7 Days to Die - Alpha 10 (64bit Windows) | VIruz

seeders: 73
leechers: 12
Added on November 23, 2014 by VIruzin Games > PC
Torrent verified.



7 Days to Die - Alpha 10 (64bit Windows) | VIruz (Size: 714.91 MB)
 7 Days To Die Alpha 10.zip714.91 MB


Description



Here it is! 7 Days to Die for windows! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the 7 Days to Die - Alpha 10 (64bit Windows)

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

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Installation:
- Disable antivirus and add folder location to exceptions, worried about my torrent then check it yourself with Virustotal.
- Unzip the .ZIP file to your desired location and play.

Problems with errors or getting your game started? then check out this.

- MP Instructions can be found here.

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Important:
Online play will most likely not work as its a cracked version - so you can try, but don't blame me if it does not work. You want to play online then buy the legit version and support the developers.

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Description:
7 Days to Die is an open world survival horror game. The player spawns into a (planned to be) randomly generated world, with the objective of surviving for as long as possible. As the days go by, the zombies get tougher and more aggressive. The game features the ability to craft, destroy, and manipulate objects. The game also comes with a physics system in which building a structure with no support such as pillars and walls can lead to its collapse. The game is voxel-based, allowing for simple building, and destruction of objects. The game's main focus is to have the players try to survive the night, as the game features a day and night cycle, making the zombies slow and weak during the day, yet fast and aggressive during nighttime. Also the game features a system in which the character constantly needs food and water. Objects in the world degrade over use, so the player will also have to be searching for or make new tools as the game progresses. Currently the game is in Alpha phase and does not have the many of the planned features, such as NPC quests, vehicles, temperature survival elements and ability to randomly generate maps. The world is fully destructible and mold-able. The player can build their own house or destroy existing ones in order to gather materials to construct a fort. The game also features stealth and distraction system to avoid unnecessary conflict with the zombies. The zombies in 7 Days to Die will climb, dig, destroy walls, doors, or even entire buildings if necessary to get to the player and kill them. This leads to the player needing to set up traps for the defense of his or her's base.

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Full change list:

[code]Goededag Survivalists, Alpha 10 code name “The Apocalypse Release” is out and it’s one of our biggest releases to date. The feature rich Apocalypse update includes: our new character creation system with face/body morphing and visible clothing, our new zombie horde world heat map system, a new wellness system which tracks eating habits and disease, a new model based destructible/upgradable door system, an enhanced buff system with criticals, hunger, thirst and lighting zombies on fire, a brand new sexier easier to use server browser, a new random gen township system for dynamic small towns in every biome, Linux client and dedicated server support, offline mode support, a world destruction art pass, over a dozen new locations including gun stores with signs, concrete upgradable fort building, farming overhaul and a multitude of fixes, requested changes

Folks this is the largest content drop to date as Fred Sanford used to say “it’s the big one.” This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Note: EAC will be disabled for 24 hours.

Now for a complete list of Alpha 10 release notes read on you big dummy!

