7 Days to Die - Alpha 9.2 (Windows)

seeders: 198
leechers: 26
Added on September 7, 2014 by VIruzin Games > PC
Torrent verified.



7 Days to Die - Alpha 9.2 (Windows) (Size: 749.3 MB)
 7 Days To Die Alpha 9.2.zip749.3 MB


Description



Here it is! 7 Days to Die for windows! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the 7 Days to Die - Alpha 9.2 (Windows)

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

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Installation:
- Disable antivirus and add folder location to exceptions.
- Unzip the .ZIP file to your desired location and play.

Problems with errors or getting your game started? then check out this.

- MP Instructions can be found here.

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Important:
Online play will most likely not work as its a cracked version - so you can try, but don't blame me if it does not work. You want to play online then buy the legit version and support the developers.

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Description:
7 Days to Die is an open world survival horror game. The player spawns into a (planned to be) randomly generated world, with the objective of surviving for as long as possible. As the days go by, the zombies get tougher and more aggressive. The game features the ability to craft, destroy, and manipulate objects. The game also comes with a physics system in which building a structure with no support such as pillars and walls can lead to its collapse. The game is voxel-based, allowing for simple building, and destruction of objects. The game's main focus is to have the players try to survive the night, as the game features a day and night cycle, making the zombies slow and weak during the day, yet fast and aggressive during nighttime. Also the game features a system in which the character constantly needs food and water. Objects in the world degrade over use, so the player will also have to be searching for or make new tools as the game progresses. Currently the game is in Alpha phase and does not have the many of the planned features, such as NPC quests, vehicles, temperature survival elements and ability to randomly generate maps. The world is fully destructible and mold-able. The player can build their own house or destroy existing ones in order to gather materials to construct a fort. The game also features stealth and distraction system to avoid unnecessary conflict with the zombies. The zombies in 7 Days to Die will climb, dig, destroy walls, doors, or even entire buildings if necessary to get to the player and kill them. This leads to the player needing to set up traps for the defense of his or her's base.

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Full change list:

