3DBuzz - Game Assets in 3DS Max

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leechers: 8
Added on August 7, 2014 by sum1-herein Other > Tutorials
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3DBuzz - Game Assets in 3DS Max (Size: 1.39 GB)
 17. Creating our First Wall from our Base Asset.mp4257.17 MB
 10. Extruding our Pieces.mp4161.77 MB
 18. Corner Walls.mp4143.04 MB
 02. Creating Brick Textures.mp4138.61 MB
 12. Exporting our Assets.mp4129.22 MB
 19. Windows, Doors and Conclusion.mp4120.57 MB
 06. Creating the Base for our Texture Sheet.mp491.52 MB
 07.Adding detail to our texture sheet.mp480.39 MB
 03. Creating Stone Texture.mp465.1 MB
 09. Detaching Pieces from our Texture Sheet.mp460.82 MB
 04. Creating Wood Texture.mp460.3 MB
 11. Normal and Specular Maps.mp426.5 MB
 08. Setting up the Grid in 3DS Max – Method One.mp424.13 MB
 13. Method Two Texture Sheets.mp422.47 MB
 15. Base wall and Dimensions.mp412.36 MB
 16. Creating a Reference to a Game Character.mp48.41 MB
 01. Intro.mp48.24 MB
 05. Setting up our grid in Photoshop.mp47.2 MB
 14. Setting up the Grid in 3DS Max – Method Two.mp45.14 MB


Description

In our opening series, we will look at two different methods of creating modular game pieces. We will start by learning to create some of our own textures to build our texture library, and creating a single texture sheet for our assets. From there we will learn how to extract geometry from our texture in our first method, and how to UV our geometry on our texture in the second.

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1.39 GB
seeders:4
leechers:8
3DBuzz - Game Assets in 3DS Max

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thanks