Official Alpha 10 Release Notes

Added:
- Added a brand new Character Creation System complete with custom face, body morphing and fully visible clothing and armor on your character. With it you can make customize your character and make him or her look like you’d like. Future versions will include custom skin, eye color and hair style choices. Also included in this build are a shit ton of new lootable or craftable clothing including: Kevlar helmets, swat helmets, bandanas, goggles, sun glasses, denim jacket, pants, worn boots and tank tops. You can also remove, make a favorite outfit and put it back on quickly using the -, star and + buttons below the new character mirror in the inventory menu as well as rotating around your character in the mirror. Profile Creation has been added to the game options menu where you can create your custom charters as well as zoom in and pan around them.
- Added a new zombie horde world heat map system that tracks how much noise and smells have added up in a zone. Over time the zone will cool down, but if it heats up too fast spider zombies will come and investigate the area. If they find something and start screeching a horde will soon follow. Campfires, forges, smells and dead animal gore also contribute to the heat maps intensity.
- Added a new Wellness System that can go up and down based upon your eating habits, disease and death. Your wellness influences your stamina and health cap and can go from 0 to 200 over boosting these caps. Note: 100 is your base starting wellness. If you live well you’ll benefit from it with more stamina and health potential. If you live poorly you’ll suffer with less stamina and health. You can check this stat in your character screen. Remember that dying is bad so you have to play the game a little more cautious. It is possible to live well for several days and raise your wellness level quite high and reap the benefits of boosted stamina and health.
- Added a new model based destructible/upgradable door system provides elegant door animations, multistage destruction and upgrades to all player built and intact world doors. Now you know when a door is going to break open with physical model changes, particle effects and impact sounds. Also replaced all world doors with new model ones
- Added our enhanced buff system which controls the new debuff hunger and thirst states with multiple stages. Dehydration will kill you faster than starving and both lower your wellness. Also the broken leg system has been reworked to a more intuitive healing system with a splint icon. The new system allows buffs to affect other buffs, buffs to affect zombies and animals and even apply critical and timed damage. With it clubs have a chance to do criticals on heads, arrows cause bleed out on other players and animals and torches can light zombies on fire. Zombies are immune to bleeding, sickness, and disease.
- Added a brand new server browser with a completely overhauled GUI. The new browser spools pages of servers better and has a large row of top buttons providing options to sort servers by Standard, Modded, Peer to Peer, Friends, History/Favorites, LAN and more. The main left panel has a sub header with icons for easily digesting server information and sort by many categories including ping. The browser also includes a new vertical server stats page on the right with a custom server message, and server address link
- Added a township system that creates small towns in random gen can appear in every biome type with a greater probability than cities but less probable than rural locations along roads. They are smaller than cities but can have between 2-8 blocks with each block having anywhere from 4 to 8 buildings.
- Added Linux 32 bit client and the Linux dedicated server 32 bit only. Future versions will include 64 bit.
- Added Steam offline mode support. now you can play Survival SP or Survival MP by yourself or continue your client hosted games offline
- Added a post apocalypse world destruction art pass. Every structure has been upgraded with boarded windows, cracked windows, broken windows, partially broken doors, locked doors, old blinds and more.
- Added new random gen locations with custom signs including Shotgun Messiah’s gun stores and Pass-n-Gas gas stations as well as several new wasteland city buildings, rubble piles, parking lots, 4 farm shed variants and 4 vacant junk filled lot variants to the world
- Added new concrete fort building path. You start with a rebar frame and place it. Then you upgrade that with wood planks which places the concrete forms. Then you take a bucket of concrete mix and pour it on the wood form and when it dries the wood pops off and you have hard reinforced concrete. Also added a new broken concrete texture
- Added new better ladder physics so players can stay on ladders easier and fight from ladders
- Added 5 new craftable containers that are labeled with symbols for player crafted storage to keep your items organized including guns, ammo, supplies, food and explosives
- Added new search by ingredient that shows uses of an item
- Added mouse over ingredient name tooltip to crafting tarp
Major efforts put into server performance which should support more players in multiplayer than before. Optimized mesh building of chunks so that this should take less CPU power
- Added new improved wood hit set for using wooden weapons to hit zombies and objects in the world of varying material types
- Added scrap armor recipes
- Added bio-fuel. It is made from animal fat in the beaker
- Added pigs, stags drop animal fat and animal fat to fat zombie loot
- Added new nail gun to loot which can be used to upgrade forts really fast or used as a weapon requires new nail ammo which can be found in loot or forged
- Added recipe for concrete mix
- Added new recipe for gravel using small stones. Note the old two recipes are still there as well
- Added a baby cotton plant that grows into the existing cotton plant
- Added lead and tungsten trophies to the loot
- Added reinforced concrete ramps
- Added a texture quality option to Options->Video to allow to down sample textures to half and quarter resolution. This will lead to memory and speed improvements on lower end hardware
- Added tallow made from animal fat in a cooking pot
- Added Animal Stealth and sneak damage (must be crouched and they must be unaware). NOTE: animals do not affect player stealth state
- Added new hard to get loot stash in each apartment building which include a munitions crate and Shotgun Messiah crate
- Added animal gore block which spawns after looting an animal or after an animal dies. These contribute to the horde heat map
- Added vegetable stew
- Added mold time to forge
- Added shipping crates which must be broken to expose a lootable interior crate
- Added new shotgun messiah loot containers
- Added spawnDeadChance to biome spawning to allow the simulation of ambient ecosystem heat and the potential to spawn scout hordes not directly due to player interaction
- Added both good and bad wellness attributes to all foods
- Added goldenrod seed recipe
- Added slight animated wobble to campfire and forge lights to create natural bouncing shadow effect, as a followup to the disabled flicker that caused headaches previously
- Added MacDyvers guide to scrap metal crafting which unlocks scrap iron armor recipes
- Added new craftable Wooden Hatch Doors which can be placed to fill a ladder hole. Note the top ladder block must be placed first
- Added zoom function to sniper rifle scope part for a makeshift telescope
- Added: Hard coded backpack for the player, this will always be on the player. Note: future version will include crafting backpacks
- Added gravel to mining and added stability to coal and potassium nitrate
- Added to Navezgane the new small gun store in the snow biome and the large gun store to the wasteland biome