Added:- Added new early version of Easy Anti-Cheat system that is a server option. If server has anti-cheat Vac enabled you cannot connect to it with a modified DLL. If you want to use your modified DLL as a client the server must have anti-cheat disabled. Modified DLLs on servers are possible with anti-cheats on. If you want to join anti-cheat enabled servers you will need to use stock DLLs only as a client. Hopefully no more TNT fists of fury!- Added Biome Zombie Spawning masks. Clear an area of zombies and that area will not spawn zombies again for about 5 days. This gives the player time to build a fort. It is not a free pass from wandering hordes or noise triggered hordes. It also forces the player to travel to hunt as you clean an area from animals.- Added new zombie pathing system. It’s just an early start to a grander scheme but zombies don’t weave back and forth as much and path straighter, they will only walk off a ledge from a certain height and can get through doors easily now. We still need to improve staircase and long distance pathing and they will occasionally spin but not as often.- Added feral night hordes. Once per week or every 7th night zombies get really hungry and become feral. These feral night hordes can sense players and will find them regardless of how well they are hiding. Every week the horde grows in numbers until the 7th week.- Added new grasslands biome formerly the plains with 4 new grasses, new sky spectrum, ground texture and tree and changed plains decorations to look more like Arizona and less like kansas- Added a new large hotel never before seen to the random gen spawn list. You can find it in desert, plains, forest and pine forest biomes along roads- Added new large hotel to Navezgane Desert- Added sham sandwich- Added new 9mm Pistol- Added new random gen map thumbnail and description- Added coffee farming- Added english.txt entry for Sham Sandwich- Added sparse corn plants to the plains- Added hwy_overpass_sign prefab- Added billboard trussing- Added recipe to make books from paper- Add weights to various metal objects so they can be melted down or they drop scrap iron when destroyedChanged:- Changed the walk speed of one walk type, the cripple looking walk with the long stride. These guys and gals are annoyingly fast now so you have no time to loot any more- Changed automotive loot now guarantees auto loot, with a chance to find one tool, and a chance to find one junk item- Changed added stone axe to tool group list and moved claw hammer to rare tools list- Changed added wood planks to junk loot list- Changed reduced chance of finding random biome loot like trash or backpacks- Changed food poisoning does damage over time and more stamina damage- Changed moldy Bread and rotten flesh have a chance to cause food poisoning- Changed rotten flesh has a chance of causing infection if you eat it- Changed zombies no longer drop cans of food but possibly rotten food or flesh- Changed reduced chance of finding complete firearms in backpacks. Backpacks now guarantee a food item, with a chance for weapons or parts, a chance for melee weapon and a chance for an armor or clothing item- Changed cars now guarantee one auto part and have a chance to drop a tool and a junk item- Changed zombies no longer drop cans of food but possibly rotten food or flesh- Changed reduced chance of finding complete firearms in backpacks. Backpacks now guarantee a food item, with a chance for weapons or parts, a chance for melee weapon and a chance for an armor or clothing item- Changed cars now guarantee one auto part and have a chance to drop a tool and a junk item- Changed scaled coal texture to be smaller- Changed stone and potassium nitrate textures- Changed Random Gen Description in English.txt- Changed farming. You no longer have to plant near water. Crops also grow at a consistent speed which is in seconds. They still require sunlight and fertile soil (hoe’d or recently placed)- Changed Less aggressive “snap to terrain” code to avoid doubling of terrain blocks- Changed sledgehammer is now gated by the home maintenance book vol II- Changed moved hunting rifle parts from misc to resources group- Changed redid metal pole textureFixed:- Fixed typo of army camps so Wilderness is spelled correctly and should show up in Random Gen- Fixed shotguns are not triggering death animations on zombies if it was a one shot kill when connected to a dedicated server- Fixed over 40 prefabs that had the wrong township flag or type in the random gen prefabs.xml. This was causing some of them not to show up in Random Gen- Fixed army camps xmls so wilderness was spelled correctly causing them to not show up in random gen- Fixed housetanpyrmid2 name removing space causing it to not show in random gen- Fixed problem that the “snap to terrain” changes have not been transferred to a connected server- Fixed static spawner y offset being incorrect so prefabs with ground or basement were not spawning zombies in random gen- Fixed It is no longer possible to contract dysentery when you have advanced dysentery- Fixed can burn trunk tips and wood pillars- Fixed Stability of roof in Barn_03 prefab- Fixed shortened english.txt longer recipe names to fit and got rid of Camel Cased words- Fixed Gave coolers terrain decoration flagServerConfig.xml:- EAC will be on if the serverconfig.xml file has VACEnabled set to True like the line below- Known Issues:- 32 bit Operating Systems can run out of memory sometimes. We’re still optimizing this.- Zombies and animals will still occasionally spin in circles but not as often we are still working on thisPlaying Old Versions:We’re also making the last stable older builds available to re download so here’s how you do it.1. Open your steam client.2. Click on Games/View Games Library3. Right click ‘7 Days to Die’ and select properties4. From the new popup dialogue box select the ‘BETAS’ Tab5. Under ‘Select the beta you would like to opt into’ like – select ‘Alpha 9.1 Stable’6. The game will then update and download Alpha 9.1 Stable7. Switching back to the latest version is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest version

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749.3 MB
seeders:198
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7 Days to Die - Alpha 9.2 (Windows)

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All Comments

Very interesting game..Thanks 4 the Upload
can i play multiplayer
Please read the description! I am sick of saying so... it states the obvious to read the instructions (description) first doesnt it?
Man why spam the comments? read the description and make sure the folder is excluded from your AV as it sounds like the crack has been removed by your AV so...
First learn how to read - then look at the description!!!
DESCRIPTION!!!!!!! So easy to just read, unpack - play! simple as that
Hey Awesome. Thanks for uploading!
not working in 64 bit
Well thats plain stupid because im using Windows 7 64bit and ALL my torrents are from my own personal taste and cracked to worked mainly with 64bit systems