3DMotive - Vehicle Modeling for Mobile Games Volume 1

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leechers: 1
Added on July 8, 2015 by moondookiein Other > Tutorials
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3DMotive - Vehicle Modeling for Mobile Games Volume 1 (Size: 3.02 GB)
 05-Modeling the Wings.mp4633.46 MB
 08-Modeling the Headlights.mp4535.93 MB
 03-Modeling the Cockpit.mp4435.03 MB
 06-Adding the Engine Compartment.mp4321.9 MB
 09-Creating UVs.mp4316.36 MB
 02-Modeling Intro.mp4295.74 MB
 04-Blocking in the Underbelly.mp4184.87 MB
 07-Modeling the Propellers.mp4174.8 MB
 10-Laying out UVs.mp4161.25 MB
 01-introduction.mp424.37 MB
 project_files.zip5.81 MB
 00-Intro.mp44.91 MB


Description

Info
In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV's for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.

Software: Maya, Photoshop, Chapter 1 - Introduction

Chapter 2 - Modeling Intro

Chapter 3 - Modeling the Cockpit

Chapter 4 - Blocking in the Underbelly

Chapter 5 - Modeling the Wings

Chapter 6 - Adding the Engine Compartment

Chapter 7 - Modeling the Propellers

Chapter 8 - Modeling the Headlights

Chapter 9 - Creating UVs

Chapter 10 - Laying out UVs

Info link:
3dmotive.com/series/modeling-for-mobile-games.html

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3.02 GB
seeders:2
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3DMotive - Vehicle Modeling for Mobile Games Volume 1