3DMotive - Vehicle Modeling for Mobile Games Volume 1seeders: 2
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3DMotive - Vehicle Modeling for Mobile Games Volume 1 (Size: 3.02 GB)
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In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV's for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today. Software: Maya, Photoshop, Chapter 1 - Introduction Chapter 2 - Modeling Intro Chapter 3 - Modeling the Cockpit Chapter 4 - Blocking in the Underbelly Chapter 5 - Modeling the Wings Chapter 6 - Adding the Engine Compartment Chapter 7 - Modeling the Propellers Chapter 8 - Modeling the Headlights Chapter 9 - Creating UVs Chapter 10 - Laying out UVs Info link: 3dmotive.com/series/modeling-for-mobile-games.html Sharing Widget |