3ds max essential training 2013- Lynda.com

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3ds max essential training 2013- Lynda.com (Size: 1.44 GB)
 Ch. Introduction - Using the exercise files.mp41.83 MB
 Ch. Introduction - Welcome_2.mp411.76 MB
 Ch. 1. Getting Started - Setting preferences.mp48.94 MB
 Ch. 1. Getting Started - Setting user interface defaults.mp44.53 MB
 Ch. 1. Getting Started - Using project folders.mp49.96 MB
 Ch. 2. The 3ds Max Interface - Choosing shading modes.mp411.24 MB
 Ch. 2. The 3ds Max Interface - Configuring the viewports.mp46.76 MB
 Ch. 2. The 3ds Max Interface - Getting familiar with the interface.mp49.94 MB
 Ch. 2. The 3ds Max Interface - Navigating in the viewports.mp47.24 MB
 Ch. 2. The 3ds Max Interface - Transforming objects.mp412.25 MB
 Ch. 2. The 3ds Max Interface - Using axis constraints.mp46.29 MB
 Ch. 2. The 3ds Max Interface - Using hotkeys.mp410.68 MB
 Ch. 2. The 3ds Max Interface - Using the Create and Modify panels.mp49.81 MB
 Ch. 3. Modeling Basics - Collapsing the modifier stack.mp49.64 MB
 Ch. 3. Modeling Basics - Setting home grid dimensions.mp46.92 MB
 Ch. 3. Modeling Basics - Setting units.mp417.86 MB
 Ch. 3. Modeling Basics - Surveying different modeling methods.mp48.89 MB
 Ch. 3. Modeling Basics - Understanding dependencies.mp415.22 MB
 Ch. 3. Modeling Basics - Understanding the Level Of Detail.mp414.32 MB
 Ch. 3. Modeling Basics - Working with sub-objects.mp411.97 MB
 Ch. 3. Modeling Basics - Working with the modifier stack.mp412.42 MB
 Ch. 4. Modeling with Splines - Creating lines.mp410.76 MB
 Ch. 4. Modeling with Splines - Creating shapes.mp415.48 MB
 Ch. 4. Modeling with Splines - Using different vertex types.mp413.22 MB
 Ch. 4. Modeling with Splines - Working with Editable Spline.mp46.82 MB
 Ch. 5. Lofting - Adding a scale deformation.mp414.12 MB
 Ch. 5. Lofting - Adding a Shell modifier.mp45.89 MB
 Ch. 5. Lofting - Editing a path.mp411.73 MB
 Ch. 5. Lofting - Finishing the model.mp412.36 MB
 Ch. 5. Lofting - Lofting a vase.mp413.39 MB
 Ch. 5. Lofting - Manipulating loft sub-objects.mp49.34 MB
 Ch. 5. Lofting - Setting loft parameters.mp411.86 MB
 Ch. 6. Modeling with Primitives - Cloning objects.mp48.48 MB
 Ch. 6. Modeling with Primitives - Creating chamfer boxes.mp411.98 MB
 Ch. 6. Modeling with Primitives - Grouping objects.mp44.99 MB
 Ch. 6. Modeling with Primitives - Measuring with the tape helper.mp46.62 MB
 Ch. 6. Modeling with Primitives - Setting up the scene.mp44.75 MB
 Ch. 6. Modeling with Primitives - Using the Array tool.mp414.31 MB
 Ch. 7. Using the Modifier Stack - Adding randomness with the Noise modifier.mp46.47 MB
 Ch. 7. Using the Modifier Stack - Applying a Sweep modifier.mp45.9 MB
 Ch. 7. Using the Modifier Stack - Clearing a sub-object selection with Mesh Select.mp46.25 MB
 Ch. 7. Using the Modifier Stack - Instancing modifiers on multiple objects.mp49.54 MB
 Ch. 7. Using the Modifier Stack - Laying out the scene.mp47.38 MB
 Ch. 7. Using the Modifier Stack - Modeling rectangle primitives.mp47.92 MB
 Ch. 7. Using the Modifier Stack - Removing polygons with Delete Mesh.mp45.59 MB
 Ch. 7. Using the Modifier Stack - Soft-selecting with Volume Select.mp412.63 MB
 Ch. 7. Using the Modifier Stack - Working with Editable Spline.mp415.33 MB
 Ch. 8. Polygon Modeling - Attaching polygon meshes to a single object.mp49.37 MB
 Ch. 8. Polygon Modeling - Bridging parts of a mesh.mp49.31 MB
 Ch. 8. Polygon Modeling - Choosing selection region methods.mp47.06 MB
 Ch. 8. Polygon Modeling - Constraining sub-object transforms.mp47.17 MB
