8 bytes |
| | | OG4.cpp | 9.32 KB |
| | | og02.cpp | 7.61 KB |
| | | og03.cpp | 7.08 KB |
| | | og01.cpp | 6.62 KB |
| | | sample03.cpp | 5.1 KB |
| | | sample02.cpp | 4.93 KB |
| | | sample01.cpp | 2.34 KB |
| | | main.o | 52 KB |
| | | ImageLoader.o | 19.41 KB |
Description
- load 3d models into your game using an .obj loader
- animation support using a modified frame by frame .obja file
- removal of bulky code. i.e; minimalist coding using non OOPs concepts
soon to be a part of an LWJGL tutorial
Suggestions and feedback are welcome. I can take it!
Problems with understanding the code and their compilation are also appreciated.
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