3DMotive - C# for Unity developers(Alan Thorn, Volume 02 of 03) [2013][AKD]

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Added on October 11, 2014 by amjadrtsin Other > Tutorials
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3DMotive - C# for Unity developers(Alan Thorn, Volume 02 of 03) [2013][AKD] (Size: 833.48 MB)
 01. Introduction.mp416.24 MB
 02. Coroutine Details.mp442.09 MB
 03. Creating a Coroutine.mp430.12 MB
 04. WaitForSeconds and Coroutines.mp424.7 MB
 05. Coroutines and Frame Delays.mp415.35 MB
 06. Going further with Coroutines.mp445.27 MB
 07. Components and Communication.mp421.26 MB
 08. Accessing Components.mp444.32 MB
 09. Searching for Components.mp434.93 MB
 10. Using BroadcastMessage.mp487.26 MB
 11. Polymorphism and Virtual Functions.mp441.59 MB
 12. Overriding Virtual Functions.mp420.43 MB
 13. Validation with C# Properties.mp415.31 MB
 14. Delegates.mp49.62 MB
 15. Moving Further with Delegates.mp410.54 MB
 16. GameObjects.mp420.66 MB
 17. Searching for GameObjects.mp412.6 MB
 18. Transforms and Hierarchies.mp418 MB
 19. Transforms and Translations.mp49.05 MB
 20. Transforms and Rotations.mp47.27 MB
 21. Transforms and Scaling.mp45.98 MB
 22. Singletons.mp484.58 MB
 Volume 02 Project Files.zip216.31 MB


Description

C# for Unity Developers Volume 02 of 03

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Release Date: 2013
Manufacturer: 3DMotive
Direct link to the lesson: http://3dmotive.com/series/c-for-unity-developers.html
Author: Alan Thorn
Duration: 1:23:02
Distributed by type of material: Video Tutorial
Language: English
Software used: Unity

Description:

In this lesson, Alan Thorn is going to be covering C# fundamentals as well as how to script in Unity using the C# language. Here you'll learn how to create basic script files and get and understanding for variables, functions, events, loops, conditional statements, and classes as you get your feet wet with programming in Unity. Don't miss it!

Chapters:
Spoiler show

01. Introduction
02. Coroutine Details
03. Creating a Coroutine
04. WaitForSeconds and Coroutines
05. Coroutines and Frame Delays
06. Going further with Coroutines
07. Components and Communication
08. Accessing Components
09. Searching for Components
10. Using BroadcastMessage
11. Polymorphism and Virtual Functions
12. Overriding Virtual Functions
13. Validation with C# Properties
14. Delegates
15. Moving Further with Delegates
16. GameObjects
17. Searching for GameObjects
18. Transforms and Hierarchies
19. Transforms and Translations
20. Transforms and Rotations
21. Transforms and Scaling
22. Singletons


Sample Files: present
Video Format: MP4
Video: AVC / 1280x720 / 30 fps / 16: 9 / ≈ 939,45 Kbps
Audio: AAC / 44,1 kHz / 128 Kbps

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3DMotive - C# for Unity developers(Alan Thorn, Volume 02 of 03) [2013][AKD]