 Ch. 8. Polygon Modeling - Controlling detail with Remove and Cut.mp412.98 MB
 Ch. 8. Polygon Modeling - Inserting edge loops with SwiftLoop.mp43.63 MB
 Ch. 8. Polygon Modeling - Making an editable poly and understanding Graphite.mp43.46 MB
 Ch. 8. Polygon Modeling - Selecting sub-objects.mp48.94 MB
 Ch. 8. Polygon Modeling - Smoothing and hardening edges.mp417.04 MB
 Ch. 8. Polygon Modeling - Using the caddy to extrude.mp410.38 MB
 Ch. 8. Polygon Modeling - Using the Graphite ribbon interface.mp413.06 MB
 Ch. 9. Subdivision Surface Modeling - Baking subdivisions.mp417.01 MB
 Ch. 9. Subdivision Surface Modeling - Choosing a transform center.mp419.91 MB
 Ch. 9. Subdivision Surface Modeling - Creating a box and converting it to an editable poly.mp49.82 MB
 Ch. 9. Subdivision Surface Modeling - Editing edge loops.mp48.65 MB
 Ch. 9. Subdivision Surface Modeling - Extruding polygons.mp47.15 MB
 Ch. 9. Subdivision Surface Modeling - Rounding out square corners.mp411.77 MB
 Ch. 9. Subdivision Surface Modeling - Shaping the model.mp417.11 MB
 Ch. 9. Subdivision Surface Modeling - Understanding subdivision surfaces.mp410.25 MB
 Ch. 9. Subdivision Surface Modeling - Using the Symmetry modifier.mp45.93 MB
 Ch. 9. Subdivision Surface Modeling - Working with TurboSmooth.mp410.97 MB
 Ch. 10. NURBS Modeling - Cloning sub-objects.mp45.95 MB
 Ch. 10. NURBS Modeling - Converting Bézier splines to a NURBS object.mp410.76 MB
 Ch. 10. NURBS Modeling - Creating a U loft surface.mp410.98 MB
 Ch. 10. NURBS Modeling - Creating an extrude surface.mp44.22 MB
 Ch. 10. NURBS Modeling - Creating an offset curve.mp48.65 MB
 Ch. 10. NURBS Modeling - Creating arcs and lines.mp411.42 MB
 Ch. 10. NURBS Modeling - Creating NURBS curves.mp49.33 MB
 Ch. 10. NURBS Modeling - Editing a dependent surface using curves.mp49.05 MB
 Ch. 10. NURBS Modeling - Setting Surface Approximation.mp422.88 MB
 Ch. 10. NURBS Modeling - Understanding NURBS.mp42.54 MB
 Ch. 11. Modeling for Motion Graphics - Applying a Bevel modifier.mp44.1 MB
 Ch. 11. Modeling for Motion Graphics - Choosing bevel parameters.mp48.25 MB
 Ch. 11. Modeling for Motion Graphics - Controlling the level of detail.mp414.43 MB
 Ch. 11. Modeling for Motion Graphics - Creating text.mp47.11 MB
 Ch. 11. Modeling for Motion Graphics - Deforming beveled objects.mp44.29 MB
 Ch. 11. Modeling for Motion Graphics - Exporting paths from Adobe Illustrator.mp45.09 MB
 Ch. 11. Modeling for Motion Graphics - Importing Illustrator paths.mp49.04 MB
 Ch. 11. Modeling for Motion Graphics - Setting up the scene.mp46.93 MB
 Ch. 12. Materials Basics - Adjusting opacity and refraction.mp410.09 MB
 Ch. 12. Materials Basics - Adjusting specular parameters.mp44.8 MB
 Ch. 12. Materials Basics - Choosing material and shader types.mp49.19 MB
 Ch. 12. Materials Basics - Navigating the Compact Material Editor.mp45.83 MB
 Ch. 12. Materials Basics - Opening the Material Editor.mp48.31 MB
 Ch. 12. Materials Basics - Previewing renders with ActiveShade.mp47.37 MB
 Ch. 12. Materials Basics - Working with the Sample Slots and Scene Materials.mp410.88 MB
 Ch. 13. Mapping Textures - Adding reflections with Raytrace map.mp414.81 MB
 Ch. 13. Mapping Textures - Applying procedural maps.mp414.37 MB
 Ch. 13. Mapping Textures - Creating a self-illuminated environment.mp414.44 MB
 Ch. 13. Mapping Textures - Instancing material sample slots.mp46.13 MB
 Ch. 13. Mapping Textures - Managing source image files.mp417.18 MB
 Ch. 13. Mapping Textures - Mapping a bump channel.mp45.86 MB
 Ch. 13. Mapping Textures - Navigating shader trees.mp43.99 MB