Changes:
- Changed Overhauled clubs. They use more stamina now and have a slower animation but do more damage. Barbed and spiked clubs have a chance to do bleeding damage
- Changed farming with a complete overhaul. The hoe now raises dirt and makes the dirt it raises fertile (along with a new fertile dirt texture) and the ground adjacent to it gets flattened out and it clears out the grass and turns it to regular dirt. So you can make these nice pretty looking farm fields now and its easy to tell where to plant as well. Seeds will project where the plant will be planted when you focus on a spot. Also crops won’t break if walked on any more and grass doesn’t grow under your crops or on the dirt adjacent to it that was hoed. If you want to grow grass just place a dirt block. Also we added goldenrod farming
- Changed Bone breaking. Now there are two stages. A sprain or break. Both can be splinted. Splints are still applied like before but when you splint your leg it replaces the broken leg icon with a splint icon. When the leg heals the splint icon is removed. If you fall while splinted the splint will break off and a new one will be needed
- Changed removed planks block and many other old blocks that used its textures
- Changed replaced old wood planks with new plank counterparts
- Changed updated fertile farm ground texture
- Changed farming grass no longer will grow on hoed earth. Crops will not grow on placed dirt only on hoed dirt. Grass grows on placed dirt blocks. The hoe turns dirt into fertile farm ground now
- Changed icon for lead trophy
- Changed removed deprecated material metal_no_distortion
- Changed wasteland cars are easier to mine for resources
- Changed updated white brick and decayed brick textures
- Changed updated adobe peach and white textures and clay roof texture
- Changed all sidewalks to be cracked with a new sidewalk texture
- Changed corn crops to new growing concept
- Changed Antibiotics and grain alcohol cook twice as fast
- Changed gas cans are now made from grain alcohol and bio fuel
- Changed: Reduced the health of pigs to match stags
- Changed cloth and plant fiber torches now require animal fat
- Changed yucca juice now takes 4 yucca
- Changed removed recipes for concrete blocks replaced by new upgradable concrete forms
- Changed dirt to grow grass in at a random time interval
- Changed you can’t eat or drink if you are full or not thirsty
- Changed If you eat or drink excess food or water increases your meter more than 100% (but it still shows as 100%). (i.e. this means food/water can be over saturated)
- Changed lowered airdrop medicine quantities a bit
- Changed moving in water slows you down
- Changed now plants continue growing, even if no player is around
- Changed Forge and Campfire now operate if no player is nearby
- Changed Creative menu can now also be enabled per client with the “cm” / “creativemenu” command
- Changed almost all prefabs to use a new Terrain Filler block. This allows these prefabs with allow topsoil decorations true flag to fit into nearly all biomes for better locational variety
- Changed fuel values and weight values of many objects
- Changed resource rocks no longer drop coal or potassium nitrate powder
- Changed fire should debuff if in water
- Changed hay bales can now be picked up and negate all fall damage
- Changed Air Drop from hours to Days and changed the Default to Every 3 Days and change the options to Disabled, 1 Day, 3 Days, 7 Days
- Changed in game option main categories to Stock, Modded and Multiplayer reorganizing the options under these 3 new fields and reordered the options under them to better match our new server browser structure.
- Chan


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7 Days to Die - Alpha 10 (64bit Windows) | VIruz

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All Comments

Yeah, some of us really have an 32-bit addiction. Could you please upload a 32-bit rip/fix?
It should be available according to:
http://7daystodie.com/forums/showthread.php?18796-Alpha-10-32-bit-download-fix
Many thanks ^_^

People who like zombie survival will like this.. not graphically the best thing to see but still ok game. Thanks.
You are the best man i m waiting for the the update 10 for ages now thank you man!
Works great (win 8.1 x64 nvidia), much better, also multiplayer on LAN :)I added an exception in Eset Smart Security but it didnt work so i was forced to unable the firewall temporally to play on LAN.
64-bit only? :| seriously? :| Why did you disappoint me VIruz, my friend :(
Man, I try my best... I will see what I can do for a 32bit version ok
Hey Virus, it turns out it was an issue from The Fun Pimps, when people got a hold of the game it'd only download 64-bit and not the 32-bit, but they have fixed it.
So you might wanna check that.
Ok... thank you, I'll change my vote down then :) please mention from now on if it's 32 or 64 :D
Thank you :)
Dude, you are, amazing.