 Ch. 13. Mapping Textures - Projecting UVW mapping.mp415.86 MB
 Ch. 13. Mapping Textures - Tracking scene assets.mp419.42 MB
 Ch. 13. Mapping Textures - Using the Real-World Map Size option.mp46.83 MB
 Ch. 14. Camera Basics - Adjusting Field of View.mp45.28 MB
 Ch. 14. Camera Basics - Choosing an aspect ratio.mp413.51 MB
 Ch. 14. Camera Basics - Creating a free camera.mp47.1 MB
 Ch. 14. Camera Basics - Moving a camera with Truck, Dolly, and Pan.mp47.49 MB
 Ch. 14. Camera Basics - Using a target camera.mp47.99 MB
 Ch. 14. Camera Basics - Working with Display layers.mp422.22 MB
 Ch. 15. Lighting Basics - Adjusting intensity and color.mp45.33 MB
 Ch. 15. Lighting Basics - Choosing a shadow type.mp49.42 MB
 Ch. 15. Lighting Basics - Controlling an object's shadow properties.mp44.62 MB
 Ch. 15. Lighting Basics - Controlling contrast and highlights.mp45.07 MB
 Ch. 15. Lighting Basics - Creating a target spotlight.mp410.19 MB
 Ch. 15. Lighting Basics - Creating omni lights.mp413.41 MB
 Ch. 15. Lighting Basics - Excluding objects from lights.mp46.56 MB
 Ch. 15. Lighting Basics - Optimizing area shadows.mp411.63 MB
 Ch. 15. Lighting Basics - Optimizing shadow maps.mp411.96 MB
 Ch. 15. Lighting Basics - Setting a spotlight's hotspot and falloff radius.mp411.02 MB
 Ch. 16. Keyframe Animation - Building up animation in passes.mp46.46 MB
 Ch. 16. Keyframe Animation - Choosing Set Key filters.mp43.18 MB
 Ch. 16. Keyframe Animation - Creating keyframes in Auto Key mode.mp47.16 MB
 Ch. 16. Keyframe Animation - Creating keyframes in Set Key mode.mp47.16 MB
 Ch. 16. Keyframe Animation - Cycling and extrapolating function curves.mp414.44 MB
 Ch. 16. Keyframe Animation - Editing function curves in the Curve Editor.mp414.37 MB
 Ch. 16. Keyframe Animation - Editing keyframes in the Dope Sheet.mp413.68 MB
 Ch. 16. Keyframe Animation - Editing keyframes in the timeline.mp47.71 MB
 Ch. 16. Keyframe Animation - Setting up the time configuration.mp46.18 MB
 Ch. 16. Keyframe Animation - Understanding keyframes.mp42.88 MB
 Ch. 17. Hierarchies - Controlling rotations.mp423.19 MB
 Ch. 17. Hierarchies - Linking objects.mp411.06 MB
 Ch. 17. Hierarchies - Locking transforms.mp44.97 MB
 Ch. 17. Hierarchies - Moving and rotating pivot points.mp411.64 MB
 Ch. 17. Hierarchies - Solving problems with scale.mp424.68 MB
 Ch. 17. Hierarchies - Understanding coordinate systems.mp49.01 MB
 Ch. 17. Hierarchies - Understanding hierarchies.mp45.13 MB
 Ch. 17. Hierarchies - Using Schematic View.mp45.97 MB
 Ch. 18. Controllers and Constraints - Adding link targets in the Motion panel.mp44.19 MB
 Ch. 18. Controllers and Constraints - Animating constrained objects.mp47.89 MB
 Ch. 18. Controllers and Constraints - Assigning a Link constraint.mp45.15 MB
 Ch. 18. Controllers and Constraints - Constraining animation to a path.mp412.05 MB
 Ch. 18. Controllers and Constraints - Understanding controllers.mp411.28 MB
 Ch. 19. Rendering - Choosing Render Setup options.mp46.92 MB
 Ch. 19. Rendering - Playing Image Sequences in the RAM Player.mp47.17 MB
 Ch. 19. Rendering - Specifying file output.mp414.89 MB
 Ch. 19. Rendering - Understanding image sequences.mp45.43 MB
 Ch. Conclusion - Goodbye.mp41.09 MB
 3ds Max 2013 Essential Training _ Video Tutorial from lynda.com.pdf523.73 KB
 Ex_Files_3dsMax_2013_EssT.zip29.51 MB


Description

The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
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3ds max essential training 2013- Lynda.com

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